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How To APPLY PRESSURE in Guilty Gear Strive
How To APPLY PRESSURE in Guilty Gear Strive
The Key points to opening your opponent up in guilty gear strive! Hopefully this video helps! Follow me on Social Media's Twitter https://twitter.com/NightMareEffec Instagram https://www.instagram.com/xNightMareEffecT/ Twitch https://www.twitch.tv/xnightmareeffect Discord https://discord.gg/QtuNYVzvb3 Business inquiries nightmareeffecT22@gmail.com Tiktok https://www.tiktok.com/@xnightmareeffect?lang=en Youtube Shorts https://www.youtube.com/channel/UCXt_NadoF-0yDLfRBA15XUA Stream Schedule Monday- 7pm Central time Tuesday- 7pm central time time Wednesday- 7pm central time Thursday -7pm central time Friday- 7pm central time Weekend- Same as Above #xNightMareEffecT #GuiltyGear #Strive #Streamer
mario050987·youtube.com·
How To APPLY PRESSURE in Guilty Gear Strive
The ULTIMATE Guilty Gear Strive Beginner Guide
The ULTIMATE Guilty Gear Strive Beginner Guide
Welcome to my guilty gear strive beginner guide! In this video guide I will walkthrough everything that you need to know to get started with Guilty Gear Strive. There are various tutorials, tips, and tricks scattered through this guide so feel free to use the timestamps! Intro - 0:00 Button Mapping - 0:24 Movement - 1:14 Offense Basics (Normals, Dust, Specials) - 2:24 Defense Basics (Blocking, Instant, Faultless, Burst) - 9:10 What is Tension? - 16:08 What are Roman Cancels? - 18:53 What is the RISC Meter? - 23:46 How Do Counter Hits Work? - 26:27 The Corner & The Wall - 28:25 What Character Should I Play? - 30:52 What Controller Should I Use? -32:31 Outro - 33:42
mario050987·youtube.com·
The ULTIMATE Guilty Gear Strive Beginner Guide
sleepmode! on Twitter
sleepmode! on Twitter
probably not new information but worth mentioning that you can OS special cancels during wallstick hitstop the same way you can during high level CH slowdown(peep the inputs: after wall stick I input 214S then 623HS and get 623HS instead) #GGSThttps://t.co/Q7rIppDmS1— sleepmode! (@SleepmodeAU) June 18, 2021
mario050987·twitter.com·
sleepmode! on Twitter
Askiir on Twitter
Askiir on Twitter
If you cancel a fast upwards drift RC into an air normal after a neutral jump, most of your vertical momentum is converted into horizontal. This is likely not too useful but this is more a showcase of combining interesting mechanics#GGST pic.twitter.com/gWm5yPTTFv— Askiir (@Askiir) June 18, 2021
mario050987·twitter.com·
Askiir on Twitter
Optimizando daño con el PRC - Guilty Gear Strive TECH
Optimizando daño con el PRC - Guilty Gear Strive TECH
PRC (Purple Roman Cancel) tiene un scaling distinto al rojo. En este video pequeño muestro un ejemplo con Nago. Por supuesto esta no es la ruta mas óptima pero quería un ejemplo consistente para mostrar la diferencia de daño
mario050987·youtube.com·
Optimizando daño con el PRC - Guilty Gear Strive TECH
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
Based on this:- You'll probably cause a wallstick in between 9 and 11 hits in quick succession (one combo, or a combo immediately into another combo, or just hitting someone with 2P 10 times in training mode)- Most slight delays in combos will cause wallstick sooner, not later— SUGOI | Zankoku (@Zankoku) June 17, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
- Most hits are worth around 300 wall damage, and each will build up to around 400 over time- Some specials, and RRC, are different- Wall damage doesn't start falling until all hits finished reaching their max- If you hit the wall with 3000 or more wall damage, you'll stick— SUGOI | Zankoku (@Zankoku) June 17, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
Guilty Gear Strive, MOMENTUM NO WAY JOSE, non crack wall break, etc commentary
Guilty Gear Strive, MOMENTUM NO WAY JOSE, non crack wall break, etc commentary
#guiltygearstrive #ggxx #ggst Few comments and tidbits.. I see people talking about running momentum a lot.. a.. absurd amount to me.. to the point im confused... To the point I think its becoming disingenuous to even what is being shown.. yes momentum exists.. I cant think of a game off hand that has running etc that momentum doesnt exisit anime game wise that you dont carry it over.. but the real disingenuous thing is, is when I see people posting BNBs, that use momentum... and even a absurd amount of momentum.. theres a difference between a combo being hard, a combo being easy, and a combo being unrealistic. And when you start putting combos that use full screen momentum, who are you trying to kid here? Reminds me almost of DBFZ when people were posting combo videos only of medium starter auto combos trying to say its a bnb. Also shown is examples of again old but ill post it again, there are times when you are at the wall and the wall cracking is ambiguous. You need to be counting in your head, you can not rely on the crack.. As you can see here, it will disappear even if you hit the guy sometimes making it deceptive. You need to count it in your head. If you are going off just by what the wall LOOKS like, as I said, this is not good, as you can see, the wall can actually be completely invisible with no cracks, and I can then instantly break it just as I showed in the beta. Again I dont think this is rocket science, this kinda stuff will encourage you to play the game in a safer way, instead of playing the game more optimally. And on the subject of the wall shown again is more examples depending on the speed you do stuff showing different results. Seriously look at that one example imagine thinking youre doing the best ender and you go to DP, and not only do you not get a wall break.. youll lose your momentum and be back at even.. Which again goes back to what I said, promotes you playing safer.
mario050987·youtube.com·
Guilty Gear Strive, MOMENTUM NO WAY JOSE, non crack wall break, etc commentary
Strike or Throw in Guilty Gear Strive
Strike or Throw in Guilty Gear Strive
TLDR Version : Using fuzzy backdash for a similar outcome to fuzzy jump involves slightly less risk. Also, wakeup jab can work, but there's generally a better option, in terms of reward or coverage. A lot of these options might seem like they require the opponent to have their timings down but like, a delayed strike can be intentional or not. You can kind of guess the interactions if there's something else. Safejumps kind of flow into the same subset of options. Against characters with more mixup options like Millia, I-No, and Chipp, the strike throw game isn't as integral to their game knockdown plan as the other mixup options they have, so this is less relevant, but the situation still occurs. I also didn't mention command grabs much, and they do slightly change the numbers around, since if timed correctly I believe they will beat normal throw or late throw tech, so there's that to consider in matchups where opponents have this option as well.
mario050987·youtube.com·
Strike or Throw in Guilty Gear Strive
2021 06 17 23 48 31 trim
2021 06 17 23 48 31 trim
To be clear, unlike in GBVS, you can chip kill even if a true blockstring started when the opponent had more than 1hp.
mario050987·cdn.discordapp.com·
2021 06 17 23 48 31 trim
alex asciutto on Twitter
alex asciutto on Twitter
i'd like to add a thing from what i noticed when i tested it and isn't written here: whenever any of the walls aren't on screen the max amount the wallbreak damage can reach is 1500 (should the value already be higher it just won't go up until one of the walls goes on screen)— alex asciutto (@asciux) June 17, 2021
mario050987·twitter.com·
alex asciutto on Twitter
2021 06 17 23 25 28 trim
2021 06 17 23 25 28 trim
Sacha — Today at 4:28 PM Well, for future reference this is how chip seems to work (which would be similar to the way GBVS handles it) You can only get killed by chip damage when your hp is already 1; if an attack's chip would be enough to kill but you have more than 1 hp, it will reduce it to 1 without killing.
mario050987·cdn.discordapp.com·
2021 06 17 23 25 28 trim
Rooflemonger on Twitter
Rooflemonger on Twitter
Reminder that momentum from running can be a powerful tool in GG Strive, but it can also be used against you!Standing still, ram close slash crouch HS, potemkin cannot punish it.With running momentum she's closer after block, then can be punished!#GGST pic.twitter.com/nDtsS1WXux— Rooflemonger (@Rooflemonger) June 17, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
Panda Kizzie Kay on Twitter
Panda Kizzie Kay on Twitter
I got some tech for some new players today! im going to give some tips on how to use the roman cancels in Guilty Gear Strive!https://t.co/jUE9PKvzC8I still believe this is the best roman cancel system of all time for Guilty Gear pic.twitter.com/f21GrFxmoY— Panda Kizzie Kay (@Kizzie_Kay) June 17, 2021
mario050987·twitter.com·
Panda Kizzie Kay on Twitter
log on Twitter
log on Twitter
Am I being stupid here? RRC and PRC have different quick cancel windows, right? #GGST pic.twitter.com/V3VZHcuCxN— log (@Logblaster) June 17, 2021
mario050987·twitter.com·
log on Twitter
Guilty Gear Strive - How to use the Roman Cancel to create powerful mixups!
Guilty Gear Strive - How to use the Roman Cancel to create powerful mixups!
The Roman Cancel is the heart of Guilty Gear Strive and it allows for so, so much! In this specific video we will be showing you how to use the blue Roman Cancel to create an effective 50/50 mixup, overhead or low, that the enemy has to guess! 0:00 - Intro and setup 3:12 - The particulars 5:49 - The mixup 7:18 - Other characters 9:04 - Stronger options --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #romancancel #guiltygear #ggst
mario050987·youtube.com·
Guilty Gear Strive - How to use the Roman Cancel to create powerful mixups!
This is why it's so hard to wakeup super in Strive
This is why it's so hard to wakeup super in Strive
Streamed on https://www.twitch.tv/jmcrofts (live every weekday 5-8PM EST) Main channel: https://www.youtube.com/user/jmcrofts Follow me on Twitter: https://twitter.com/crofts #Jmcrofts #GuiltyGear #GGStrive
mario050987·youtu.be·
This is why it's so hard to wakeup super in Strive
I-NOZUMA on Twitter
I-NOZUMA on Twitter
To highlight my point that the input is more important than the button press, here is me doing a reversal with one hand #ggst pic.twitter.com/4ovqEJXJZR— I-NOZUMA (@superinazuma) June 17, 2021
mario050987·twitter.com·
I-NOZUMA on Twitter
Slash on Twitter
Slash on Twitter
Interesting... #GGST pic.twitter.com/357fouZUCv— Slash (@SlashoSlash) June 17, 2021
mario050987·twitter.com·
Slash on Twitter
RedMufflerMan on Twitter
RedMufflerMan on Twitter
If you Red Roman Cancel during an opponents burst, you can visually confirm if your RC hit, and know whether or not you opponent bursted #GGST #GuiltyGearStrive pic.twitter.com/YWwUUkM7iO— RedMufflerMan (@RedMufflerMan) June 17, 2021
mario050987·twitter.com·
RedMufflerMan on Twitter
Plink Dash Cancels. GGST Tech?
Plink Dash Cancels. GGST Tech?
If you plink with the dash button then the button of your move, you’ll cancel the dash with your move giving you a slightly further reach. You’ll know if you did it correctly because the smoke from the dash will still show up beforehand. 1st sols Dp without PDC, with PDC 2nd sols 214k with PDC, without PDC 3rd Mays Dolphin without PDC, with PDC 4th Leo’s 236 HS. With PDC, Without PDC SORRY FOR HANDICAM! NOT SURE IF USEFUL YET. Im sure someone will take it and run with it!
mario050987·youtube.com·
Plink Dash Cancels. GGST Tech?
a Cool Trick for Baiting Burst in Guilty Gear Strive
a Cool Trick for Baiting Burst in Guilty Gear Strive
Consider Becoming a Patreon: https://www.patreon.com/AndyLO2 Watch Me Live!: https://www.twitch.tv/drewlo2 Follow My Twitter!: https://twitter.com/AndyLO2_ #GuiltyGear #GuiltyGearStrive #GGST
mario050987·youtube.com·
a Cool Trick for Baiting Burst in Guilty Gear Strive
やさい@ボイロ実況/格ゲー on Twitter
やさい@ボイロ実況/格ゲー on Twitter
1分でわかる、ギルティの守り方とその読み合いの流れです攻めが強いゲームだからこそ、守りが一番重要なんです。#GGST今までのリストはYouTubeにまとめてます。https://t.co/KuOlqk999d pic.twitter.com/dGVuRYpXfL— やさい@ボイロ実況/格ゲー (@yuka_pile) June 16, 2021
mario050987·twitter.com·
やさい@ボイロ実況/格ゲー on Twitter
Guilty Gear Strive - 7 Secret tips the game doesn't tell you about!
Guilty Gear Strive - 7 Secret tips the game doesn't tell you about!
Guilty Gear Strive has a great mission mode that teaches you a lot of aspects of the game however... it doesn't teach you everything. From things both positive and negative, lets talk about these secret tips and go over them! 0:00 - Intro 0:37 - The hidden positive bonus 3:13 - Blue Roman cancel to defeat projectiles 4:43 - Potemkin alternate inputs 6:11 - Instant blocking to stop anti airs 9:12 - Faust's hidden super move 10:45 - How you start a combo is critical 13:14 - The differences of how you block 15:10 - in closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Guilty Gear Strive - 7 Secret tips the game doesn't tell you about!
Guilty Gear STRIVE - Aerial Roman Cancel Cancelling = SUPER DASH
Guilty Gear STRIVE - Aerial Roman Cancel Cancelling = SUPER DASH
i checked exactly one (1) informational video about roman cancels before deciding NO ONE knew about this (i'm sure there's a video out there) essentially the momentum gets multiplied and you get sent further than a dash ordinarily would, Through the Power Of Drift "Aerial Roman Cancel Cancel Super Dash" doesn't really roll off the tongue, but maybe RCSD or RCDash? drift boost? bro idk
mario050987·m.youtube.com·
Guilty Gear STRIVE - Aerial Roman Cancel Cancelling = SUPER DASH
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 2)
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 2)
A followup to the previous charge moves guide covering some things I missed like dash macro charges and more combos. Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_MA #GGST_LE #GGST_PO #GGST_AX
mario050987·youtube.com·
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 2)