The Personal, Political Art of Board-Game Design
A neat insight into the modern board game era.
“Not everybody enjoys killing monsters in dungeons,” said Isaac Childres, the designer of Gloomhaven, which is about killing monsters in dungeons.
It's terrifying but there remains hope for now due to recent overreach. But will it be enough in the few states that actually matter?
I think the part about self-victimization and "them" being a threat to "real Americans" is the key insight.