System Mechanics

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Revisiting Guilty Gear Strive's most controversial mechanic...
Revisiting Guilty Gear Strive's most controversial mechanic...
#lordknight #GuiltyGear #GuiltyGearStrive Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Visit Patreon for exclusive content - https://www.patreon.com/lordknight Editing done by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast #Anime #fightinggames
mario050987·youtube.com·
Revisiting Guilty Gear Strive's most controversial mechanic...
Hit Box | Mavi on Twitter
Hit Box | Mavi on Twitter
Airthrows are f2, and active for 2 frames. Throw protection also applies when airborne. #MBTL— Hit Box | Mavi (@Mavi_CX) October 9, 2021
mario050987·twitter.com·
Hit Box | Mavi on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
For some reason you can't do a RC as close to the ground as possible if you assigned a button to RC. Holding up and pressing a RC-button will just result in the character jumping.So techniques like the universal BRC fuzzy are actually much easier without the shortcut!#GGST pic.twitter.com/2Ght2OQubR— Rin-senpai (@RinSenpaiii) October 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
How To Deal With Strike Throw In Guilty Gear Strive
Guilty Snacks: BRC
Guilty Snacks: BRC
Hey everybody and welcome back to another episode of Guilty Snacks. This time we going over the different ways you can utilize BRC in strive. Times: 00:00 Intro 00:57 Punishes 02:03 Mixups 02:20 Combo Extensions 02:47 Okizeme 03:35 Instant Overhead 03:42 Closing Statements Song Used: https://www.youtube.com/watch?v=ySr9K88djoI
mario050987·youtube.com·
Guilty Snacks: BRC
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Another quick guide for beginners. If you happen to get a stray charged dust in the end of a match and you have tension while the opponent has burst this is what you can do. Just ignore the Homing Jump and PRC that dust! This way you can deal guaranteed damage and might be able to finish the opponent off just like that! This works for all Burst Lockouts, but remember not all characters get the same opportunities and the hit following the PRC needs to have fast start up. Also doing this scales the damage down an absurd amount. Anyways, remember to have fun! #guiltygearstrive #ggst #fgc
mario050987·youtube.com·
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
A clash in Guilty Gear Strive is an uncommon event. Not rare enough that you barely see it, but you also maybe don't expect it in every single round. The clash in and of itself is mostly harmless, but the fact you can cancel out of the clash into something else can mean the difference between winning and losing depending on who did what. So this video is a guide teaching you about the concept, so time to get learning! 0:00 - Clashes and Clash Cancels 3:18 - Clash Cancel example 1 6:01 - Clash Cancel example 2 7:57 - Clash Cancel example 3 10:05 - Closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
ShinPhil on Twitter
ShinPhil on Twitter
#ggst Tauntorial pic.twitter.com/n8xO9vg7bk— ShinPhil (@Shin_Phil) September 28, 2021
mario050987·twitter.com·
ShinPhil on Twitter
Uses for Blue Roman Cancel you might not have thought of.
Uses for Blue Roman Cancel you might not have thought of.
#lordknight #GuiltyGearStrive #GuiltyGear Uses for Blue Roman Cancel in Guilty Gear Strive! There may be more uses than in this video, we'll see as the game continues to develop. 0:00 - Summa Forte ad 0:25 - BRC applications Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Editing by ChadDrawsThings- https://twitter.com/ChadDrawsThings Summa Forte link - https://summaforte.com/r?id=7lo5v8 Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
Uses for Blue Roman Cancel you might not have thought of.
Strive Basics - BE MORE POSITIVE! - Guilty Gear Strive [Patch 1.09]
Strive Basics - BE MORE POSITIVE! - Guilty Gear Strive [Patch 1.09]
Another basic and fun mechanic I don't see being used. On hit or block, cancel K or S (or 6HS for Zato-1) into dash, Roman Cancel the dash and you'll get a Blue RC. This is a lot like the universal jump cancel BRC but only for a limited cast of characters. Use this to trade tension for a chance to mixup, to get more time to combo, to check the opponent's actions and to get the hell out of the corner. It is pretty much safe as long as the initial strike reaches the opponent. I don't play many characters so sorry for not having interesting stuff for Gio, May, Zato-1 and Leo. Also Leo having to first get into stance just to cancel it doesn't seem so useful. Sorry for the bad sense of humor. Anyways, have fun! Timestamps: 0:00 Intro Skit 0:35 Explanation 2:01 Examples - Sol 3:03 Examples - May 3:19 Example - Zato-1 3:28 Examples - Giovanna 4:06 Getting out of the Corner - Sol 4:54 Getting out of the Corner - Giovanna 5:49 Leo 6:03 Ramlethal 6:14 Outro Skit
mario050987·youtube.com·
Strive Basics - BE MORE POSITIVE! - Guilty Gear Strive [Patch 1.09]
Defensive Strategy, Mechanics, & Mindset - Guilty Gear -STRIVE- Tips & Tricks
Defensive Strategy, Mechanics, & Mindset - Guilty Gear -STRIVE- Tips & Tricks

✅ MAIN SUMMARY (High-Level)

This video teaches how to defend smarter in Guilty Gear Strive by shifting your mindset and applying a toolbox of defensive mechanics—blocking, FD, fuzzy defense, mashing, backdashing, jumping, YRC, Burst, and supers—with intention instead of panic. The creator emphasizes that defense is not just surviving, but mixing up the opponent with your defensive options, conditioning them, and managing risk instead of guessing blindly.

✅ BULLET-POINT QUICK REVIEW

Defense mindset: Don’t panic; defense is a mix-up YOU apply, not just their turn.

Risk management > guessing. Some defensive choices are safer than others.

“Take the throw”: Sometimes it's correct to avoid high-risk counterhit situations.

Main no-meter options: Block low, backdash, mash, fuzzy mash/jump/backdash.

Up-back beats throws/command grabs but loses to lows or frame traps.

Fuzzy timings make escapes safer and less predictable.

FD reduces risk gauge, increases pushback, and ruins many pressure sequences.

Just Defend exists but is extremely difficult; optional tech.

YRC: Good but situational; can be baited, blocked, or punished.

BRC: Backdash → BRC situations create stylish punishes.

DP: Hard call-out—forces respect, can condition opponents.

Reversal supers beat strike/throw, but not all supers are fully invul.

Burst: Best used early; avoid “hero bursts.”

Burst character-specific: e.g., burst before Potemkin pop-buster range.

Goal: Use all tools sparingly, intentionally, and unpredictably.

🔥 CHUNKED SUMMARY (with Questions, Answers, & Action Steps)

10 Structured Chunks

Chunk 1 — Mindset: Defense Is YOUR Mix-up

Summary: Defense isn’t about enduring the opponent’s pressure—it’s about making them guess which defensive tool you’ll use. Panic, emotional tilt, or tunnel vision leads to predictable behavior. The goal is to stay calm, accept mistakes, and approach defense like a risk-management game, not a coin flip.

Key Ideas:

Panic makes your defense predictable.

Every defensive option has different risk/reward.

You can win on defense by mixing YOUR options.

Questions

Why does panicking make your defense weaker?

What makes fighting game decisions NOT equivalent to random guessing?

How is defense a mix-up you apply?

Answers

Because panic causes predictable habits and rushed decisions.

Options carry different risk/reward, unlike rock-paper-scissors.

By rotating defensive choices, you force the attacker to read YOU.

Action Steps

Before each wake-up situation, take 0.5 seconds to mentally reset.

Decide: “What risk am I willing to take here?”

Practice accepting that sometimes you simply guessed wrong.

Chunk 2 — “Take the Throw” & Risk Management

Summary: Not every option needs to beat everything. Sometimes you commit to blocking + FD, accept the throw, and avoid dangerous counterhits. This also conditions opponents to throw more, giving you chances to punish with a backdash or jump.

Questions

When is “take the throw” a good strategy?

How can blocking condition the opponent?

Why is avoiding counterhits often more important than avoiding throws?

Answers

When counterhit risks huge damage or wallbreak.

Opponents see passive defense → they start throwing → you can punish.

Throws deal small damage; counterhits can delete half a life bar.

Action Steps

Identify characters with scary counterhits (Sol, Nago, Gio).

Practice rounds where you intentionally block more to learn reactions.

Practice backdash-punishing throw attempts.

Chunk 3 — Backdash Basics

Summary: Backdash has strike/throw invul on startup, making it amazing for beating throws and certain gaps. However, it loses to delayed strikes and can be punished if read.

Questions

Why is backdash ideal vs throws?

What is backdash vulnerable to?

Why is spacing important for throw attempts?

Answers

Startup invulnerability avoids throws and whiffs them.

Delayed meaty attacks or late-hitting moves.

Throws require being extremely close (“cheek-to-cheek”).

Action Steps

Practice backdash punish combos in training mode.

Test how each character’s dash interacts with throw range.

Chunk 4 — Mashing & Interrupting Pressure

Summary: Mashing is risky but necessary. Many moves with long startup (e.g., Fafnir, Garuda, Stroke) have interruptible gaps. You must identify when pressure isn’t airtight.

Questions

Why is mashing considered an interrupt, not a panic option?

What characteristics do interruptible moves share?

What is the danger of mashing incorrectly?

Answers

It challenges intentional gaps the attacker leaves.

Long startup, slow wind-up moves designed to be mashable.

Getting counterhit and taking huge damage.

Action Steps

Practice interrupting known plus-frame moves in the lab.

Lab specific interrupts vs your main character’s bad matchups.

Chunk 5 — Up-back & Jump-outs

Summary: Up-back avoids throws and command grabs. You air block jump-ins if they chase. However, jump startup can be hit by meaties or lows.

Questions

Why does up-back beat throw attempts?

What is its main vulnerability?

Why does air blocking improve survival?

Answers

Jump startup is throw invulnerable.

You can be hit low or frame-trapped during jump startup.

You avoid ground counterhits and reset to neutral.

Action Steps

Train reacting to command grapplers by alternating backdash and up-back.

Chunk 6 — Fuzzy Defense (Mash / Jump / Backdash)

Summary: Fuzzy timing inserts a fast defensive input then instantly returns to blocking. It minimizes risk while still escaping if a gap is present.

Questions

Why is fuzzy timing safer than repeated mashing?

What makes fuzzy jump effective?

How can fuzzy mash blow up Eno pressure?

Answers

You attempt the option once; if it doesn’t come out, you keep blocking.

Jump startup protection + quick return to block.

It interrupts JS→JS sequences while blocking low if she goes into 2K.

Action Steps

Practice 10 “fuzzy reps” each for mash, jump, and backdash on wake-up.

Lab setups vs Eno/Millia/Nago to understand escape windows.

Chunk 7 — Faultless Defense (FD)

Summary: FD increases pushback, reduces risk gauge gain, and destroys throw mixups & pressure. It is extremely undervalued.

Highlights:

FD reduces risk gauge gain.

FD pushes opponents out of throw range.

FD forces pressure resets (Gio, Ram, Nago, Sol, etc.).

FD Beyblade changes Nago’s strike/throw into mostly strike-only.

Questions

How does FD change throw threat?

Why is FD good vs characters with dash momentum (Gio, Ram)?

How does FD affect risk gauge?

Answers

Pushes them out, making throws harder or impossible.

It forces them to dash farther to maintain pressure strings.

It stops risk gauge from rising during blocks.

Action Steps

Spend an entire session only focusing on FD use.

Practice FD → escape timing after key enemy specials.

Chunk 8 — Just Defend & FD+Just Defend

Summary: JD reduces pushback and allows punishes that normally aren’t possible but is extremely difficult to time consistently. FD+JD increases pushback even more.

Questions

Why is Just Defend difficult to recommend?

What does JD change about punish opportunities?

What happens when you FD+JD together?

Answers

Ridiculously strict timing; inconsistent for most players.

Less pushback makes many specials unsafe.

Massive pushback—extreme distancing.

Action Steps

Optional: Pick 1 move per week to practice JD timing on.

Chunk 9 — Metered Defense: YRC, BRC, DP, Supers

Summary: YRC can reset pressure but is inconsistent and baitable. BRC allows punish confirms after backdash. DP forces opponents to respect your wakeup. Reversal supers beat strike/throw cleanly.

Questions

What makes YRC unreliable?

When is BRC after backdash useful?

Why is using DP on defense strategically strong?

Why are supers strong vs strike/throw?

Answers

It is baitable, loses to deep jump-ins, and can be punished.

Slowdown creates new combos if no hitboxes overlap.

It forces respect and prevents autopilot pressure.

Supers have invulnerability and beat both options simultaneously.

Action Steps

Practice YRC timing vs 3 characters you struggle with.

Lab backdash → BRC confirms.

Chunk 10 — Burst Strategy

Summary: Burst early so it regenerates or at least returns next round. Avoid "hero bursts." Character-specific burst situations matter (e.g., burst before Pot Buster is possible, not after).

Questions

Why burst early?

Why avoid hero bursts?

When is the best time to burst vs Potemkin?

Answers

Burst meter regenerates throughout the round.

If you die anyway, you start next round with no burst.

When you are put into pop-buster threat range, not after.

Action Steps

Review match replays: mark each burst decision as Good / Neutral / Bad.

Study burst-safe routes for your main.

⭐ SUPER-SUMMARY (1 Page)

In Guilty Gear Strive, defense is not passive survival—it is active mix-ups you apply to the attacker. The key is staying calm, managing risk rather than guessing blindly, and rotating your many defensive tools so the opponent cannot autopilot pressure.

Start with mindset: accept that sometimes you simply guess wrong, avoid panic, and think in terms of risk. “Take the throw” to prevent catastrophic counterhits and condition opponents into throw habits that you can punish with backdash or jump.

Your no-meter toolkit—blocking, backdash, mash, jump, and fuzzy versions of each—forms the core of your defensive strategy. Fuzzy timing allows you to safely attempt escape options without giving up blocking, letting you escape pressure safely if the window exists.

Faultless Defense is one of the most underrated mechanics: it reduces risk gauge, adds pushback, ruins throw setups, and forces opponents like Nago, Ram, Gio, and Sol into awkward pressure resets. Just Defend offers niche optimization but is too strict to be foundational.

Metered defense includes YRC (use cautiously, can be baited), backdash→BRC (high reward confirms), reversal DPs (forcing respect), and wake-up supers (beati

mario050987·youtube.com·
Defensive Strategy, Mechanics, & Mindset - Guilty Gear -STRIVE- Tips & Tricks
TAK on Twitter
TAK on Twitter
画面端ファジージャンプで投げ避けて相手の紫RC空投げ対策。紫RC見てから2段ジャンプしてダッシュ青RCで裏回りから壁割り出来るとカッコいい #GGST_KY #PS4sharehttps://t.co/0Y25C635Xw pic.twitter.com/BY7vmRZpW0— TAK (@tak_2D) September 20, 2021
mario050987·twitter.com·
TAK on Twitter
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
Faultless defense is a great move to use on defense! However this particular aspect of it is rarely ever brought up so lets shine a spotlight on it and showcase some examples of it and its defensive applications in guilty gear strive! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
🏳️‍🌈Flowerman🌼 on Twitter
🏳️‍🌈Flowerman🌼 on Twitter
So...I was labbing against YRC and ran into this. #GGST #PS4share pic.twitter.com/HNF3tVGIwm— 🏳️‍🌈Flowerman🌼 (@FlowaMan) September 17, 2021
mario050987·twitter.com·
🏳️‍🌈Flowerman🌼 on Twitter
Is Defense simply too weak in Guilty Gear Strive?
Is Defense simply too weak in Guilty Gear Strive?
So there has been a bit of a discussion lately going on on whether or not if defense as a whole is too weak in Guilty Gear Strive. This video takes a look at what all our options are to begin with, certain mechanics that absolutely make it hard to defend, and then as a whole if defense is where it needs to be. 0:00 - Opening 0:37 - So what are our options on defense anyway? 7:32 - Getting punished for defense 11:31 - Characters gameplans 16:08 - So is defense weak or not? 20:21 - Closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Is Defense simply too weak in Guilty Gear Strive?
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
I made a tweet about defensive options in Strive being weak and ended up becoming the topic of the day. I wanted to make a video explaining why I think defense is so weak. Let me know your thoughts in the comments below! Follow me on Twitter! https://twitter.com/SQuirrel147 Follow me on Twitch! https://www.twitch.tv/squirrel147
mario050987·youtube.com·
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
How to NOT make the Wall Break in Guilty Gear Strive
How to NOT make the Wall Break in Guilty Gear Strive
Learn how to keep your opponent cornered in Guilty Gear Strive and avoid breaking the wall while gaining huge advantage! Enjoy. ➤ Check out my livestreams! http://www.twitch.tv/sonic_sol ➤ Follow me on Twitter! http://twitter.com/sonic_sol ➤ Join the community! https://discordapp.com/invite/cuPcGaA ➤ Coaching! https://metafy.gg/@sonic_sol ➤ Merch! https://merch.streamelements.com/sonic_sol TIMESTAMPS: 00:00 - Intro / What is Wall Splat? 00:15 - Route with I-No into Wall Splat 01:10 - You cannot air recover from certain moves that caused wall splat 01:34 - You can air recovery from any move that launches or hits in air 02:34 - I-No Specific Wall Splat setplay/safe jump setups 04:54 - Why it's important to take advantage of staying in corner. 05:39 - Conclusion TAGS: How to NOT make the Wall Break in Guilty Gear Strive,guilty gear,guilty gear strive,gg strive,guilty gear strive gameplay,sonicsol,sonicsol ino,sonic sol guilty gear,sonicsol ino guide,fighting games,guilty gear strive wall break,guilty gear strive tutorial,guilty gear strive guide,guilty gear guide,ino combos strive,ino setups,gg strive ino setups,how to play guilty gear strive,fighting game caster,sol badguy,ino corner combo strive,sonicsol streams,fgc #GuiltyGear #GuiltyGearStrive #FGC
mario050987·youtube.com·
How to NOT make the Wall Break in Guilty Gear Strive
Nate on Twitter
Nate on Twitter
#GGST Normally you can't block YRC because you're attacking and your opponent is blocking. However if you use a projectile on your opponent and they YRC after the projectile, you can block YRC. pic.twitter.com/dEhJHbJMRO— Nate (@Neightte) September 13, 2021
mario050987·twitter.com·
Nate on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
対空6PからのF式、空中FDされるとほとんど出来ない距離になるの良いな #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/FRn1ax1VwY— wikiの人 (@kuroro_w) September 9, 2021
mario050987·twitter.com·
wikiの人 on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
Not sure how known this is, but charged Dust combos are influenced by screen position. A combo working fullscreen might not work in the corner.Decided to finally lab this after dropping so many dust-combos in the corner.#GGST pic.twitter.com/BxgHUOTb3j— Rin-senpai (@RinSenpaiii) September 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Got the idea from Jyosua to check if specials input during super flash work in case some input buffer shenanigan is happening. The findings seem consistent, though. Normally, one can input a reversal super or cmd grab to avoid Jack-O's super, but not when FD is present. #GGST_JC pic.twitter.com/DowILrB28h— Stephen Tchaou (@bubbaex) September 7, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter