System Mechanics

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オダワラ on Twitter
オダワラ on Twitter
すごい猶予短いんであんまり無いとは思うんですけど、相手の黄RCと同時に紫RCや青RCすると衝撃波が相殺?するんですね。赤RCに関しては相手の黄RCと同時に発生させる方法が思いつかなかったのでわかんないでごわす。#GGST pic.twitter.com/j8IH6OKMtv— オダワラ (@odawara114514) July 1, 2021
mario050987·twitter.com·
オダワラ on Twitter
tragic on Twitter
tragic on Twitter
Pretty interesting. You fall faster with air FD while the actual landing recovery is the same. With air FD, you will hit the ground quicker to start your landing recovery, and then because you landed faster, be able to move sooner overall than had you used regular guard.#GGST https://t.co/UhYttBDQ2U— tragic (@fightelement) June 30, 2021
mario050987·twitter.com·
tragic on Twitter
Complete Option Select Guide for Guilty Gear Strive
Complete Option Select Guide for Guilty Gear Strive
Post any OSs in the comments below! See description for Timestamps and other OSs not in video. Option selects are pretty strong in this game! I recommend learning Fuzzy Options then Throw PRC then everything else. 00:00 Intro - What's an option select? --- Guilty Gear Strive specific -- 00:52 Throw PRC OS 03:10 FD Throw tech OS 04:54 Counter hit hitstop OS 06:36 4PK OS -- Fuzzy options / Universal OS -- 08:09 What's a fuzzy? 08:59 Fuzzy backdash 11:21 Fuzzy jump 12:00 Fuzzy guard 12:56 Fuzzy dash 14:21 Backdash OS --------- 16:17 "Other" option selects 18:48 Outro / Follow SKD on twitter https://twitter.com/SuperKawaiiDesu Other OS: https://twitter.com/AutoMattock/status/1409950627694661638?s=20 ----------- Edited by Caste - https://www.youtube.com/user/6casteha... Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Follow on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below. #GGST #Tutorial #OptionSelect
mario050987·t.co·
Complete Option Select Guide for Guilty Gear Strive
Alioune on Twitter
Alioune on Twitter
You land faster from an air fd? https://t.co/w0TlCvIss5— Alioune (@Alioune85) June 30, 2021
mario050987·twitter.com·
Alioune on Twitter
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
Apparently the amount of time you have for a Charged Dust combo is slightly increased the farther from your opponent's corner you were when you started? pic.twitter.com/VBFWeoBzAR— SUGOI | Zankoku (@Zankoku) June 30, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
Aaron/RED (PsrK) on Twitter
Aaron/RED (PsrK) on Twitter
How Red RC tells you when someone bursted #GGST #FGC ⬇️⬇️⬇️⬇️⬇️https://t.co/tOxEZKJuUE pic.twitter.com/e9AZ21wSNK— Aaron/RED (PsrK) (@REDvsFantasy) June 29, 2021
mario050987·twitter.com·
Aaron/RED (PsrK) on Twitter
AutoMattock on Twitter
AutoMattock on Twitter
If you tap forward then go back while holding FD, you can break throws without a whiff animation. This can be performed with burst. I suspect the FD is kara cancelling the throw whiff, but I don't know for sure. Might not be intended. #ggst4FD(hold) > 6~4D pic.twitter.com/prTrT7SnWM— AutoMattock (@AutoMattock) June 29, 2021
mario050987·twitter.com·
AutoMattock on Twitter
Markus Richter on Twitter
Markus Richter on Twitter
You can pre-buffer special moves while the cinematic animation is happening and just hold the button. #GGST #GGST_MA pic.twitter.com/HfOcYL9m3o— Markus Richter (@chargi) June 29, 2021
mario050987·twitter.com·
Markus Richter on Twitter
Add more damage to your combos with the Taunt Cancel technique! - Guilty Gear Strive
Add more damage to your combos with the Taunt Cancel technique! - Guilty Gear Strive
Taunts are a big part of fighting games, although they rarely have any concrete use outside of you just well, taunting! Here in GG Strive though they actually do have a concrete gameplay use with this Taunt Cancel technique! Mixing taunts and roman cancels allow for some crazy stuff! Once again big ups to SilverZephyr09 for letting me know about this! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Add more damage to your combos with the Taunt Cancel technique! - Guilty Gear Strive
Why you're dropping your corner combos (and how to stop!) | Guilty Gear Strive
Why you're dropping your corner combos (and how to stop!) | Guilty Gear Strive
Tldr; Delay Dire Eclat! Corner combos in Strive are extremely finicky. There have been many instances whereupon counterhitting my opponent in the corner, I have been unable to connect with my normal corner combos. I have discovered that using 6H on an opponent immediately after counterhit whilst in the corner will cause Dire Eclat to push Ky further back than normal (this is seemingly very specific, but also true as far as I am aware). In order to circumvent this, one must delay 6H, delay Dire Eclat, or opt for a different combo entirely. Here are some examples of the phenomenon, and some alternative combos: 0:00 - Typical Corner Combo 0:11 - Doesn't work on counterhit... (Here we can see that Ky is not in able to combo after Dire Eclat, as he was in the previous example) 0:19 - Delay Dire Eclat! (But if we delay the Dire Eclat, the combo works!) 0:31 - Side-by-side comparison 0:34 - Alternate Combo (Alternatively, we can skip the Dire Eclat entirely for a more optimal combo. This is possible due having already applied Shock State via Charged Stun Edge) 0:47 - Same without Shock State... 0:55 - Delay Dire Eclat! (The same technique applies with or without Shock State) Thank you for watching! If you found this useful, please leave a like!
mario050987·youtube.com·
Why you're dropping your corner combos (and how to stop!) | Guilty Gear Strive
tuh-far-eye. :T on Twitter
tuh-far-eye. :T on Twitter
There is a gap in YRC apparently :/ #GGST pic.twitter.com/vEiEWk52OV— tuh-far-eye. :T (@HI_Im_Tafari) June 29, 2021
mario050987·twitter.com·
tuh-far-eye. :T on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
ゲーム内で重要なエリアだと思うので、ギルティのエアモビリティ比較を撮った-----Full video putting all info together.Air mobility on Guilty Gear has always been important so I have recorded a video comparing jumps, air dashes... between all the characters #GGST #ggstrive pic.twitter.com/cwcemLeqib— NhurGG✩セルヒオ- 🥐👯‍♀️🚑 (@GgNhur) June 29, 2021
mario050987·twitter.com·
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
【初心者向け】バクステのキャラ差と活用法を考察(バックステップ解説・基本テクニック・メイ・ポチョムキン)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】バクステのキャラ差と活用法を考察(バックステップ解説・基本テクニック・メイ・ポチョムキン)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
※メイのバクステ様子見は私が個人的に強いと思っているだけで、他のメイ使いが使っているかどうかは分かりません。 これに関しては参考程度にして頂ければ幸いです! Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】バクステのキャラ差と活用法を考察(バックステップ解説・基本テクニック・メイ・ポチョムキン)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide
OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide
♥️ Please don't forget to LIKE and SUBSCRIBE to my channel! ♥️ ▼Expand This!▼ AND ▼Drop A Comment!▼ OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide In this guilty gear strive guide I will teach you the importance of adding option selects to your gameplay. I will go over each option select how and when to use it. I will also be covering the pros and cons of using each option select! I hope you all find this guilty gear strive option select guide helpful and I will see you in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ FOLLOW MY SOCIALS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ Intro - 0:00 What is an OS - 0:22 Throw PRC OS - 1:01 FD Throw OS - 2:44 Air FD Throw OS - 5:44 CH Hitstop Special Cancel OS - 7:21 Left Right Ground OS - 10:21 Left Right Air OS - 12:23 Outro - 13:49 #GuiltyGear #GuiltyGearStrive #GGST
mario050987·t.co·
OPTION SELECTS THAT WILL HELP YOUR GAMEPLAY | Guilty Gear Strive Guide
TA | wauhti ❄️ on Twitter
TA | wauhti ❄️ on Twitter
About Roman Cancel button:RC macro in this game isn't actually using any attack buttons so you can hold many attack buttons you want and still getting RC. Same goes vice versa so you can hold RC button and still get all the normals what you want. (1/2) #GGST pic.twitter.com/biNAJPCnOX— TA | wauhti ❄️ (@SpiidiOnNoita) June 28, 2021
mario050987·twitter.com·
TA | wauhti ❄️ on Twitter
air block differences in Guilty Gear Strive
air block differences in Guilty Gear Strive
So I made a video showing how the 4 types of air block affect things using a common situation of Nagoriyuki's 2H being air blocked into fukyo/(236K). Happened to notice then as I was labbing this interaction. I think air IB is known but air FD & IFD are very useful too #GGST #GuiltyGearStrive
mario050987·youtube.com·
air block differences in Guilty Gear Strive
Bachiru on Twitter
Bachiru on Twitter
BRC corner oki example #ggst_ra pic.twitter.com/vTMDqOrPpb— Bachiru (@BachiruBB) June 17, 2021
mario050987·twitter.com·
Bachiru on Twitter
Bachiru on Twitter
Bachiru on Twitter
BRC oki after 214P, beats throws and reversals but loses to 5P however you need to IB the DP to get maximum punish since air blocked DP has pushback #ggst_ra pic.twitter.com/WMXLZbJPhw— Bachiru (@BachiruBB) June 17, 2021
mario050987·twitter.com·
Bachiru on Twitter
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
♥️ Please don't forget to LIKE and SUBSCRIBE to my channel! ♥️ ▼Expand This!▼ AND ▼Drop A Comment!▼ HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial In this Guilty Gear Strive tutorial I will teach you the importance of Faultless Defense or FD for short. This Guilty Gear Strive mechanic can be used both on offense and defense. Enjoy this guide on how to use faultless defense in guilty gear strive! I hope you all find this tutorial helpful and ill see you in the next video! --------------------------------------- Please Don't forget to like and subscribe to my channel. --------------------------------------- Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1 ---------------------------------------- ---------------------------------------- Join Our Discord Server ►► https://discord.gg/B8B3brQ​ ---------------------------------------- ▬▬▬ FOLLOW MY SOCIALS ▬▬▬ ♥️ Twitter - https://twitter.com/DaikenXDan​ ♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189 ♥️ Instagram - https://www.instagram.com/daikenxdan/​ ♥️ Twitch - https://www.twitch.tv/daikenxdan​ Time codes Intro - 0:00 How To FD - 0:13 FD Pushback - 0:56 No Chip Damage - 1:47 No RISC Increase - 2:18 FD Break - 3:10 FD Fall Speed - 4:54 What Not To FD - 6:03 Cons To FD - 6:31 What To FD - 7:07 Instant FD - 9:27 Outro - 0:27 #GuiltyGear #GuiltyGearStrive #GGST
mario050987·youtube.com·
HOW TO USE FAULTLESS DEFENSE | Guilty Gear Strive Tutorial
Guilty Gear Strive - 10 Advanced Techniques
Guilty Gear Strive - 10 Advanced Techniques

Guilty Gear Strive – 10 Advanced Techniques

Well-Structured Summary

High-Level Summary

This video covers advanced, system-level techniques in Guilty Gear Strive that go beyond basic combos and neutral. The focus is on option selects, meter optimization, Roman Cancel (RC) mastery, burst interactions, wake-up control, wall management, and defensive/offensive momentum manipulation. These tools allow players to convert uncertainty into advantage, maximize damage consistency, and safely control space, pressure, and reactions in high-level play.

Condensed Bullet-Point Overview (Quick Review)

OTGs exist and can secure wins or mess with wake-up timing

Hitstop allows option-selected combo routing

Dash blocking is extremely strong and low-risk

Throw OS lets you defend while teching grabs

Faultless Defense Cancel (FDC) manipulates air momentum

Roman Cancel drift determines combo routes and positioning

Blue RC is one of the strongest mechanics in the game

Bursts are more punishable but harder to bait traditionally

Metered reversals (supers) are very strong compared to DPs

Wall break decisions should be strategic, not automatic

Chunked Breakdown (Numbered, Self-Contained) Chunk 1: OTGs (Off-the-Ground Attacks) Summary

OTGs still exist in Strive and can be used without strict timing or tech input stress. They’re excellent for closing rounds, disrupting wake-up reversals, and adding guaranteed damage after hard knockdowns. Many attacks—including supers—can OTG if they hit low and fast enough.

Key Lesson

OTGs are round-securing tools, not gimmicks.

Comprehension Questions

What is required for an OTG to hit in Strive?

Why are OTGs good for ending rounds?

Answers

A hard knockdown and a low, fast hit.

They prevent wake-up options and confirm kills.

Action Steps

Identify which of your character’s normals/specials OTG reliably.

Practice OTG timing after knockdowns in training mode.

Chunk 2: Hitstop Combo Option Selects Summary

Strive allows players to buffer different combo routes during hitstop, especially on counter-hit slowdown. This lets you visually or system-confirm whether to go for optimal damage or safer routes—especially useful near the wall.

Key Lesson

Hitstop turns uncertainty into consistency.

Comprehension Questions

How does hitstop enable combo option selects?

Why is this important near the wall?

Answers

The slowdown gives time to buffer alternate inputs.

Wall breaks are inconsistent and hard to predict.

Action Steps

Practice buffering different enders during counter-hit freeze.

Build wall-aware combo trees with fallback routes.

Chunk 3: Dash Blocking (Neutral Control Tool) Summary

Dash blocking is much stronger than in older Guilty Gear games. You can safely approach without Faultless Defense and even use the dash macro. Combined with Instant Block, dash blocking removes pushback, builds meter, and safely closes distance.

Key Lesson

Dash blocking is low risk, high reward neutral movement.

Comprehension Questions

Why is dash blocking safer in Strive than older GGs?

What does Instant Block add to dash blocking?

Answers

No FD requirement to block during dash recovery.

Reduced pushback + meter gain.

Action Steps

Replace jump-ins with dash blocking in space-control matchups.

Practice dash → block → IB sequences.

Chunk 4: Throw Defense Option Select Summary

You can defend throws while blocking by inputting a grab OS. This prevents whiffed grabs from putting you in counter-hit state. It’s not perfect (loses to lows and command grabs) but is very effective against standard pressure.

Key Lesson

Smart OS usage reduces defensive risk.

Comprehension Questions

What does the throw OS protect against?

When should you avoid using it?

Answers

Whiffed throw counter-hit states.

Against command grab characters.

Action Steps

Practice the no-burst version for reliability.

Learn matchup-specific command grab threats.

Chunk 5: Faultless Defense Cancel (FDC) Summary

FDC lets you alter air momentum—speed, direction, distance, and height. It stabilizes air-to-ground conversions, helps with positioning, and expands combo consistency beyond mix-ups.

Key Lesson

FDC is a movement correction tool, not just defense.

Comprehension Questions

How does FDC affect momentum?

Why is it useful outside mix-ups?

Answers

Adjusts speed, distance, and direction.

Helps stabilize conversions and spacing.

Action Steps

Practice FDC during air hits and pressure escapes.

Experiment with FDC-assisted combo routes.

Chunk 6: Roman Cancel Drift Selection Summary

Each RC drift changes combo structure and positioning:

Forward Drift: Corner carry + moving hitbox

Neutral/Down Drift: Standard slowdown, lower height

Up Drift: Maximum launch

Back Drift: Side swap, burst-safe punishes

Key Lesson

RC drift = intentional positioning control.

Comprehension Questions

Which RC drift is best for side swaps?

Which provides maximum launch?

Answers

Back Drift.

Up Drift.

Action Steps

Map RC drifts to specific combo goals.

Drill RC drift reactions per hit confirm.

Chunk 7: Blue Roman Cancel (BRC) Power Summary

BRC can steal turns, punish otherwise safe options, extend reactions, and convert off situations that normally wouldn’t be punishable. Its slowdown dramatically increases reaction time and combo viability.

Key Lesson

BRC is one of the strongest mechanics in Strive.

Comprehension Questions

Why is BRC stronger than other RCs?

What does the slowdown enable?

Answers

Increased convertibility and reaction time.

Safer punishes and unique conversions.

Action Steps

Practice BRC punishes in scramble situations.

Use BRC defensively to escape pressure and reset momentum.

Chunk 8: Bursts and Burst Punishes Summary

Bursts are more punishable than ever—blocked bursts can be punished by Dust. Blue RC can also slow burst startup, allowing you to block safely after normals. Gold Bursts are harder to punish but still strike-vulnerable.

Key Lesson

Burst interaction is now system-manipulable, not just a read.

Comprehension Questions

How can Blue RC help against bursts?

What changed about burst throws?

Answers

It slows startup, allowing block recovery.

Bursts are no longer throwable mid-air.

Action Steps

Practice BRC burst-safe confirms.

Learn burst punish windows per character.

Chunk 9: Metered Reversals vs DPs Summary

DPs are weaker: throwable and counter-hit vulnerable. Reversal supers are strong—fast, uncounterable, and often full-screen. This makes stagger pressure risky against characters with strong supers.

Key Lesson

Supers are real defensive threats, not panic buttons.

Comprehension Questions

Why are supers safer than DPs?

What makes them risky to misuse?

Answers

No counter-hit state and fast startup.

Can be baited, reversed, or bursted if mis-spaced.

Action Steps

Identify when super is a better defensive option than DP.

Respect opponent meter during pressure strings.

Chunk 10: Wall Break Strategy & Intentional Drops Summary

Wall breaks reset neutral but give buffs. Super wall breaks are especially strong due to no meter penalty. Sometimes intentionally dropping combos for better oki or later wall break is optimal.

Key Lesson

Wall breaks should be strategic decisions, not autopilot.

Comprehension Questions

Why might you delay a wall break?

What makes super wall breaks strong?

Answers

To gain meter or secure better oki.

Buffed damage, defense, and meter gain.

Action Steps

Plan wall routes based on meter and kill potential.

Practice intentional drops into strong oki.

Super-Summary (Under 1 Page)

This video teaches how high-level Guilty Gear Strive is played through system mastery, not just execution. Key themes include using hitstop for option selects, dash blocking for safe approach, Roman Cancel drift for positioning control, and Blue RC for reaction extension and momentum theft. Defensive systems—bursts, reversals, FD cancel—are now manipulable resources, not binary guesses. Finally, wall breaks and meter usage should be intentional, strategic decisions, sometimes favoring delayed damage over immediate reward. Mastery comes from turning uncertainty into controlled advantage.

Optional 3-Day Spaced Review Plan

Day 1:

Review Chunks 1–4

Drill OTGs, hitstop confirms, dash blocking

Day 2:

Review Chunks 5–7

Practice FDC, RC drifts, and Blue RC reactions

Day 3:

Review Chunks 8–10

Focus on burst safety, reversal awareness, and wall routing decisions

mario050987·youtube.com·
Guilty Gear Strive - 10 Advanced Techniques
Guilty Gear Strive Purple Roman Cancel Punish From 6P
Guilty Gear Strive Purple Roman Cancel Punish From 6P
Welcome back to another video from Omeqa! Guilty Gear Strive Purple Roman Cancel Punish From 6P 6P is upper body invincible! So you know I got tech for you! #Giovanna #GuiltyGearStrive #sharetechnotopinions Please leave a LIKE and SUBSCRIBE if you enjoy the CONTENT! I usually make tutorials on how to become better at fighting games and Mortal Kombat 11 Aftermath is my Main fighting game at the moment. I main Kung Lao and play all three variations but my favorite would have to be lotus fist! I have multiple guides on using Kung Lao's Lotus Fist which are located in the playlist below as well as gameplay. If you are looking to level up you kung lao click the playlist below! The Great Kung Lao https://www.youtube.com/playlist?list=PLku1vOOx-nMZLPYLnJnCZA8Axzd-7PGGs
mario050987·youtube.com·
Guilty Gear Strive Purple Roman Cancel Punish From 6P
QCFP|Badoor waiting on 💉 #2 on Twitter
QCFP|Badoor waiting on 💉 #2 on Twitter
Using Air IFD to "reduce blockstun" and punish things with slower moves (or possibly punish unpunishable stuff). This works with air IB but Air IFD works better since you fall faster + no landing stun #GGST pic.twitter.com/EZmTw0oxc5— QCFP|Badoor waiting on 💉 #2 (@BadoorSNK) June 27, 2021
mario050987·twitter.com·
QCFP|Badoor waiting on 💉 #2 on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】ガード Ver.1.003説明が長くなるので画像参照で。空中ガードは打撃攻撃と飛び道具でガードの処理が違うっぽいです。#GGST #けだこフレーム表 pic.twitter.com/3cAAgfrVrV— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 27, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Svyaga on Twitter
Svyaga on Twitter
#GGST A very interesting concept of using BRC to punish a PRC air grab by my friend Symmetry (no twitter): https://t.co/xK9imSUiXZ— Svyaga (@Svyaga) June 26, 2021
mario050987·twitter.com·
Svyaga on Twitter
soberquet on Twitter
soberquet on Twitter
On top of counterhit OSing specials you can do it with command normals, too. #GGST pic.twitter.com/ogiNfdXiIC— soberquet (@SobArts) June 26, 2021
mario050987·twitter.com·
soberquet on Twitter
とな on Twitter
とな on Twitter
悪いこと出来そうだけど、どうかなちなみにソルも出来た#PS5Share, #GUILTYGEARSTRIVE #GGST_RA #GGST pic.twitter.com/v7LXEdMjcP— とな (@raha_tona) June 10, 2021
mario050987·twitter.com·
とな on Twitter
Why Guilty Gear Strive changed GATLINGS (and how to use them)
Why Guilty Gear Strive changed GATLINGS (and how to use them)
#lordknight #GuiltyGearStrive #GuiltyGear Looking at the gatlings (the chains you do) in Strive, why they are the way they are, and how you can think about them. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
Why Guilty Gear Strive changed GATLINGS (and how to use them)
Vorapol "Maydic" Tusakorn on Twitter
Vorapol "Maydic" Tusakorn on Twitter
Seem like throw invul frame after block and hit is 5f...?I tested by tried to grab Sol in two settings, reversal with 2K (6f) and 2P (5f), I could grab 2K just fine both after hit and block, but Sol's 2P beat Pot Buster every time.#GGST pic.twitter.com/D45bIL3ET8— Vorapol "Maydic" Tusakorn (@Vorapol_Maydic) June 26, 2021
mario050987·twitter.com·
Vorapol "Maydic" Tusakorn on Twitter