Imagine finally resolving never-ending discussions about UI decisions for good. Here are some practical examples of decision trees for UI components and how to use them effectively.
One of my favorite Josh lines that's really stood the test of time and cuts through a lot of noise in a conversation:
Don't put crap in the design system.
Josh Clark
What is crap? Crap is rushed work, low-quality work, shortcuts, experiments, first drafts, one-offs, and other unvetted/unteste
Today, we’re announcing beta for Code Connect, a feature built to improve design system adoption by making code more accessible and useful for developers.
Design systems have many benefits, but their impact is only as strong as their adoption. Designer Advocate Ana Boyer tells us how to get the entire team on board.