If you plink 4 or 6D and another attack button, you option select throw and then burst right after. #PS4share #GGST pic.twitter.com/DgCgxGQJQw— Stephen Tchaou (@bubbaex) February 20, 2021
If you plink 4 or 6D and another attack button, you option select throw and then burst right after. #PS4share #GGST pic.twitter.com/DgCgxGQJQw— Stephen Tchaou (@bubbaex) February 20, 2021
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
If you plink 4 or 6D and another attack button, you option select throw and then burst right after. #PS4share #GGST pic.twitter.com/DgCgxGQJQw— Stephen Tchaou (@bubbaex) February 20, 2021
Since DPs are no longer throw invuln, I guess this is gonna be a universal safejump throw OS. #PS4share #GGST pic.twitter.com/7IjPJ3x3pR— Stephen Tchaou (@bubbaex) February 20, 2021
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
Using Dash RC + Fast RC to make frame traps convert to their combo counterparts in the corner #GGST pic.twitter.com/6iUnDd6UlG— Dave B (@waysouth_dave) February 20, 2021
Using Dash RC + Fast RC to make frame traps convert to their combo counterparts in the corner #GGST pic.twitter.com/6iUnDd6UlG— Dave B (@waysouth_dave) February 20, 2021
Using Dash RC + Fast RC to make frame traps convert to their combo counterparts in the corner #GGST pic.twitter.com/6iUnDd6UlG— Dave B (@waysouth_dave) February 20, 2021