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Designing for the last earth
Designing for the last earth
The design profession has a critical job and that is to transition itself. We need to adopt a radical worldview that takes into account current world trends that disrupt our professional and personal lives in ways we cannot fully grasp just yet.
When we started seeing things clinically through the business lens, we basically started producing as a factory. We became means to an end. We had to shut up because if you said something, that means that the other seats at the table would laugh at us. And so we assimilated.
the design field (digital or otherwise) has struggled for decades to achieve an invisible, and dare I say, imaginary seat at the table. In our efforts to get business to take us seriously, we have distorted the true value of design, which is what makes it unique in the first place. The true value of design, however, was never to find a single solution to a problem. But to understand, and explore.
We need a sense of wonder. We need the re-enchantment of imagining. For a long time, we have ignored the imaginative in our profession and focused solely on logic. But, how else can we dream of what’s possible? We need stewards in design who can help people rediscover what is meaningful and step away (even if momentarily) from the clinical lens of business logic by which design has merely become a business tool (read: design thinking).
Design needs to embrace and capture the folkloric aspect of community as a learning approach, whilst relying less on a top-down elitist view of the profession through the eyes of “leaders” (people who happened to be there first, or have the loudest voices)
Design Folklore is important as a practice. It has both a co-creative element to it but it’s always very local and specific to its culture, rather than a top-down “expert” design view that forces a rigid prescriptive perspective on all.
Instead of viewing design as a problem-solving profession, we should view it as problem-creating, and study the problems themselves to understand them better
Designers working in business today lack the necessary skills and tools to unlearn old worldviews quickly enough to transform not only our professions but also the businesses with which we operate
We have to not only ‘think in systems’ but learn to see new ones, with new interconnections
We should look beyond reform and band-aid solutions, which so often strengthen and obscure the foundational violence and racism of the systems around us
The designer’s future toolkit will not have to be built from the ground up. Understanding our past, with all of its mistakes and failures, is critical, and repurposing what we already have is one of the wisest moves we can make
Diversity is essential and should be a function of our decentralized collective organizing, and this must be baked into our ideology
Designing for the last earth
Ethical Design Guide
Ethical Design Guide
Tech is always political. The way data is collected and handled is often biased, and many products are neither accessible nor inclusive. Ethical Design Guide is made to share resources on how to create ethical products that don't cause harm.
Ethical Design Guide
Introducing Ethical Explorer
Introducing Ethical Explorer
Tl;dr Launching today, Ethical Explorer is a digestible, accessible (& free!) toolkit designed to help founders, product managers…
Introducing Ethical Explorer
The Innovation Paradox
The Innovation Paradox
Last week I had the pleasure of speaking at the wonderful Social Good Summit, held at the NIDA Theatre. The Social Good Summit explored the Sustainable Development Goals through the lens of social entrepreneurs and organisations working around the achievement of specific goals.
The Innovation Paradox