System Mechanics

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TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】直前ガード入力猶予:2F何か直前ガードがOBTの時よりもやり難い気がしたからちょっと調べてみたら、直ガ猶予が3F⇒2Fになってて長くなるどころか短くなってた。……噓でしょ?※4枚目の画像に「Just」のインフォが出ない※画像の枚数の問題で59F目は割愛。※リプ欄に比較用画像あり pic.twitter.com/VctbqfxanM— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Fame96@home on Twitter
Fame96@home on Twitter
It seems that IBing in the air removes the landing penalty from air blocking #GuiltyGearStrive pic.twitter.com/kEEAvoxBaZ— Fame96@home (@OrochiFame96) June 9, 2021
mario050987·twitter.com·
Fame96@home on Twitter
MastadonXO on Twitter
MastadonXO on Twitter
If people are trying to figure out how to Fast RC in #GuiltyGearStrive, when you do the cancel you will see an X around the character. when that X disappears is the timing of your next button press. Its pretty quick but if you practice it, it isn't that challenging. #GGST pic.twitter.com/WMjmMonZLU— MastadonXO (@_Franchyze22) June 9, 2021
mario050987·twitter.com·
MastadonXO on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】攻撃Lv._Ver.1.002現在判明してる分だけ。全部埋まるかどうかはアークのみぞ知る。#GGST #けだこフレーム表 pic.twitter.com/bU00Qme2kF— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Guilty Gear Strive - 10 essential gameplay tips to know
Guilty Gear Strive - 10 essential gameplay tips to know

Summary

The video provides 10 essential tips for new or returning Guilty Gear Strive players, focusing on aggression, meter management, combos, button setups, key moves, counter hits, defensive options, knockdowns, wall mechanics, and unique character mechanics. The overarching theme is that Guilty Gear Strive rewards active, strategic play and thoughtful use of its mechanics rather than passive or defensive tactics.

Bullet Points

Tip 1 – Aggression Matters: Stay on the offensive; walking forward builds meter. Over-blocking or backdashing leads to negative effects.

Tip 2 – Use Your Meter: Spend meter actively; it does not carry over between rounds. Use it for offensive or defensive options.

Tip 3 – Understand Gatling Combos: Small buttons lead to small rewards, larger buttons to larger rewards; combos differ from other fighting games.

Tip 4 – Button Mapping: Map dash to a button for easier mobility; reduces wrist strain and improves execution.

Tip 5 – Dust Button Versatility: Dust button acts as overhead, low sweep, throw, throw tech, and aerial tool; varies by character.

Tip 6 – Forward + Punch: Universal move with upper body invincibility, usable as anti-air, counter-poke, and follow-up opportunities.

Tip 7 – Counter Hits: Three levels (light, medium, heavy) enhance damage and combo potential; can unlock new combo routes.

Tip 8 – Back Dash Utility: Basic defensive tool providing invincibility frames to avoid attacks or throws; timing is key.

Tip 9 – Knockdowns: Hard vs soft knockdowns; hard knockdowns allow OTG and pressure setups.

Tip 10 – Wall Mechanics: Hitting opponents against walls builds advantage; using a super on wall break can cause a hard knockdown for pressure.

Chunked Summary with Comprehension Questions and Action Steps Chunk 1 – Aggression and Meter

Summary: Guilty Gear rewards aggression. Walking forward builds meter, while excessive defense can hurt your gameplay. Over-blocking fills the risk meter, increasing damage from enemy hits.

Comprehension Questions:

Why is excessive blocking risky in Guilty Gear Strive?

Answer: It builds the opponent’s risk meter, making their next hit a guaranteed counter hit with extra damage.

How does walking forward affect meter?

Answer: Walking forward passively generates meter, encouraging offensive play.

Action Steps:

Practice walking forward and pressuring opponents rather than retreating.

Monitor your opponent’s risk meter to exploit openings.

Chunk 2 – Using Meter Effectively

Summary: Meter must be spent within the round; it doesn’t carry over. Use it for defensive tools like Faultless Defense or Yellow Roman Cancel if losing.

Comprehension Questions:

Can you carry meter into the next round?

Answer: No, meter resets each round.

What is a Yellow Roman Cancel used for defensively?

Answer: It pushes the opponent back and resets neutral while blocking.

Action Steps:

Make a habit of spending meter proactively rather than saving it.

Experiment with defensive meter options to mitigate chip damage.

Chunk 3 – Gatling Combos

Summary: Combos in Guilty Gear Strive differ from other fighting games. Punches flow into command normals; kicks flow into dust attacks; slashes flow into heavier slashes or special moves. Bigger buttons = bigger rewards.

Comprehension Questions:

Can punches go directly into slashes?

Answer: No, punches generally flow into command normals only.

What is the reward principle for button choice?

Answer: Smaller buttons = smaller damage; larger buttons = larger damage and combo potential.

Action Steps:

Practice basic combos to understand button flow.

Test different attack chains in training mode to see which yield higher damage.

Chunk 4 – Button Mapping for Dashes

Summary: Mapping dash to a button simplifies movement, reduces wrist strain, and allows instant forward/back and air dashes. Improves gameplay for both beginners and advanced players.

Comprehension Questions:

What advantage does mapping dash to a button provide?

Answer: Simplifies movement and reduces complex inputs.

Does this affect both ground and air dashes?

Answer: Yes, it works for both.

Action Steps:

Map dash to an unused button and practice movement.

Incorporate instant air dashes into combo setups.

Chunk 5 – Dust Button

Summary: Dust button is versatile: overhead, sweep, throw, throw tech, and aerial attack. Its function varies by character, making it essential to understand for offense and mix-ups.

Comprehension Questions:

What does a down + dust input do?

Answer: Performs a low sweep attack.

How does aerial dust vary?

Answer: Effects are character-specific, often giving extra combo or mix-up options.

Action Steps:

Practice dust variations for your character.

Use it in mix-ups and anti-air situations.

Chunk 6 – Forward + Punch

Summary: Forward + punch has upper body invincibility. Useful for anti-air, counter-pokes, and punishing mid-range attacks.

Comprehension Questions:

Can forward + punch stop throws?

Answer: No, it only protects the upper body.

What makes it effective against counter-pokes?

Answer: Upper body invincibility bypasses many mid-level attacks.

Action Steps:

Identify common mid-range attacks from opponents to counter with forward + punch.

Integrate it into your defensive and offensive strategies.

Chunk 7 – Counter Hits

Summary: Counter hits have three tiers (light, medium, heavy). They increase damage and enable new combos that are normally impossible.

Comprehension Questions:

What does a heavy slash counter hit allow?

Answer: New combos and extended damage opportunities.

How do counter hits influence strategy?

Answer: They incentivize timing attacks to hit opponents during their moves.

Action Steps:

Focus on timing attacks to maximize counter hit opportunities.

Explore character-specific counter hit combos in training mode.

Chunk 8 – Back Dash

Summary: Back dash provides invincibility frames against attacks and throws. Timing is critical, as over-relying on it can be punished.

Comprehension Questions:

Does back dash make you completely invincible?

Answer: No, only during the invincibility window.

Can back dash stop throws?

Answer: Yes, if timed correctly.

Action Steps:

Practice back dash timing against various moves.

Combine with defensive reads to escape pressure.

Chunk 9 – Knockdowns

Summary: Hard knockdowns enable OTG setups and pressure, while soft knockdowns allow immediate recovery. Throws and sweeps are key for hard knockdowns.

Comprehension Questions:

How can you create a hard knockdown?

Answer: Using throws or sweeps that force fixed-rate get-ups.

Why are hard knockdowns valuable?

Answer: Allow follow-up attacks and pressure setups.

Action Steps:

Practice setups after hard knockdowns for your character.

Observe opponents’ wake-up patterns to exploit them.

Chunk 10 – Wall Mechanics

Summary: Hitting opponents against walls builds meter and advantage. Ending a wall break with a super can cause a hard knockdown for further pressure.

Comprehension Questions:

What is the benefit of ending a wall break with a super?

Answer: Causes a true hard knockdown, allowing guaranteed pressure.

Does wall breaking always cause a hard knockdown?

Answer: No, only if you end with a super in most cases.

Action Steps:

Incorporate wall break combos in practice.

Use meter wisely to convert wall breaks into pressure setups.

Super-Summary (Concise Version)

Guilty Gear Strive emphasizes aggressive, strategic play. Walk forward to generate meter, spend it proactively, and use combos effectively with the Gatling system (small buttons = small rewards, large buttons = high damage). Map dash to a button to simplify mobility. Master the dust button (overhead, low, throw, aerial) and forward + punch (upper body invincibility) for offense and defense. Counter hits unlock new combo possibilities. Back dashes provide limited invincibility against attacks and throws. Exploit hard knockdowns and wall breaks to pressure opponents, maximizing the value of meter and positioning. Understanding these mechanics gives new players a strong foundation for both offense and defense.

Key Action Steps:

Play aggressively and monitor meters.

Learn basic combos, dust options, and forward + punch applications.

Practice back dash and counter hit timing.

Exploit hard knockdowns and wall breaks strategically.

Optional 3-Day Spaced Review Plan

Day 1: Focus on aggression, meter usage, and Gatling combos. Practice in training mode.

Day 2: Review button mapping, dust variations, forward + punch, and counter hits. Apply in matches.

Day 3: Focus on back dash, knockdowns, and wall mechanics. Test hard knockdowns and wall break setups in matches.

mario050987·youtube.com·
Guilty Gear Strive - 10 essential gameplay tips to know
Rooflemonger on Twitter
Rooflemonger on Twitter
Little reminder for those struggling with people mashing wakeup reversalsmost reversals in the game you can throw people out ofso just blue RC their wakeup(it slows down EVERYTHING), see what they do next, and if there's a reversal just chuck em!#ggst pic.twitter.com/aJjht6jrfc— Rooflemonger (@Rooflemonger) June 9, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【初心者向け】その技、ぼったくりです! 初心者キラーな技を対策せよ!(レオ・アクセル・ジオ・ポチョ・チップ・メイなど)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Roman Cancel System Explained! | Guilty Gear Strive Guide
Roman Cancel System Explained! | Guilty Gear Strive Guide
Hey all in this video i go over the Roman Cancel system and explain how the system works, Game is still in it's infancy stages but i showcase the basic mechanics of RC as well as the advanced uses that were found during the open beta tests, Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #GGST #GuiltyGearStrive
mario050987·youtube.com·
Roman Cancel System Explained! | Guilty Gear Strive Guide
CAG / Dogura(どぐら) on Twitter
CAG / Dogura(どぐら) on Twitter
空投げで対空しようとしたら掴めない〜ってのが昨日結構あったけど、間合い狭くなった?もしくは発生3になったから?早いキャラ相手に地対空なんてやる機会そこまで無さそうだから、空投げ周りはかなり気になる。— CAG / Dogura(どぐら) (@maneater_dgr) June 8, 2021
mario050987·twitter.com·
CAG / Dogura(どぐら) on Twitter
vryu先生 on Twitter
vryu先生 on Twitter
Didnt know frame advantage on stage transition depends on move u used. xD#ggsthttps://t.co/SFzVahcUza pic.twitter.com/VZlvmjL2lw— vryu先生 (@vryu123) June 8, 2021
mario050987·twitter.com·
vryu先生 on Twitter
Rip on Twitter
Rip on Twitter
You guys didnt know about this either...right?Or was it just me😬 #GuiltyGearStrive #walltech pic.twitter.com/7Vglan7m72— Rip (@reepal) June 8, 2021
mario050987·twitter.com·
Rip on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】カウンターまとめ_Ver.1.002ざっくりと解析。間違ってたり抜けがあったらすみません。あとちょこちょこ出てくる用語っぽいものは暫定で勝手に呼称してるだけですのであしからず。#GGST #けだこフレーム表 pic.twitter.com/hSn1UGNpJh— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 8, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Guilty Gear -Strive- How the wall works EXPLAINED!? WOW
Guilty Gear -Strive- How the wall works EXPLAINED!? WOW
Is there any need to explain it? I explained it for you guys how long ago now? Just like exactly how this game was gonna work over a year ago? Its not different. Seriously how do you expect someone to count single frames in their head, its really ridiculous and it just will encourage people to play the game in a more safe way. Its not logical to assume someone will count single frames through out the entire course of a match if its even possible in the first place.. Sure youll have ideas of what you want to do, but assuming situations like this will not take place where you are a single frame off changes what your combo is, is ridicuous. Go watch the other videos where I show examples of how just single minute differences actually can cause you to even lose meter in this game https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Guilty Gear -Strive- How the wall works EXPLAINED!? WOW
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】基礎データまとめ_Ver.1.002いつもの。個別に出してた奴をまとめたもの。#GGST #けだこフレーム表 pic.twitter.com/VS22LIVY2z— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 8, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】ジャンプ関連まとめ_Ver.1.002殆どOBT#2 から変更なし。ミリア、ラムレザルなどの一部のみOBT#2から変更あり。#GGST #けだこフレーム表 pic.twitter.com/tLZt4pSPTa— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 8, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】バックステップまとめ_Ver.1.002OBT#2から変更なし。#GGST #けだこフレーム表 pic.twitter.com/i8luR6CBxj— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 7, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】起き上がりまとめ_Ver.1.002OBT#2から変更なし。全キャラ共通でうつ伏せ、仰向け共に全体55F。ただしレオのみ起き上がり始めから起き上がり終わりまでの時間が短い。#GGST #けだこフレーム表 pic.twitter.com/GkHITjpqu3— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 7, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
mi33 on Twitter
mi33 on Twitter
名残雪 製品版Ver1.02時データダウン追い打ち補正は一部怪しいけど他は調べ直したし記載間違えも訂正したからこれでもう調べるのやめるFの詳細は他の誰かに任せた…#GGST pic.twitter.com/vJG3453Opm— mi33 (@yukimisan33) June 7, 2021
mario050987·twitter.com·
mi33 on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】根性値まとめ_Ver.1.002OBT#2から変更なし。#GGST #けだこフレーム表 pic.twitter.com/eNLMCRD417— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 7, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】防御係数まとめ_Ver.1.002OBT#2から変更なし。#GGST #けだこフレーム表 pic.twitter.com/1lxZalkjnO— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 7, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】体力まとめ_Ver.1.002Xrdシリーズと変更なし。全キャラ共通で「420」。#GGST #けだこフレーム表 pic.twitter.com/omvToEFath— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 7, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】体力まとめ_Ver.1.002Xrdシリーズと変更なし。全キャラ共通で「420」。#GGST #けだこフレーム表 pic.twitter.com/omvToEFath— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 7, 2021
mario050987·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
mi33 on Twitter
mi33 on Twitter
名残雪 OBT時データF等は調べてない ダウン追い打ち補正はOBT1調べ 他はOBT2調べ間違ってても知らない製品版との比較用#GGST pic.twitter.com/bRrUAWu038— mi33 (@yukimisan33) June 7, 2021
mario050987·twitter.com·
mi33 on Twitter
5 Tips for Beginners | Guilty Gear Strive Improvement Guide for New Players
5 Tips for Beginners | Guilty Gear Strive Improvement Guide for New Players

5 Tips for Beginners | Guilty Gear Strive Improvement Guide

Full Summary (High-Level Overview)

This video provides a practical roadmap for beginners in Guilty Gear Strive who want to improve but feel overwhelmed. The core message is that improvement does not start with flashy combos—it starts with understanding system mechanics, learning how to beat common beginner tactics, developing solid execution habits, leveraging community resources, and maintaining a healthy learning mindset. The guide emphasizes efficiency, curiosity, and enjoyment as the fastest paths to long-term growth.

Condensed Bullet-Point Version (Quick Review)

Learn system mechanics and character basics before worrying about optimization

Beat wake-up throw mash with meaties, jumps, and knockdown awareness

Develop a reliable anti-air plan (6P, air-to-air, air throw, character tools)

Improve execution by learning simple, consistent combos, not optimal ones

Use training mode briefly but consistently; play real matches often

Use airdash macro for consistency and safety

Study high-level replays and engage with community resources

Maintain a growth mindset: curiosity > fear, fun > forcing results

Chunked Breakdown Chunk 1: Build a Strong Foundation (System & Character Basics) Key Ideas

Beginners should first learn:

Core system mechanics

Character move lists

Basic game flow

Tutorials, mission mode, and training mode are essential for establishing a baseline.

Why It Matters

Without understanding how the game fundamentally works, it’s impossible to know what to improve or why things fail.

Comprehension Questions

Why shouldn’t beginners skip system mechanics?

What modes help establish a foundation?

Answers

Mechanics define interactions and decision-making.

Tutorial, mission mode, and training mode.

Action Steps

Complete tutorial and several mission mode challenges.

Test multiple characters briefly to understand archetypes.

Learn your character’s normals, specials, and movement.

Chunk 2: Beat Wake-Up Throw Mash Key Ideas

Wake-up throw mash is extremely common at low levels.

Throws are fast but not invincible—they have startup.

Meaty attacks beat wake-up throws cleanly.

Learn knockdown types:

Soft knockdown (techable)

Hard knockdown (guaranteed oki)

Alternatives to beat throw mash:

Neutral jump → button

Character-specific meaty tools

Delayed pressure

Comprehension Questions

Why do meaties beat wake-up throws?

What’s the difference between soft and hard knockdowns?

Answers

Throws have startup; meaties hit first.

Hard knockdowns guarantee pressure; soft ones don’t.

Action Steps

Practice meaty timing after common knockdowns.

Use neutral jump vs throw-happy opponents.

Occasionally use throws yourself to understand their risks.

Chunk 3: Develop a Reliable Anti-Air Strategy Key Ideas

Jumping is strong in Strive due to air blocking.

You can’t stop all jumps—but you must contest them.

Universal option: 6P

Strong head invulnerability

Late timing still works

Often special-cancelable

Other anti-air tools:

Air-to-air normals (j.P)

Air throws

Character-specific anti-air normals (e.g., 2H, 5P)

Comprehension Questions

Why is anti-airing harder in Strive than older games?

What makes 6P so important?

Answers

Air blocking is universal.

Head invulnerability and late timing forgiveness.

Action Steps

Identify your best 6P cancel option.

Practice air-to-air j.P spacing.

Learn one grounded and one airborne anti-air solution.

Chunk 4: Improve Execution (Without Over-Grinding) Key Ideas

Dropping combos causes massive momentum swings.

Beginners should not grind optimal combos.

Learn only:

Basic midscreen combo

Corner combo + wall break

Common hit confirms

Training mode should be short and consistent (10–15 minutes).

Goal: land combos 10/10 times on both sides.

Matches matter more than drills.

Use the airdash macro:

Easier instant air dashes

Cleaner backdashes

Tournament-legal and encouraged

Comprehension Questions

Why are optimal combos low priority for beginners?

What’s the benefit of the airdash macro?

Answers

Neutral and consistency matter more early.

Reliability, safety, and execution ease.

Action Steps

Pick 2–3 simple combos and master them.

Practice briefly, then play matches immediately.

Map and use the airdash macro.

Chunk 5: Use Community Resources & Build the Right Mentality Key Ideas

Community Learning

Watch high-level replays of your character.

Copy strategies before innovating.

Use Twitch streams and Discord for questions and learning.

Mentality

Fighting games take time—this is normal.

Strive has a lower skill floor than older titles.

Approach learning with curiosity, not fear.

Fun accelerates learning.

Play characters you enjoy, not just top tiers.

Comprehension Questions

Why is copying high-level play effective?

How does enjoyment affect improvement?

Answers

It shortcuts problem-solving.

Fun increases consistency and learning speed.

Action Steps

Watch 1–2 high-level replays per week.

Ask questions in Discord or streams.

Switch characters if you’re not enjoying the game.

Super-Summary (Under 1 Page)

To improve at Guilty Gear Strive as a beginner, focus on fundamentals over flash. Learn the system mechanics and your character first, then address common beginner problems like wake-up throw mash and uncontrolled jumping. Develop a consistent anti-air plan using 6P, air-to-airs, and character-specific tools. Improve execution by learning simple, reliable combos, practicing briefly but consistently, and prioritizing real matches. Use built-in replays, streams, and community resources to shortcut learning. Above all, maintain a growth mindset rooted in curiosity and enjoyment—because having fun is the fastest way to improve and stick with the game long-term.

Optional 3-Day Spaced Review Plan

Day 1

Re-read Chunks 1–2

Practice meaties and knockdown pressure

Play 5–10 ranked or casual matches

Day 2

Re-read Chunks 3–4

Practice anti-airs and simple combos

Watch one high-level replay

Day 3

Re-read Chunk 5 + Super-Summary

Reflect on mistakes without judgment

Play for fun and experimentation

mario050987·youtube.com·
5 Tips for Beginners | Guilty Gear Strive Improvement Guide for New Players
Just Defend 18-ish times = Positive Bonus?
Just Defend 18-ish times = Positive Bonus?
Not sure if this is a known thing already, but it only seems to happen after a certain number of Just Defends. Like a lot of them-- 20+ from my testing.
mario050987·youtu.be·
Just Defend 18-ish times = Positive Bonus?