System Mechanics

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O dn y p4z
O dn y p4z
The shock wave comes out even when you’re not attacking. It won't blow them back but it will slow them down. This is a Blue Roman Cancel or BRC
mario050987·i.imgur.com·
O dn y p4z
Roman Cancel (RC)
Roman Cancel (RC)
Regular Roman Cancel - Guilty Gear Strive As the name implies, a Roman Cancel allows you to “cancel” your character’s move. You can use it in many situations to get different benefits as you make your next move, in exchange for using meter. In Guilty Gear: Strive, when you activate Roman Cancel, a shock wave comes out around your character that slows down the movement of your opponent if they are in range. Judging the distance between you and your opponent is key to mastering Roman Cancels. When activated as you hit the opponent, the shock wave will cause the opponent to bounce up slowly, making it easy to combo into moves that wouldn’t normally connect. This is a Red Roman Cancel or just "RC".
mario050987·imgur.com·
Roman Cancel (RC)
Alioune on Twitter
Alioune on Twitter
The wall mechanic, Im not super fan of. Its probably something you have to work around more than a bonus. Unless you want to optimize your meter usage. https://t.co/A2VAaB6Opc— Alioune (@Alioune85) February 16, 2021
mario050987·twitter.com·
Alioune on Twitter
J I Y U N A on Twitter
J I Y U N A on Twitter
There’s a Dash Macro in #GGST. It might be a little weird at first, but I HIGHLY recommend getting used to it from Day 1. Not only does it make your IAD’s and Dash Brakes flawless, but the new Blue RC shift requires a tight dash input - this makes it so much easier.— J I Y U N A (@jiyunaJP) February 16, 2021
mario050987·twitter.com·
J I Y U N A on Twitter
James Chen on Twitter
James Chen on Twitter
We discovered that performing a Gatling from Kicks into a Sweep (5K or 2K) changes the timing of... SOMETHING... so that the knockdowns are slightly difference than Raw Sweep or Close Slash into Sweep. The following two clips are examples of this:— James Chen (@jchensor) February 16, 2021
mario050987·twitter.com·
James Chen on Twitter
Trevor Claggett on Twitter
Trevor Claggett on Twitter
Backdash invuln, hope its frame 1. Depending on how throw inputs ovelap can make some OS's with dash macro #GGStrive pic.twitter.com/jGn1qxlYQP— Trevor Claggett (@Hi_Im_Sunfish) April 17, 2020
mario050987·twitter.com·
Trevor Claggett on Twitter
RSG | Seo on Twitter
RSG | Seo on Twitter
Everybody can airdash fdc to glide #PS4share pic.twitter.com/CIDbbmhs0b— RSG | Seo (@RSG_Seo) April 17, 2020
mario050987·twitter.com·
RSG | Seo on Twitter
Chris Chaos on Twitter
Chris Chaos on Twitter
My understanding of #GGStrive Gatling System:- P & K Normals do not chain into each other- P Normals cannot chain to 2D- K Normals can chain to 2D- P & K Normals can chain into Command Normals- c.S can chain into Command Normals- S & H Normals can chain into each other— Chris Chaos (@ChrisChaos_21) April 17, 2020
mario050987·twitter.com·
Chris Chaos on Twitter
Ruka on Twitter
Ruka on Twitter
You can control the direction move during a rc by double tapping up, down, left, or right #PS4share #GGStrive pic.twitter.com/wxanadsj0x— Ruka (@HarkGrewal) April 17, 2020
mario050987·twitter.com·
Ruka on Twitter
Ruka on Twitter
Ruka on Twitter
So you can get your rc to hit someone by double tapping rc. #PS4share #GGStrive pic.twitter.com/A6sluqTWVh— Ruka (@HarkGrewal) April 17, 2020
mario050987·twitter.com·
Ruka on Twitter
Ruka on Twitter
Ruka on Twitter
So this me plinking 6d ~ rc. So it seems like in a situation where throw whiffs you will get rc #PS4share #GGStrive pic.twitter.com/Qrm6IZ0Qrk— Ruka (@HarkGrewal) April 17, 2020
mario050987·twitter.com·
Ruka on Twitter
もこ on Twitter
もこ on Twitter
空ダをフォルトでキャンセルしたらめっちゃ滑空するのおもろい #GGST pic.twitter.com/H9AQ9frJaP— もこ (@mocombot2) April 17, 2020
mario050987·twitter.com·
もこ on Twitter
Chzchan on Twitter
Chzchan on Twitter
Meter feels like you can spend 50 in Strive like 25 was spent in Xrd. Considering that being able to FORCE your tension pulse to max is part of the system mechanics, really feels like creativity and freedom in #GGST can come from extremely liberal meter usage. #GuiltyGearStrive https://t.co/rnWBMMCbyq— Chzchan (@DjandoM) April 17, 2020
mario050987·twitter.com·
Chzchan on Twitter
Alioune on Twitter
Alioune on Twitter
Hm there are specific frames where you can cancel early the air forward dash, then some frame buffer where you cant.So fastest air dash button has a timing #GGST . Have you tried calculating this @SuperKawaiiDesu ?— Alioune (@Alioune85) April 17, 2020
mario050987·twitter.com·
Alioune on Twitter
Kei Ishibashi on Twitter
Kei Ishibashi on Twitter
こういう移動投げもどきが出来るわけですね。勉強になります。 #GGST https://t.co/ZiJCGnnLhW pic.twitter.com/kQRM19ErLY— Kei Ishibashi (@bashi_slayer) April 17, 2020
mario050987·twitter.com·
Kei Ishibashi on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
ANJI=MITO 🦋🦋🦋 on Twitter
So interestingly if you end a wall break with a Super, you still get a hard knockdown after the transition.If you end a wallbreak with a sweep however, it will not give you the hard knockdown.#GGStrive pic.twitter.com/pyvvMWD7NX— ANJI=MITO 🦋🦋🦋 (@Klaige) April 18, 2020
mario050987·twitter.com·
ANJI=MITO 🦋🦋🦋 on Twitter
Halowood on Twitter
Halowood on Twitter
#GGST #GuiltyGearStrive has chip kills pic.twitter.com/c6bmahsgBw— Halowood (@Halowood_) April 18, 2020
mario050987·twitter.com·
Halowood on Twitter
Trevor Claggett on Twitter
Trevor Claggett on Twitter
General strive stuff - #GGSTRIVEbackdashes have invuln, but it isn't frame oneThere are a significant amount of frames where you can't block after jumpingRC bubble is an actual hitbox, you can switch block, if you block it. Have to get creative if you want to test fuzzy (c— Trevor Claggett (@Hi_Im_Sunfish) April 18, 2020
mario050987·twitter.com·
Trevor Claggett on Twitter
WF | Fiend Wearing the Mask on Twitter
WF | Fiend Wearing the Mask on Twitter
So this slow down time thing with Roman Cancel probably has more... interesting applications. #GGStrive pic.twitter.com/fhhYgNdpo4— WF | Fiend Wearing the Mask (@SonicfiendSmash) April 18, 2020
mario050987·twitter.com·
WF | Fiend Wearing the Mask on Twitter
Pyros on Twitter
Pyros on Twitter
So in GG strive, when you get a double KO twice (YES THAT HAPPENED) it randomly chooses a winner #GGstrive #PS4share pic.twitter.com/j9vnQMzlOf— Pyros (@EmperorPyros) April 19, 2020
mario050987·twitter.com·
Pyros on Twitter
GUILTY GEAR 1301 EP1 UNDERSTANDING MOVEMENT
GUILTY GEAR 1301 EP1 UNDERSTANDING MOVEMENT
Movement is by far the most important aspect of Guilty Gear you must learn how to harness well. This video aims to teach you the concepts in which I've learn...
mario050987·youtube.com·
GUILTY GEAR 1301 EP1 UNDERSTANDING MOVEMENT
Alex Biebrich on Twitter
Alex Biebrich on Twitter
Blockstrings contribute towards breaking the wall as well? #GGSThttps://t.co/Q1q5vo1r5v pic.twitter.com/Ucj7VrpUHI— Alex Biebrich (@MAlcarazBi) April 22, 2020
mario050987·twitter.com·
Alex Biebrich on Twitter