Apple wants you to be able to touch and feel things in AR or VR
It's not enough to be able to see digital elements in the real world through the Apple Vision Pro, Apple wants a complete sensory experience, including feel.
UX design for AR has some different guidelines than what is used for screen-based UX. Designers must consider the space and the physical limits of what is comfortable for the human body.
Apple has denied reports that developer interest in Vision Pro is currently very limited, following a report last month that the developer workshops for the headset were very poorly attended.
Apple made a pricey splash at WWDC with a spatial-computing-based Vision Pro headset. Here's what that means and what the technology could do for you in the coming years.