Ky can be AIR-grabbed out of his DP before there are active frames #GGST_KY #GGST There are 100% better options for dealing with DP and meter use pic.twitter.com/arVRGvTIC9— Zack (@KyrunaKJ) July 8, 2021
Chipp Punish Series #005: Ky 214SKy's Dire Eclat is often used as an ender but it's actually not safe. 236236K is an easy punish, but tapping into 6BRC can lead to more opportunities. If you can IB, Ky will be close enough for a full punish!#GGST_CH pic.twitter.com/0OZzM0ix9o— tragic (@fightelement) July 10, 2021
Really interested in the concept of using BRCs to win trades. Lots to develop here.#GGST_FA pic.twitter.com/TTUleLgAaz— Kendra (@FGC_Kendra) June 28, 2021
The more things change, the more they stay the same#GGST_FA #PS4sharehttps://t.co/zjGurRqEn5 pic.twitter.com/rmDQcs8piR— GTG | ScaryBusey (@ScaryBusey_) June 11, 2021
This could be useful in the Ky matchup #GGST_GI #GGST_GIO #PS4sharehttps://t.co/oKADELRuaH pic.twitter.com/Jc28XSbWRx— Chaos 🤍 (@ChaosFGC) June 18, 2021
5k seems to be a bit more consistent of a punish against Foudre Arc than 623s from my experience, gives you good corner carry and wall break with meter. Probably more room to optimize this. #GGST_GI. pic.twitter.com/3Ol8MXWcaJ— Virus_Kid (@_Virus_Kid_) June 20, 2021
#GGST_GISo while I was labbing some stuff out I found out a few ways to counter dp's as gio pic.twitter.com/AjJNIdeBe0— Salmon 🍃 (@SuhaibSalmon) July 15, 2021