Zato players should be using dash macro since it lets you continue forward movement and dash momentum while inputting command grab. First example is w/o dash macro, second is w/ it. Timing is ~ the same. #GGST #GGST_ZA pic.twitter.com/htm7hw7iE5— Mark Kirollos (@Mark_FGC) September 29, 2021
#GGST_ZA Shades of I-no: since we're on this resplat train here's a concept on how to get constant pressure with Zato in the corner. Obvious room for optimizing scenarios into it. pic.twitter.com/adqJjq8ZSO— Gap Moe (@itwhiffed) September 29, 2021
Zato can oki pressure and run at the same time and STILL he's not the best in the game jeez #GGST_ZA pic.twitter.com/qBLX7B41Lo— スシオニ(Sushio O'Neal) (@CraneZeroYonSan) September 29, 2021
A more optimized version of the last j.D route. Thanks @SetchiSSBM for the tip! #GGST_ZA pic.twitter.com/KCJQ6X9sbH— Matter (@MatterArtGames) September 28, 2021
Was thinking how could I have capitalised on the jkjd hit better. I think I got it figured out. Not entirely sure if this sequence would have been better because burst was a factor/ position of -k- oki after 2h If anyone sees this and has improvements do let me know!#GGST_ZA https://t.co/mMrtRA6ncC pic.twitter.com/SFhaRcmuH6— Ebe (@ebigahama) September 26, 2021
Downward airdash BRC gets you a good punish vs HS Stroke The Big Tree if I-No players try to reset pressure #GGST_ZA pic.twitter.com/ZiT9v6nHxz— Whateverdude151 (@whateverdude151) September 24, 2021