Zato-1

Zato-1

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Mark Kirollos on Twitter
Mark Kirollos on Twitter
The jump -> jD corner mix timing feels prohibitively tight on short crouching opponents due to minimum height requirement. I've been air dash canceling jS for my overhead option instead to give me more peace of mind. Here's what the setup looks like in full. #GGST $GGST_ZA pic.twitter.com/tr9W3yqT8x— Mark Kirollos (@Mark_FGC) August 8, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
Setchi on Twitter
Setchi on Twitter
5D overhead vs 2D low mix is pretty common with zato, but if you really don't want a gap in your pressure, you can use 6K vs 2D mix instead and cover the gaps with 5P or 2P.Pretty hard to get gapless though, especially during sandwich pressure (explained below)#GGST_ZA pic.twitter.com/1ukExjNVot— Setchi (@SetchiSSBM) August 7, 2021
mario050987·twitter.com·
Setchi on Twitter
ヘッポコ on Twitter
ヘッポコ on Twitter
#GGST_ZA画面端背負い張り合う2HSchで画面端背負ったままバースト食らって画面端起き攻めされるのがあまりにも弱かったので、せめて位置入れ替えてからバースト食らおうというコンセプトのコンボ。二つ目のはとことんバースト警戒 pic.twitter.com/PDip4OfK7R— ヘッポコ (@Heppoko_gamer) August 7, 2021
mario050987·twitter.com·
ヘッポコ on Twitter
乱レボ on Twitter
乱レボ on Twitter
#PS5Share, #GUILTYGEARSTRIVE あんま使わんと思ってたけどメイとチップには状況あったら使った方が良いかもしれん。#GGST #ZATO pic.twitter.com/aHCXfK3u2r— 乱レボ (@ranrebo) August 5, 2021
mario050987·twitter.com·
乱レボ on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
Was trying to figure out how to get the opponent not to mash Pierce in the corner. Turns out, you can frame trap jump after 236P(1) w/ 2P! It combos on hit and leads to mix on block. Also, turns 5H 236P into a deadly frametrap, forcing the opponent to respect it. #GGST #GGST_ZA pic.twitter.com/dE19s8ZYP8— Mark Kirollos (@Mark_FGC) August 6, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter