System Mechanics

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Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Attacking before RC showave gives slightly more damage, since that's 1 less hit. Could just be meh, though #GGST pic.twitter.com/X8Rfq430bx— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 23, 2021
mario050987·twitter.com·
Kazutani Mizushi (by Alvin) on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
A concept I threw together on my stream todayAirdash FD cuts your air momentum like airdash buttons do, so theres a potential to bulldog a throw pretty safely. Not unbeatable, but something. #GGST pic.twitter.com/wTPatV0DLE— Invited™ | Samifish @ Clout Debt (@Samifish11) February 23, 2021
mario050987·twitter.com·
Invited™ | Samifish @ Clout Debt on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Proof that wall damage is not related to damage scaling. RISC lowers scaling but this still cracks at 9th hit.#GGST pic.twitter.com/QvRrvjidca— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
Spinny on Twitter
Spinny on Twitter
The visual symbols that appear when you RC are actually visual indicators on when can cancel RC! #GGST #PS4share pic.twitter.com/3KfSZJ0nND— Spinny (@SpinnyMotion) February 23, 2021
mario050987·twitter.com·
Spinny on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Not exactly what I wantd, few hits were on the wall but still takes 9 hits of Chipp's 5K to crack the wall.#GGST pic.twitter.com/U29mXBaj3e— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Chipp's 5K cracks the wall after 9 hits no matter where you start the combo.Cont.#GGSThttps://t.co/VRN8gMHZq2 pic.twitter.com/8nr5CKewRs— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
It takes 9 hits for Chipp's 5K, which causes a spin juggle to crack the wall.Trying to find how wall works. #GGST pic.twitter.com/OjFHGlEa40— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
EX-Saber on Twitter
EX-Saber on Twitter
Neat interaction with PRC and YRC. Might work with Red and Blue? #GGST pic.twitter.com/urMAdUqqEu— EX-Saber (@EXSaberGG) February 23, 2021
mario050987·twitter.com·
EX-Saber on Twitter
Hambone! on Twitter
Hambone! on Twitter
Did yall know how sick kara cancelling your normals and specials is with #GGST_LE using dash macro!?!?!— Hambone! (@TisHambone) February 23, 2021
mario050987·twitter.com·
Hambone! on Twitter
UFOrange on Twitter
UFOrange on Twitter
About Dust Jumps, looks like you have to think about both its time limit and your positioning. The further back into the corner you are when launching, the more time you can spend in aerial rave mode before you reach the edge of the screen. Meaning longer combos #GGST pic.twitter.com/GpQOmPKtwE— UFOrange (@UFOranges) February 23, 2021
mario050987·twitter.com·
UFOrange on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
Yellow Roman Cancels cannot be done if the Special Attack has Guard Break Properties, Example Sol's Fafnir On Block!#GGST #GGST_SO— NurseLee_ (@NurseLee_) February 23, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
WIFIGANG | jawnsunn @ double cross on Twitter
WIFIGANG | jawnsunn @ double cross on Twitter
I was wondering if slowdown debuff contributes to proration. I guess it does? #PS4sharehttps://t.co/huB8ay9zRj pic.twitter.com/9bFa70LFq4— WIFIGANG | jawnsunn @ double cross (@basedjawnsunn) February 22, 2021
mario050987·twitter.com·
WIFIGANG | jawnsunn @ double cross on Twitter
Cruel ORO on Twitter
Cruel ORO on Twitter
Air Dash reload too! @sonic_san #GGStrive #PS4sharehttps://t.co/MDrCLPtEhk pic.twitter.com/402QaZJ6W0— Cruel ORO (@Cruel_ORO) February 22, 2021
mario050987·twitter.com·
Cruel ORO on Twitter
Cruel ORO on Twitter
Cruel ORO on Twitter
Rejump possible apres chaque coup gardé en l'air #GGStrive #PS4sharehttps://t.co/MDrCLPtEhk pic.twitter.com/BZst38GIbs— Cruel ORO (@Cruel_ORO) February 22, 2021
mario050987·twitter.com·
Cruel ORO on Twitter
Busta on Twitter
Busta on Twitter
You can bait and punish gold RC with any version of RC and its considered a CH #ggsthttps://t.co/C4dYkWWeSd pic.twitter.com/I6WbjUwA5j— Busta (@Busta_fat) February 22, 2021
mario050987·twitter.com·
Busta on Twitter
Cruel ORO on Twitter
Cruel ORO on Twitter
RC= 0 temps de Charge #GGStrive #PS4sharehttps://t.co/MDrCLPtEhk pic.twitter.com/G3JYsdDYEB— Cruel ORO (@Cruel_ORO) February 22, 2021
mario050987·twitter.com·
Cruel ORO on Twitter
Pat on Twitter
Pat on Twitter
Combo counter only goes up to 99 in GG Strive. nine9 nine9 BEAT https://t.co/JCE4Tr3mQk pic.twitter.com/wsBzwLXDij— Pat (@pat7286) February 22, 2021
mario050987·twitter.com·
Pat on Twitter
RedMufflerMan @MaxiboostON on Twitter
RedMufflerMan @MaxiboostON on Twitter
YRC is a lil harder to punish than dead angle but leaves the user in ch state.#GGST pic.twitter.com/11eBDOtB5k— RedMufflerMan @MaxiboostON (@RedMufflerMan) February 22, 2021
mario050987·twitter.com·
RedMufflerMan @MaxiboostON on Twitter
Necromancy Black on Twitter
Necromancy Black on Twitter
Only just realised today that #GGST overdrives don't seem to require the diagonal inputs in them.Ram's hcb, f+H can be done as f,d,b,f+HHer qcfx2+S can be done as d,f,d,f+SSecond input is useful as qcf+S requires the diagonal input, and so won't come out accidentally.— Necromancy Black (@NecromancyBlack) February 22, 2021
mario050987·twitter.com·
Necromancy Black on Twitter
[Guilty Gear Strive] How to do "Tick Throws"
[Guilty Gear Strive] How to do "Tick Throws"
Here's my tutorial for tick throws in GG Strive as Potemkin, although other characters with command grabs can do it too (and even in other fighting games as well). It requires some practice but is very satisfying to pull off! Follow TanukiTale on Twitch! https://www.twitch.tv/tanukitale Follow TanukiTale on Twitter! https://twitter.com/TanukiTale
mario050987·youtube.com·
[Guilty Gear Strive] How to do "Tick Throws"
[Guilty Gear Strive] How to Jump Cancel (and what is it?)
[Guilty Gear Strive] How to Jump Cancel (and what is it?)
Some skilled players have already discovered jump canceling in the GG Strive Open Beta, but what does that mean? Watch and I'll show you! The big question is: Will it get patched out before the official release date??? Follow TanukiTale on Twitch! https://www.twitch.tv/tanukitale Follow TanukiTale on Twitter! https://twitter.com/TanukiTale
mario050987·youtube.com·
[Guilty Gear Strive] How to Jump Cancel (and what is it?)
Trevor Claggett on Twitter
Trevor Claggett on Twitter
Specials inputs are stored during cinematics. Check how early the DP is inputP.S. Fuck Axl #GGST pic.twitter.com/jkLeMpf86t— Trevor Claggett (@Hi_Im_Sunfish) February 22, 2021
mario050987·twitter.com·
Trevor Claggett on Twitter
Krackatoa on Twitter
Krackatoa on Twitter
What this means in practical terms is that heavy attacks that are airblocked higher up are substantially more advantageous than they would be otherwise.This means you can fish for air CHs with big buttons, and maintain advantage against people trying to chicken guard. https://t.co/D9v0ysBDT8— Krackatoa (@Koryuken) February 21, 2021
mario050987·twitter.com·
Krackatoa on Twitter
八兵衛 on Twitter
八兵衛 on Twitter
絶対使わないめくり(?) #GGSThttps://t.co/OeuzjyFrMx pic.twitter.com/8xU8soaSKt— 八兵衛 (@yaby_live) February 21, 2021
mario050987·twitter.com·
八兵衛 on Twitter
showerwithurdad9 on Twitter
showerwithurdad9 on Twitter
Correction. Performing some amount of Supers (whiffing included), then hitting with a Super, on hit or block, will give you Positive Bonus. #GGST https://t.co/GuTT60hQQK pic.twitter.com/qEnadqhCdY— showerwithurdad9 (@fourerfive) February 21, 2021
mario050987·twitter.com·
showerwithurdad9 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Attack Level DataIn addition to the sheet, depending on the attack there are different Counter Hit properties applied.P K buttons are usually Weak CounterS buttons are usually Medium CounterH 2D are usually Strong CounterjS JH jD are usually Medium Counter(cont) https://t.co/YK4m7g9Fnx pic.twitter.com/QpPZ2Xc0wz— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Block DataAs for the Designated Landing Animation mentioned in the sheet, if you block a 13F block stun move, regardless of you when you land the 19F Landing Animation occurs. https://t.co/zYXD6Ng2gP pic.twitter.com/W1diWm9qzm— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter