#GGST Wake Up Timing (Open Beta)All characters face down and face up wake up is 55fThrow invul on wake up from both types of knockdown is 6f https://t.co/XetoDmU2L2— 辰巳亜「星」人 (@GREATFERNMAN) February 18, 2021
#GGST Open Beta Throw Tech DataGround ThrowTech Window 5FSuccessful Tech animation 31F (includes the frame you teched)Air ThrowTech Window 4FSuccessful Tech animation 31(includes the frame you teched)Recovers your jump elementTeching throw does not increase Tension https://t.co/aXz6PI6Z4W— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
#GGST Throw Tech (Open Beta)Ground Throw Tech5f window31f total recovery (including the frames of the tech)Air Throw Tech4f window31f total recovery (including the frames of the tech)No meter gained on throw tech https://t.co/fppPW6FKRr— 辰巳亜「星」人 (@GREATFERNMAN) February 18, 2021
In case you didn't know or realize:If you're stuck on the wall (before breaking), you are locked out of your Burst. I tried it last night when I was playing games and I've seen it when uploading videos. If you want to avoid a wall break situation, Burst wisely! #GGST— Chris Chaos (@ChrisChaos_21) February 18, 2021
Dust frame data looks universal, 5D is 20f, -15 on block, neutral on hit and CH, no pushback at all so very punishable.Held 5D is 28f and -10 on block, after the screen transition, you're +13 if the special ender has been used, neutral otherwise.#GGST— SWGA Maho (@SWGA_Maho) February 18, 2021
Delay gatling / Normal gatling has different properties! #PS4sharehttps://t.co/imFgLRzXKS pic.twitter.com/ZIYJcDkXL7— Nicklas (@RiktigNinja) February 18, 2021
#GGST Just now finding out that I could be changing characters,stages and the theme from training menu... #PS4share pic.twitter.com/S0OAtQFsCv— Stiff_Steve (@LOK_Stiff_Steve) February 18, 2021
Had to fix this. Blue rc movement is independent of jump options yeah #PS4sharehttps://t.co/nKey7faaor pic.twitter.com/IRlaBtB0F8— newsnet🌃 (@SARVETS) February 18, 2021
#GGST Open Beta Guts RatingUnlike GG from before, Guts take effect starting from 70% remaining health.Proration Chart for Guts Rating is made coarsely but has the right idea. https://t.co/qtluraeJe8 pic.twitter.com/TxtS3hnqXO— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
【GGST】投げ性能まとめ Ver.OBT≪地上投げ≫発生:2F持続:4F全体:37F≪空中投げ≫発生:2F持続:4F全体:37F+着地後10Fひとまずソルで検証。多分全キャラ共通だと思いたい。— TRL | kedako@野生のフレームおじさん (@kedako_faital) February 18, 2021 NynToday at 9:44 AM
Throw startup: 2F
Active frames: 4F
Frames on whiff: 37F
Airthrow startup: 2F
Active frames: 4F
Frames on whiff: 37F + 10F landing
He thinks it's universal but not tested.
#GGST Charge Dust Followup Rule-No limitation on Gatling Route-You gain 1 additional jump cancel (if you have a double jump you can triple jump)-During a single jump if you do a same attack twice it will end the combo with a designated move(cont) https://t.co/Ud6eSvTHLR— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
Summary:All characters have universal 420 health, then defense multiplier is applied to differentiate 'health'Gio starts at 1.0 multiplier (same as Sol), but apparently changes as her Tension goes higher. At full Tension she's at 0.9, making it higher than Pot (0.93)#GGST https://t.co/bAp5gyIjJy— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
#GGST Instant Block DataWindow: 3 framesNote: on success, no pushback, and tension gain rate increases slightly https://t.co/eBUe3tOfBA— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
Summary:All characters have universal 420 health, then defense multiplier is applied to differentiate 'health'Gio starts at 1.0 multiplier (same as Sol), but apparently changes as her Tension goes higher. At full Tension she's at 0.9, making it higher than Pot (0.93)#GGST https://t.co/bAp5gyIjJy— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
pretty sure this is common knowledge already, but instead of doing the input legit for moving RC you can instead use both dash & RC macros and just plink dash -> RC to make it way easier. #GGST pic.twitter.com/VZliaPeXTh— HPH | Lant @ bbtag modding time (@Lant17) February 18, 2021
Appears that Positive Bonus in Strive gives a 10% damage increase. Not sure if factored into the whole formula, but definitely on stray hits its 10%With Chipp, tested on Sol: 2k: 18 > 19 dmg, +1clS: 38 > 41 dmg, +36H: 60 > 66 dmg, +6 after Positive Bonus— Bosch (@Boschio) February 18, 2021
If anyone wonders what happens when you get a double KO in #GGST #GGStrive here you gohttps://t.co/5G85QwijhY pic.twitter.com/D7iytPBxJD— Flying High (@Zerms4) February 18, 2021
So @SuperKawaiiDesu was testing FDC and it looks like it's been changed, but it still works. You can control what side you end up on and such.This clip is from his stream. He's testing a bunch of technical stuff right now. Go check him out on Twitch! pic.twitter.com/NdfSgEf1Z9— アウギュステのJyosua (@Jyosua) February 18, 2021