1.07

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Test
Test
Watch "Test" on Streamable.
mario050987·streamable.com·
Test
BedlessSleeper on Twitter
BedlessSleeper on Twitter
Also forgot to mention, you can j.h crossup on landing too. pic.twitter.com/SdPPE4TzbF— BedlessSleeper (@BedlessLegend) April 2, 2022
mario050987·twitter.com·
BedlessSleeper on Twitter
バーガースタイン on Twitter
バーガースタイン on Twitter
海外ニキのコンボ試しにチップでやったら死んだリスクゲージゼロから死ぬのこのキャラぐらいじゃね? pic.twitter.com/iqLezL9fcQ— バーガースタイン (@bacchus_sy) April 20, 2022
mario050987·t.co·
バーガースタイン on Twitter
the 40 hour goldlewis combo
the 40 hour goldlewis combo
yes, you have to have 40 hours to be able to do this combo. NO EXCEPTIONS DON'T EVEN TRY. https://www.youtube.com/watch?v=IT_bNKBcalI this is the video i was watching in the background it was surprisingly interesting and i recommend you watch it. to be fair though, what if the nazis lost harder?
mario050987·youtube.com·
the 40 hour goldlewis combo
ドゥークスー on Twitter
ドゥークスー on Twitter
Goldlewis changes are pretty much QOL especially 2K now HOPEFULLY comboing properly to 2D 6P being faster is great though i wish they hit standing opponents lol. Let's see where level 3 skyfish will take us. I cant believe im still playing this terribad chara for fun #GGST_GO pic.twitter.com/68mFx3U3i6— ドゥークスー (@DeuxTW) August 26, 2021
mario050987·twitter.com·
ドゥークスー on Twitter
[GGST] Goldlewis Mix-Up & Oki Concepts + Combos
[GGST] Goldlewis Mix-Up & Oki Concepts + Combos
This is by no means a complete guide, but here are some interesting (and seemingly quite strong) concepts that I thought were worth experimenting with and showcasing. Okizeme Notes (2:30) This seems like an incredibly powerful setup if you can do it consistently. The meaty 268H is so plus that 3f buttons will lose to run up grab. This forces the opponent to stand up and tech the grab, leaving them vulnerable to low 5K. If 5K hits during the opponent's guard crush animation (indicated by the blue combo counter), damage scaling will be severely reduced/nullified. This means Goldlewis will do substantially more damage than normal during the follow-up combo. Additionally, because of the aforementioned guard crush state, the opponent is unable to use YRC to escape this setup. The opponent can obviously use a reversal to punish the meaty attempt, but only 3 characters in the game have a meterless reversal, and I included a few example punishes. Credit to @SHwoKingVSF on Twitter for finding this: https://twitter.com/SHwoKingVSF/status/1425792735471153154?s=20 Additional Okizeme Notes (4:27) The opponent can jump to escape this setup, so condition with the meaty 268H as shown previously. If you're wondering how the combo starter was a low, please watch this video: https://twitter.com/SachaDow/status/1422604334693593090?s=20 https://store.playstation.com/#!/tid=CUSA00572_00
mario050987·youtube.com·
[GGST] Goldlewis Mix-Up & Oki Concepts + Combos
Goldlewis 486H Followups
Goldlewis 486H Followups
In this Behemoth Typhoon we take a look at 486H's groundbounce, which is a great tool allowing a lot of combo extension and corner carry meterlessly. Other setups that lead into 486H not mentioned in the video include CH 2D, CH 5H, CH 268H (may require a delay).
mario050987·youtube.com·
Goldlewis 486H Followups
オダワラ on Twitter
オダワラ on Twitter
In this Behemoth Typhoon動画にいいね、リツイートしてくれた方ありがとです!ベヒモスだけでコンボしたかったのでああなりましたけど、火力出したいだけならもっとシンプルで大丈夫です。#GGST pic.twitter.com/WIcq77OvtD— オダワラ (@odawara114514) August 23, 2021
mario050987·twitter.com·
オダワラ on Twitter