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How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
Follow me on Twitch! - https://www.twitch.tv/brendanmushi Book a Live Coaching Session - https://metafy.gg/@brendanmushi Join the Fighting Game University discord! - https://discord.gg/XATQ6bX Follow me on Twitter - https://twitter.com/BrendanMushi Outro Music: Tekken 7 OST Jungle Outpost 2 (Moment of Impact) #FGC #GGST #GuiltyGearStrive 0:00 Intro 1:24 Burst Safe Moves 2:45 Common Burst Situations 3:35 Jump Cancel Burst Baiting 5:03 Roman Cancel Burst Baiting 7:04 Delayed Burst 8:14 Burst Baiting is RPS 9:01 Supers vs Bursts 10:08 Hero Burst 11:12 Ending Rounds with RC 12:54 Burst Safe Routes 13:13 Don’t Burst High Pop Ups 13:52 Don’t Be Afraid To Try 14:58 You’ll Get It Eventually Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation Fighting Game Glossary - https://glossary.infil.net/ Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
mario050987·youtube.com·
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
下水 on Twitter
下水 on Twitter
赤rccから溜めなしで溜め技が出せるというのは間違っていて、rc発動時に入力しているレバー方向の溜めが一瞬で完全する仕様っぽい#PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/XAxSYtlFkw— 下水 (@Gesui_Leo) February 5, 2022
mario050987·t.co·
下水 on Twitter
Chris Baker on Twitter
Chris Baker on Twitter
Entire cast Playlist -Every video will be updated for the most recent patchhttps://t.co/23fRpukS7m— Chris Baker (@NvrKnwsBst00) January 30, 2022
mario050987·twitter.com·
Chris Baker on Twitter
よっそい on Twitter
よっそい on Twitter
挙動がやばすぎる #GGST #PS4sharehttps://t.co/1PP0vZBdmm pic.twitter.com/upnLhTcexp— よっそい (@yosoi_game) February 2, 2022
mario050987·t.co·
よっそい on Twitter
鬼ボーナス on Twitter
鬼ボーナス on Twitter
空投げの投げ間合いはめちゃくちゃ広いのを覚えておこうな#GGST pic.twitter.com/YAYjw0nGuF— 鬼ボーナス (@gomibonus777) January 26, 2022
mario050987·twitter.com·
鬼ボーナス on Twitter
Why Shimmies are the FUTURE of Guilty Gear Strive
Why Shimmies are the FUTURE of Guilty Gear Strive
In this video, we talk about the concept of shimmying! It's something popularized in Street Fighter 5 and I think it's going to be a big part of the metagame of GGST going forward. Watch me Twitch: https://www.twitch.tv/yomifgc Join our Discord: https://discord.gg/GMQxZr7tcT 0:00 Introduction 0:06 What is a shimmy? 0:12 Why use them? 0:44 Shimmy alternatives 1:07 Why is it the future? 1:24 When shouldn't you use it 1:31 Anti-Shimmy tips 1:56 Bye Bye MUSIC: Memories of Augstria [pun, master]
mario050987·youtube.com·
Why Shimmies are the FUTURE of Guilty Gear Strive
Secret Strive Technique #1: Kara FD
Secret Strive Technique #1: Kara FD
Experimenting with new content this year - let me know if you like the short form analysis/education type videos like this down below. Forgot to mention you can also Kara into DP/Super in GGST as well Timestamps 00:00 Intro 00:26 What's the purpose of a Kara cancel? 01:21 Kara FD applications and downsides 02:29 Outro Edited by Caste - https://www.youtube.com/castehappy | Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links and subscribing: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Chill with us on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN ⭐⭐I also do replay review + coaching: https://metafy.gg/@diaphone Secret Strive Technique #1: Kara FD and Kara Canceling. How to Kara throw / Kara cancel Kara barrier Kara DP ,etc. #GGST #Kara #Diaphone
mario050987·youtube.com·
Secret Strive Technique #1: Kara FD
Alex on Twitter
Alex on Twitter
Wall Splat Air Tech DirectionsBack = fly upNeutral = drop in placeForward = fly forwardsI honestly never knew until this in game tutorial that there were different tech directions if they didn't break the wall in time on a splat pic.twitter.com/h8M5jOo7xE— Alex (@MonkUnit) August 1, 2021
mario050987·twitter.com·
Alex on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
If you got tension, you can spend it to punish certain moves.This blockstring ended in Dire Eclat is an example. When well spaced, can be hard to punish.Drift Blue RC can then be used to extend their recover and make it easier to punish#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/d6QQCPLmE4— Mixbox | Applay (@fgcApplay) January 13, 2022
mario050987·twitter.com·
Mixbox | Applay on Twitter
Diaphone on Twitter
Diaphone on Twitter
I just learned yesterday that you can Kara your normal’s startup into FD after super flash to block a reversal super 😭😭What are some other gameplay tips about GGST that aren’t commonly known?— Diaphone (@Diaphone_) January 10, 2022
mario050987·twitter.com·
Diaphone on Twitter
Lo-Fi Millia on Twitter
Lo-Fi Millia on Twitter
GGST Tech, Tips and Mix - Optimizing Burst Bait Damage w/ Dust #GGST #ggst_mi #GuiltyGearStrive https://t.co/0dhkkUgm2G— Lo-Fi Millia (@shinlad) January 9, 2022
mario050987·twitter.com·
Lo-Fi Millia on Twitter
ややっこ on Twitter
ややっこ on Twitter
GGSTの防御って多分この3つを使い分けるのが大事何だろうなーとは思うあとはめくり対応6P仕込みFDヤメテクダサイ ナゲヲハズシタカラッテ ショウリュウケン ウタナイデ ウギャァァアア#GGST #PS4share pic.twitter.com/tjkEXHPdYS— ややっこ (@utatanekujira) January 7, 2022
mario050987·twitter.com·
ややっこ on Twitter
A deeper dive into defense in Guilty Gear Strive
A deeper dive into defense in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear There are common strategies for escaping the corner and defending in Guilty Gear Strive. But the better you get, the more you need to dig into the characters. Let's do that, using Faultless Defense to help us mitigate the opponent's offense! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Peep the life on Instagram - https://www.instagram.com/lordknightfgc Exclusive/early content on Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
A deeper dive into defense in Guilty Gear Strive
下水 on Twitter
下水 on Twitter
ちゅららさんの言ってたバグが再現できた動画の状況でrcの暗転中にバースト入力するとゲージ消費無しで衝撃波を回避出来ている#GGST pic.twitter.com/pp6h2bGvjY— 下水 (@Gesui_Leo) January 3, 2022
mario050987·twitter.com·
下水 on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャスガFDを攻略に組み込むのに2ボタン押しっぱでやっているのですがFD張ったまま7入力だと跳べないけど8入力だと跳べる小ネタソル、メイ、ジオ、名残雪は起き上がりに下段重ねしないので楽できます#GGST #PS4share pic.twitter.com/868FIkZhgv— ややっこ (@utatanekujira) December 25, 2021
mario050987·twitter.com·
ややっこ on Twitter
How to Block Dust Attacks in Guilty Gear Strive
How to Block Dust Attacks in Guilty Gear Strive
if it wasn't obvious my defense definitely ISN'T absolute #shorts Socials: Twitch - https://www.twitch.tv/puffer_mcsparkleface Twitter - https://twitter.com/Puffer_McSF TikTok - https://www.tiktok.com/@puffer_mcsparkleface Coaching: https://www.fiverr.com/puffer_mcsf Hi! I'm Puffer McSparkleFace, prospective Fighting Game pro and wanting to both share and enable my journey to the top. I'm also really into D&D, game design, and cooking, so you might see some of that too! If you're interested in more content, come check out my Twitch to see me practice, record future videos, or just to chat!
mario050987·youtube.com·
How to Block Dust Attacks in Guilty Gear Strive
Fighting Game Tips : FAST ROMAN CANCEL
Fighting Game Tips : FAST ROMAN CANCEL
A "Fast Roman Cancel" (or "RC Fast Cancel" for some) is one of the new Roman Cancel mechanics in Guilty Gear Strive. To perform a Fast Roman Cancel, quickly input any attack right after a Roman Cancel. Follow me on: Twitter : @Arki_Borj Youtube : @BorjTV Hope this tutorial helps. Thanks for watching!!! (^O^)/ #fastromancancel #strive #millia
mario050987·youtube.com·
Fighting Game Tips : FAST ROMAN CANCEL
Daru Ino Explains I-no's Mindgames & Mix in Guilty Gear Strive | Secret Sauce
Daru Ino Explains I-no's Mindgames & Mix in Guilty Gear Strive | Secret Sauce
  1. Big-Picture Summary

Daru explains how buffed Strive I-No works as a probability-based mixup monster:

Recent patches (especially the August one) turned I-No into a true rushdown: faster hoverdash, better approach, more stable okizeme and pressure.

He sees I-No as a “probability / odds” character: at almost every timing, you are forcing the opponent to guess (high/low/throw/left-right/stagger) based on the threat you’ve shown earlier.

Neutral revolves around:

Strong grounded pokes (like f.S, 2S, 5H depending on MU)

Air buttons (especially j.S and j.D)

Chemical Love (CL) to snipe buttons/approach

Stroke the Big Tree (S/H Stroke) to slide under and force respect

Off any chance (hit / blocked button / note setup), I-No wants to reach hoverdash range and run a layered guessing game:

Basic: hoverdash j.S / empty low / throw

Advanced: hoverdash j.D to blow up fuzzy guard, delayed buttons to catch mash/jump, re-dash to keep turn, etc.

Okizeme is highly pattern-based—notes, hoverdash timing, and safe jumps are pre-labbed so she can safely cover reversals, DPs, and Burst while still getting mix.

On defense, Daru uses FD, fuzzy jump/throw tech, and character-specific responses (esp. vs command grabs / rekkas) rather than always gambling on reversal.

For combos, he prefers consistent, easy routes that stabilize his gameplan and oki over flashy, fragile routes.

His strong recommendation: if you want to reach high-level players fast, learn a solid, universal I-No mix tree that works on everyone and grind it until your odds overwhelm their defense.

  1. Bullet-Point Quick Review

I-No identity

Rushdown, mix-heavy, “probability” character.

Patches made her stronger, especially hoverdash speed and routes into mix.

Core neutral ideas

Use strong buttons (f.S, 2S, 5H, j.S) to make them block and freeze.

Use j.D to beat fuzzy guarding and layered defense.

Chemical Love to snipe pokes, jumps, and approach recovery.

Stroke the Big Tree to go under mids and set up strike/throw.

Gameplan structure

Step 1: Condition in neutral with pokes & CL.

Step 2: Get close with dash/hoverdash.

Step 3: Run structured hoverdash mix (high/low/throw/j.D/fuzzy break).

Step 4: Use note + hoverdash to recycle into more mix.

Notes & okizeme

Note patterns are pre-set, labbed sequences to auto-cover DP, backdash, or super in key spots.

Improved hoverdash speed lets note → mix work more often and more tightly.

Defense & system use

FD to push out, Faultless Defense + throw OS and fuzzy jump vs strike/throw.

Use Yellow RC / Burst smartly, not randomly.

Specific tech vs grapplers / characters with strong command grabs.

Combos

Favor easy, repeatable combos with good corner carry & oki.

Use new patch routes (HS dive stuff, HS hover, etc.) but don’t overcomplicate.

Mindset

Prioritize simple but universal mixups that win sets vs anyone.

Think in probabilities: you never guarantee a hit, but you stack odds.

  1. Chunks with Q&A and Action Steps Chunk 1 – I-No’s Identity & Patch Buffs

Content summary

Daru says even before the latest patch, he thought I-No was S-tier; the buffs only solidified it.

August patch: biggest change is hoverdash speed, making it much easier to convert neutral wins or note situations into real mix.

He calls I-No a “probability / odds” character:

No single option is guaranteed.

You constantly force guesses via high/low/throw/left-right and timings.

Your job is to shape the opponent’s defensive habits, then exploit them.

Comprehension questions

Why does Daru call I-No a “probability character”?

What patch change does he consider the most impactful for I-No’s gameplan?

How does the new hoverdash speed change her offense?

Answers

Because her gameplan is built around forcing repeated guesses (mixups) rather than guaranteed damage. You win by stacking the odds over time.

The August hoverdash buff – making it much faster and better at turning neutral wins into close-range offense.

It lets her reach the opponent sooner after note or a stray hit, turning more situations into meaty mixups, and making her feel like a true rushdown character.

Action steps

Write in your notes: “I-No = probability / odds character.”

In training mode, record a dummy doing neutral pokes into you blocking, then practice:

Blocking, then dash + hoverdash to point-blank as soon as you see whiff/block → feel the buffed speed.

Mentally shift from “I must open them up now” to “I am stacking odds every interaction.”

Chunk 2 – Neutral: Buttons, j.S / j.D, Chemical Love, Stroke

Content summary

Daru’s favorite button: j.D.

Used to break fuzzy guard (high block then crouch block timing).

When opponents try to fuzzy between mid and low, hoverdash j.D hits in the gap.

j.S: basic air approach / pressure button, sets up normal high/low.

Ground tools:

f.S / 2S / 5H (MU-dependent) to threaten space and counterhit mash.

These create the “you must block” environment that lets hoverdash become terrifying.

Chemical Love (CL):

Used at tip range to punish dashes, jump landings, or poke startup/recovery.

Different uses vs ground or air; often aims at landing recovery or big buttons.

Stroke the Big Tree (S/H):

Slides under mids and some projectiles / pokes, especially long 5S/2S type buttons.

When opponents start using lower-hitbox buttons to stop Stroke, crawl / hoverdash patterns become viable.

Comprehension questions

What defensive habit is j.D specifically designed to beat?

In neutral, why does Daru prioritize strong buttons before going into hoverdash mix?

What are the main targets for Chemical Love in neutral?

Answers

Fuzzy guard / fuzzy block (mid-high then crouch) – j.D hits in the timing gap where they switch guard.

Because forcing early respect with strong buttons makes the opponent afraid to press, so they are more likely to sit still and get opened up by hoverdash mix.

Opponent dash-in attempts, big pokes, jump landings, and certain whiffs or recoveries in mid-range.

Action steps

Lab vs a dummy using fuzzy guard (stand → crouch block):

Practice hoverdash j.S vs j.D and see which beats what.

In a real set, pick ONE neutral button (e.g. f.S) and abuse it for a game:

Watch how opponents start to freeze → then start running your mix.

Go into training mode:

Record common pokes from characters you fight.

Practice CL timing to tag their startup or recovery.

Chunk 3 – Core Hoverdash Mix & Beating Fuzzy Guard

Content summary

Daru starts most mix structure from a simple, “normal” hoverdash sequence:

Hoverdash j.S > land low

Hoverdash j.S > j.S again

Hoverdash j.S > throw

He uses this “plain” pattern to read the defender’s first layer:

Do they fuzzy (high then low)?

Do they backdash?

Do they jump?

Do they mash?

After seeing that, he layers in:

Hoverdash j.D to blow up fuzzy guard and delayed low tech.

Longer hoverdash / delayed buttons to catch backdash/jump.

Re-dash / re-hover to maintain pressure when they freeze.

The idea: you don’t need 10 fancy mixups—you need a solid base pattern and then 2–3 tailored counters per defensive habit.

Comprehension questions

Why does Daru start with a very basic hoverdash mix instead of advanced stuff?

What does hoverdash j.D specifically add to the mix structure?

How does he adapt his mix when the opponent uses multiple defensive options (not just one)?

Answers

To see how the opponent defends (fuzzy, jump, backdash, mash, etc.). The simple pattern is a “sensor” for their habits.

It blows up fuzzy guard, delayed crouch, and some attempts to switch guard timing, making bluffing with fuzzies much less safe.

He cycles through different counters (j.D, delayed overhead, re-dash, throw) and focuses more on neutral + frame traps, rather than trying to guess perfectly every time.

Action steps

In training mode, build a 3-step hoverdash tree:

Hoverdash j.S > 2K (low)

Hoverdash j.S > throw

Hoverdash j.D (fuzzy breaker)

In matches, spend round 1 mostly on the simple tree; mentally note:

Are they fuzzying? Backdashing? Jumping?

Then in round 2+, plug in the right counter:

Fuzzy → more j.D.

Backdash → deeper hoverdash / delayed button.

Jump → air-to-air or delayed button catching prejump.

Chunk 4 – Chemical Love, Stroke, and Neutral → Mix Bridge

Content summary

CL and Stroke serve as bridges from neutral to mix, not just random specials.

CL:

Whiff punishes / clips long buttons (Sol, Ky, May, etc.) especially those with hurtbox low or extended.

Also punishes dash attempts that try to slip under or through note.

Stroke:

Targets characters whose pokes have high hurtboxes with empty lower boxes.

Once they start using lower-profile moves to stop Stroke, your crawl / hoverdash / note becomes more free.

Stroke + hoverdash = pseudo-mix: they must choose between blocking low early or respecting the hoverdash overhead.

Comprehension questions

How does Daru decide when to use CL vs Stroke in neutral?

Why do CL and Stroke both count as “mix” in a broader sense?

What happens to your gameplan once the opponent starts adjusting to Stroke?

Answers

CL when he wants to snipe dashes, jumps, or big pokes; Stroke when he wants to go under mids and force low-block or whiff punish.

They condition how the opponent presses buttons and moves, which shapes the kind of mix they must respect later. They are “pre-mix” tools.

They usually switch to lower-hitting buttons, making them more vulnerable to hoverdash, crawl, and other options, opening a new layer of offense.

Action steps

For 2–3 key matchups you care about, list:

Which pokes CL punishes.

Which pokes Stroke slides under.

In sets, purposely alternate:

A round focusing on CL punishes.

A round focusing on Stroke whiff-punish & low threat. Watch how the opponent’s button choices change.

Chunk 5 – Notes, Okizeme Patterns & Covering Reversals

Content summary

With hoverdash buffed, note → hoverdash mix is much tighter and more reliable.

Daru treats note okizeme as pattern-based:

Certain knockdowns → s

mario050987·youtube.com·
Daru Ino Explains I-no's Mindgames & Mix in Guilty Gear Strive | Secret Sauce
VL | Madlax on Twitter
VL | Madlax on Twitter
Are you not technically immune to standing grabs when in the air or am I missing something here? #GGST pic.twitter.com/mfDs440wPP— VL | Madlax (@DatUSAGuy) December 7, 2021
mario050987·twitter.com·
VL | Madlax on Twitter