Revised punish vs Ramlethal's CS/f.S->5HS->Sildo Detruo. Don't let Ram players use this to steal their turn #GGST_ZA pic.twitter.com/QC4YfCv6Wy— Whateverdude151 (@whateverdude151) April 8, 2022
Options vs Ramlethal's CS-5HS-Sildo Detruo. If she uses f.S-5HS-Sildo Detruo, use 2S instead of CS #GGST_ZA pic.twitter.com/DDAiaCo1XO— Whateverdude151 (@whateverdude151) November 20, 2021
When zato opposes ram 214H, usually 2H is out of range and dashing up 2H means drunkard won't affect eddie, and 5H doesn't give you a combo. Here's a punish that works regardless of distance pic.twitter.com/TEOmJ1E36x— DZ | Jonathan Tene (@jonathan_tene) October 29, 2021
Punishes vs Ramlethal's reversal Mortobato. You can react to the startup, block & punish accordingly #GGST_ZA pic.twitter.com/75lmS1MMue— Whateverdude151 (@whateverdude151) July 25, 2021
use zato back super jump and delayed flight to escape ram corner pressure. Rams C.S loop can be fded #GGST_ZA pic.twitter.com/KG663m9oF8— Mellow_RAGE (@Mellow_RAGE_) July 19, 2021
Finally! A setup that hard punishes wakeup supers, including Ram's. Walk Eddie forward and safejump w/ IAD jK (use dash macro). Eddie never gets hit, so you can punish with 2K 2D and restart oki. Leads to gapless Low/High/Throw pressure on block. #GGST #GGST_ZA #GGST_RA pic.twitter.com/Sja16U7evS— Mark Kirollos (@Mark_FGC) June 28, 2021