A practical introduction to funding models for open creative work. Bring a project — blog, podcast, software, art — and we'll explore approaches, tools and strategies to make it sustainable.
Interested in using AI to create new products and interactions? This course is for you! It’s a hands-on introduction to artificial intelligence technology and its creative applications in our everyday lives. We’ll work collectively to design and prototype a series of future products built around different shades of intelligence. No previous knowledge or specific softwares are required. What will participants learn?At the end of the course participants should have a good understanding of artificial intelligence fundamentals in the context of design and creativity, including a series of tools and examples that can be utilised for future projects. Participants will experience directly some of the main challenges of creating with other intelligences, from synthetic perception, post-human agents, all the way to re-think fundamental concepts of interaction design. How will the participants learn it?During the course, participants will develop an interaction design project around artificial intelligence technology. Working in pairs, each group will be assisted from concept to prototype, towards a working demo and its relative design process that will be presented at the end of the course. Prerequisite KnowledgeNone What to Bring to the Workshop?A laptop, a pen and notebook for taking notes Your Instructors The instructors below are part of oio - a creative company on a quest to turn emerging technologies into an approachable, everyday and sustainable reality, for humans and beyond.https://oio.studio Matteo LoglioMatteo Loglio is a co-founder and Design Director at oio - a creative company on a quest to turn emerging technologies into an approachable, everyday and sustainable reality for humans and beyond. Previously at Google Creative Lab and Arduino, he’s been head of design and founder of the ed-tech company Primo Toys, shipping educational robots to children across the globe. Matteo writes, talks and lectures about design and creativity in universities, museums, and conferences all around the world. His work is featured in major publications and exhibits in galleries and museums such as MoMA, V&A or Triennale Museum. His products have won awards including D&AD Pencils and Red Dot Design Award, IXDA Awards and Cannes Lions.https://matlo.me Bjørn KarmannBjørn Karmann is a Senior Designer at oio - a creative company on a quest to turn emerging technologies into an approachable, everyday and sustainable reality for humans and beyond. Previously Design Director at Tellart where he designed large interactive immersive experiences, such as the Museum of the Future and the World Expo Pavilion in Dubai. He holds a degree in Kommunication Design from the Danish Design School and Interaction Design from CIID. His ongoing curiosity of technology, nature and intelligence are manifesting in an ongoing series of critical products exhibited around the world, such as Project Alias that won the honourable first prize at the Ars Electronica 2019.https://bjoernkarmann.dk
An estimated 8.7 million species populate planet Earth today. We, humans, are the only representatives of at least eight other human species that existed with us 300,000 years ago. Due to our imperative of progress, we are in the process of wiping out one species after another, making us, humans, the dominant species on this planet.
Critical Topics: AI Images was an undergraduate class delivered for Bradley University in Spring 2023. It was an overview of the emerging contexts of AI art making tools that connected media studies and histories of new media art, with data ethics and critical data studies. Through this multidisciplinary lens, we examined current events and debates in AI and generative art, with students thinking critically about these tools as they learned to use them. They were encouraged to make work that reflected the context and longer history of these tools.
The School for Poetic Computation is an experimental school in New York City supporting interdisciplinary study in art, code, hardware and critical theory. It's a place for learning and unlearning.
The School of Machines, Making & Make-Believe is an organisation dedicated to the imaginative exploration of art, technology, design, and human connection. We develop unique programs to teach the latest technologies while simultaneously questioning their usage, the world around us, and ourselves
MSc Applied Artificial Intelligence and User Experience
Learn to design and interrogate AI systems with a deep understanding of human behaviour that improves their user-friendliness. Combine Artificial Intelligence, UX research and applied psychology, to create AI prototypes.
Heard of the many AI writing tools and wondered how they work? This weekend build features exactly that using GPT-3 and Open AI. You'll then deploy the app to show off to your friends!
Artificial intelligence is changing the world, powering everything from advertising to education. Becoming a successful product leader is anchored to an AI-first mindset—and you can't lead what you don't understand. Join Tomer Cohen, vice president of product at LinkedIn, in this AI primer for product leaders.
The Master in Creative Computing aims to provide a general-purpose education in using new technologies for creative endeavors. Just 25 seats. Apply now.
This list is an attempt to collect and categorize a growing critical literature on algorithms as social concerns. The work included spans sociology, anthropology, science and technology studies, ge…
Learn All About Bad Labels & Introduction on calmcode.io
Even famous datasets have bad labels in them. You can see plenty of examples by going to labelerrors.com. The site hosts many examples of bad labels in very popular benchmark datasets. These datasets include MNIST, Amazon Reviews, IMDB Reviews, QuickDraw and CIFAR. The website is part of a research
Technology and Power Curriculum — The Radical AI Podcast
This course examines the interactions of technology and power, in particular, how technology enforces and extends both state and privatized forms of power.