System Mechanics

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Panda Kizzie Kay on Twitter
Panda Kizzie Kay on Twitter
I got some tech for some new players today! im going to give some tips on how to use the roman cancels in Guilty Gear Strive!https://t.co/jUE9PKvzC8I still believe this is the best roman cancel system of all time for Guilty Gear pic.twitter.com/f21GrFxmoY— Panda Kizzie Kay (@Kizzie_Kay) June 17, 2021
mario050987·twitter.com·
Panda Kizzie Kay on Twitter
log on Twitter
log on Twitter
Am I being stupid here? RRC and PRC have different quick cancel windows, right? #GGST pic.twitter.com/V3VZHcuCxN— log (@Logblaster) June 17, 2021
mario050987·twitter.com·
log on Twitter
Guilty Gear Strive - How to use the Roman Cancel to create powerful mixups!
Guilty Gear Strive - How to use the Roman Cancel to create powerful mixups!
The Roman Cancel is the heart of Guilty Gear Strive and it allows for so, so much! In this specific video we will be showing you how to use the blue Roman Cancel to create an effective 50/50 mixup, overhead or low, that the enemy has to guess! 0:00 - Intro and setup 3:12 - The particulars 5:49 - The mixup 7:18 - Other characters 9:04 - Stronger options --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #romancancel #guiltygear #ggst
mario050987·youtube.com·
Guilty Gear Strive - How to use the Roman Cancel to create powerful mixups!
This is why it's so hard to wakeup super in Strive
This is why it's so hard to wakeup super in Strive
Streamed on https://www.twitch.tv/jmcrofts (live every weekday 5-8PM EST) Main channel: https://www.youtube.com/user/jmcrofts Follow me on Twitter: https://twitter.com/crofts #Jmcrofts #GuiltyGear #GGStrive
mario050987·youtu.be·
This is why it's so hard to wakeup super in Strive
I-NOZUMA on Twitter
I-NOZUMA on Twitter
To highlight my point that the input is more important than the button press, here is me doing a reversal with one hand #ggst pic.twitter.com/4ovqEJXJZR— I-NOZUMA (@superinazuma) June 17, 2021
mario050987·twitter.com·
I-NOZUMA on Twitter
Slash on Twitter
Slash on Twitter
Interesting... #GGST pic.twitter.com/357fouZUCv— Slash (@SlashoSlash) June 17, 2021
mario050987·twitter.com·
Slash on Twitter
RedMufflerMan on Twitter
RedMufflerMan on Twitter
If you Red Roman Cancel during an opponents burst, you can visually confirm if your RC hit, and know whether or not you opponent bursted #GGST #GuiltyGearStrive pic.twitter.com/YWwUUkM7iO— RedMufflerMan (@RedMufflerMan) June 17, 2021
mario050987·twitter.com·
RedMufflerMan on Twitter
Plink Dash Cancels. GGST Tech?
Plink Dash Cancels. GGST Tech?
If you plink with the dash button then the button of your move, you’ll cancel the dash with your move giving you a slightly further reach. You’ll know if you did it correctly because the smoke from the dash will still show up beforehand. 1st sols Dp without PDC, with PDC 2nd sols 214k with PDC, without PDC 3rd Mays Dolphin without PDC, with PDC 4th Leo’s 236 HS. With PDC, Without PDC SORRY FOR HANDICAM! NOT SURE IF USEFUL YET. Im sure someone will take it and run with it!
mario050987·youtube.com·
Plink Dash Cancels. GGST Tech?
a Cool Trick for Baiting Burst in Guilty Gear Strive
a Cool Trick for Baiting Burst in Guilty Gear Strive
Consider Becoming a Patreon: https://www.patreon.com/AndyLO2 Watch Me Live!: https://www.twitch.tv/drewlo2 Follow My Twitter!: https://twitter.com/AndyLO2_ #GuiltyGear #GuiltyGearStrive #GGST
mario050987·youtube.com·
a Cool Trick for Baiting Burst in Guilty Gear Strive
やさい@ボイロ実況/格ゲー on Twitter
やさい@ボイロ実況/格ゲー on Twitter
1分でわかる、ギルティの守り方とその読み合いの流れです攻めが強いゲームだからこそ、守りが一番重要なんです。#GGST今までのリストはYouTubeにまとめてます。https://t.co/KuOlqk999d pic.twitter.com/dGVuRYpXfL— やさい@ボイロ実況/格ゲー (@yuka_pile) June 16, 2021
mario050987·twitter.com·
やさい@ボイロ実況/格ゲー on Twitter
Guilty Gear Strive - 7 Secret tips the game doesn't tell you about!
Guilty Gear Strive - 7 Secret tips the game doesn't tell you about!

🎮 Guilty Gear Strive – 7 Secret Tips the Game Doesn’t Tell You About 🔹 High-Level Summary

This video reveals seven undocumented or poorly explained mechanics in Guilty Gear Strive that meaningfully affect damage, meter usage, neutral, combos, defense, and character-specific tech. These insights reward players who understand system-level interactions, not just move lists, and can decisively swing matches when applied deliberately.

🔹 Condensed Bullet-Point Overview (Quick Review)

Positive Bonus grants extra damage (~5%), not just meter.

Blue Roman Cancel (BRC) functions like a short-range teleport, bypassing fireballs.

Potemkin can use 360° motions for Potemkin Buster (legacy input support).

Instant Air Block (IB) removes landing recovery, allowing anti-air punishments.

Faust has an undocumented 100% meter super that throws 10 items.

Combo routes depend heavily on starters, especially lows (gravity scaling).

Stand block vs crouch block creates different pushback distances.

🧩 CHUNKED BREAKDOWN (Self-Contained Learning Units) Chunk 1: Positive Bonus = Hidden Damage Boost Summary

Positive Bonus doesn’t just regenerate meter—it also increases all damage dealt by ~5%, including normals, throws, and supers. This makes wall breaks even more valuable, especially against low-health opponents.

Key Insight

Wall-breaking with a super grants:

Immediate meter refund

Hard knockdown

Damage boost while Positive Bonus is active

Comprehension Q&A

Q: Why is wall-breaking almost always optimal? A: You gain meter regeneration and increased damage, accelerating win conditions.

Action Steps

Prioritize wall breaks when they’ll secure momentum.

Use Positive Bonus windows to close out rounds aggressively.

Chunk 2: Blue Roman Cancel as a Movement Tool Summary

Neutral (Blue) Roman Cancel displaces your character forward, effectively acting as a short-range teleport. This allows you to pass through fireballs or punish slow projectile startups.

Key Insight

BRC isn’t invincible—but displacement avoids hitboxes.

Time-stop slows opponent actions, opening punish windows.

Comprehension Q&A

Q: When is BRC strongest in neutral? A: Against predictable zoning or slow projectile startups.

Action Steps

Practice BRC timing versus fireballs in training mode.

Use BRC proactively—not just reactively.

Chunk 3: Potemkin’s Hidden 360 Input Option Summary

Potemkin Buster accepts both half-circle and full 360° motions, allowing Street Fighter-style command grab execution.

Key Insight

Empty jump → 360 → Punch works.

Legacy input flexibility helps muscle memory.

Comprehension Q&A

Q: Why does this matter for execution? A: It lowers execution barriers and enables faster grab setups.

Action Steps

Use the input method you’re most consistent with.

Practice instant 360s during jumps.

Chunk 4: Instant Air Block Destroys Uppercuts Summary

Instant air blocking an anti-air removes pushback AND landing recovery, allowing immediate punishments on traditionally “safe” uppercuts.

Key Insight

Normal air block = defender advantage

Instant air block = attacker punish

Comprehension Q&A

Q: What makes instant air block so strong? A: You recover the moment you land, with no landing lag.

Action Steps

Bait anti-airs intentionally.

Practice instant air block timing against DPs.

Chunk 5: Faust’s Undocumented 100% Meter Super Summary

Faust has a hidden super version of his item toss:

Input: Three quarter-circles forward + Punch

Cost: 100% meter

Effect: 10 random items on screen

Key Insight

Not listed in command list.

Creates extreme chaos—can flip losing rounds.

Comprehension Q&A

Q: When should this super be used? A: Desperation, momentum shifts, or chaos-based win conditions.

Action Steps

Memorize the input if you play Faust.

Learn item interactions to exploit chaos.

Chunk 6: Combo Starters Change Gravity Scaling Summary

Combos in Strive are highly starter-dependent. Beginning with lows dramatically increases gravity scaling, often breaking routes that work from other starters.

Key Insight

Same launcher ≠ same combo

Lows reduce juggle potential

Comprehension Q&A

Q: Why does a combo fail when starting from a low? A: Gravity scaling increases earlier, killing airtime.

Action Steps

Learn multiple routes for different starters.

Don’t assume combo universality.

Chunk 7: Stand Block vs Crouch Block Pushback Summary

Blocking posture changes pushback:

Stand block pushes opponents farther away

Crouch block keeps them closer

This is magnified with Faultless Defense.

Key Insight

Stand block can cause strings to whiff.

Crouch block is safer against lows.

Comprehension Q&A

Q: When should you stand block intentionally? A: When you want to force spacing or bait whiffs.

Action Steps

Mix block types based on spacing goals.

Use stand block + FD to escape pressure.

🧠 SUPER-SUMMARY (Under 1 Page)

Guilty Gear Strive hides crucial system mechanics that dramatically impact match outcomes. Positive Bonus secretly boosts damage, Blue Roman Cancel doubles as a teleport, and instant air blocks eliminate landing recovery—turning defense into offense. Character-specific tech (like Potemkin’s 360 input and Faust’s hidden super) rewards legacy knowledge, while combo gravity scaling demands precision in starters. Finally, blocking posture subtly controls spacing and pressure. Mastery in Strive comes not from knowing moves, but from understanding systems.

🔁 Optional 3-Day Spaced Review Plan

Day 1 – Systems Awareness

Review Positive Bonus, BRC, combo gravity.

Practice wall breaks and BRC fireball bypass.

Day 2 – Defense Mastery

Drill instant air block vs DPs.

Experiment with stand vs crouch blocking + FD.

Day 3 – Character Tech

Lab Potemkin 360s or Faust 100% super.

Adjust combo routes based on starters.

mario050987·youtube.com·
Guilty Gear Strive - 7 Secret tips the game doesn't tell you about!
Guilty Gear STRIVE - Aerial Roman Cancel Cancelling = SUPER DASH
Guilty Gear STRIVE - Aerial Roman Cancel Cancelling = SUPER DASH
i checked exactly one (1) informational video about roman cancels before deciding NO ONE knew about this (i'm sure there's a video out there) essentially the momentum gets multiplied and you get sent further than a dash ordinarily would, Through the Power Of Drift "Aerial Roman Cancel Cancel Super Dash" doesn't really roll off the tongue, but maybe RCSD or RCDash? drift boost? bro idk
mario050987·m.youtube.com·
Guilty Gear STRIVE - Aerial Roman Cancel Cancelling = SUPER DASH
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 2)
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 2)
A followup to the previous charge moves guide covering some things I missed like dash macro charges and more combos. Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_MA #GGST_LE #GGST_PO #GGST_AX
mario050987·youtube.com·
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 2)
Guilty Gear Strive drift RC punish vs regular punish example and comment
Guilty Gear Strive drift RC punish vs regular punish example and comment
#ggxx #guiltygearstrive #fgc Just a example of some damage differences say if you know you can punish the guy so a damage difference in some different examples showing starting it off with a drift RC vs saving it for a RC later.. which in a way if you think about it could I suppose potentially not only doing less damage might hurt you if you arent counting correctly the invisable wall rengeration timer blah blah so you might end up waisting a super for nada.. though again I guess that kinda plays in with the whole game.. for a 2 year old game, its not as well thought out as youd think it would be.. theres some interesting ideas here of course, especially the counter hit system being a timer rather and then adding that with the RC doubling the effects but then that is in a way talking about combos, and of course the combo system in this game is super jank.
mario050987·youtube.com·
Guilty Gear Strive drift RC punish vs regular punish example and comment
Jesalina 2H Into Heaven on Twitter
Jesalina 2H Into Heaven on Twitter
So @claytonsomedude showed how crouch block pushback is weaker than standing block, which can ruin/make diff setups. pic.twitter.com/Q9KfXo0CZy— Jesalina 2H Into Heaven (@Jesalina11) June 16, 2021
mario050987·twitter.com·
Jesalina 2H Into Heaven on Twitter
YRC Is Pretty Good If You Know When to Use It | Guilty Gear Strive
YRC Is Pretty Good If You Know When to Use It | Guilty Gear Strive
streamed June 10, 2021 Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtu.be·
YRC Is Pretty Good If You Know When to Use It | Guilty Gear Strive
NCG|BloomingLotus🌸 on Twitter
NCG|BloomingLotus🌸 on Twitter
find that i didnt know about. RC drift seems to have a different effect(look at my c.S)away from your opponent seems to be a high popup but not any pushbackDown launches them low to the ground.to your opponent same effect as downUp same effect as away, but has pushback pic.twitter.com/pxCoWxUITK— NCG|BloomingLotus🌸 (@BloomingLotusv2) June 15, 2021
mario050987·twitter.com·
NCG|BloomingLotus🌸 on Twitter
The 5 types of Roman Cancels in Guilty Gear Strive (and secrets about them)
The 5 types of Roman Cancels in Guilty Gear Strive (and secrets about them)
#lordknight #GuiltyGear #GuiltyGearStrive A look at Roman Cancels, a VERY important mechanic in Guilty Gear Strive, as well as a few interesting tidbits that you (might not know. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
The 5 types of Roman Cancels in Guilty Gear Strive (and secrets about them)
5 Reasons Why It's Worth Using a Dash & Roman Cancel Macro in Guilty Gear Strive
5 Reasons Why It's Worth Using a Dash & Roman Cancel Macro in Guilty Gear Strive
Dashing and Roman Cancelling is something that you might do in every match of Guilty Gear Strive that you'll ever play. Here's a video explaining how binding these actions to a button can make your life a whole lot easier! Intro 0:00 Reason 1: Offensive Stability 1:20 Reason 2: Fast Roman Cancel Simplification 3:02 Reason 3: Instant Air Dash (IAD) Efficiency 5:41 Reason 4: Yellow Roman Cancel (YRC) Consistency 7:15 Reason 5: Expanding the Options Charge Characters Have! 11:03 Important links: HiFightTH's "Fast Roman Cancel" Demonstration: https://twitter.com/HiFightTH/status/1402162023538958337 Clover's Leo Dash Macro Demonstration: https://twitter.com/PearlJamFGC/status/1404512409809686528?s=20 KenDeep's May Dash Macro Demonstration: https://twitter.com/kendeep_fgc/status/1402047107041800194?s=20 https://www.twitter.com/CrackinAtkins https://www.twitch.tv/CrackinAtkins
mario050987·youtube.com·
5 Reasons Why It's Worth Using a Dash & Roman Cancel Macro in Guilty Gear Strive
Guilty Gear -Strive- 20210616073443 GIF
Guilty Gear -Strive- 20210616073443 GIF
soberquet — Today at 1:33 PM the other day i found out that the fatal counter allows for RRC for the duration of the special zoom or whatever. cancelled into 236H and then RRC'd during the startup of that.
mario050987·gfycat.com·
Guilty Gear -Strive- 20210616073443 GIF
🖤 DRU 🖤 on Twitter
🖤 DRU 🖤 on Twitter
Seems like the wall cracks after 8 hits. #GGStrivehttps://t.co/Z1wupFgOnn pic.twitter.com/7xkgPh1G5z— 🖤 DRU 🖤 (@DreworFalse) June 15, 2021
mario050987·twitter.com·
🖤 DRU 🖤 on Twitter
[RELEASE] Strive Hitbox Viewer
[RELEASE] Strive Hitbox Viewer
# [Download + Source Code](https://github.com/AltimorTASDK/strivehitboxes/releases) # [Screenshot](https://i.imgur.com/ZqpwcmN.png) # Usage Run...
mario050987·reddit.com·
[RELEASE] Strive Hitbox Viewer
🖤 DRU 🖤 on Twitter
🖤 DRU 🖤 on Twitter
Are there sweet spots in #GGStrive's hitboxes? Anyone know why the property change? https://t.co/Z1wupFgOnn pic.twitter.com/sz7YguvhRR— 🖤 DRU 🖤 (@DreworFalse) June 15, 2021
mario050987·twitter.com·
🖤 DRU 🖤 on Twitter
Strawberry | イチゴ🍓 on Twitter
Strawberry | イチゴ🍓 on Twitter
This is interesting, in #GGST stand block pushes the opponent back more than crouch block. pic.twitter.com/YjYHyCtZW5— Strawberry | イチゴ🍓 (@StrawberrySoryu) June 15, 2021
mario050987·twitter.com·
Strawberry | イチゴ🍓 on Twitter
Zack on Twitter
Zack on Twitter
You take reduced damage while you're slowed down after an RC. Quick RC avoids adding scaling. #GGST pic.twitter.com/ryrDVs1Ey4— Zack (@Zakotou) June 15, 2021
mario050987·twitter.com·
Zack on Twitter
Guilty Gear -Strive- Overview of BRC, YRC (with a brief FuzzyJump detour)
Guilty Gear -Strive- Overview of BRC, YRC (with a brief FuzzyJump detour)
Just a discussion on how some of these mechanics can be applied and some advanced uses of the mechanics. If you have any questions, please ask away, this was an impromptu stream so I made some mistakes/had difficulty pulling off some things i hadnt really labbed much. Make sure to play around with the mechanics yourself, I hope you ifn this video informative and intend it as a starting place for beginners and intermediate players new to strive to get ideas from. -- Watch live at https://www.twitch.tv/7upjawa
mario050987·youtube.com·
Guilty Gear -Strive- Overview of BRC, YRC (with a brief FuzzyJump detour)