1.09

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ISR on Twitter
ISR on Twitter
#GGST_JO counter hit 2D combo ideas (corner and mid screen) #PS4sharehttps://t.co/WzHARMfUV5 pic.twitter.com/nLHdM3h8fg— ISR (@isrgamingYT) September 17, 2021
mario050987·twitter.com·
ISR on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャックオー画面中央投げ赤RC壁割りコンボ多分既出だと思いますので自分用メモです。#GGST #GGST_JC #PS4sharehttps://t.co/mTLl8JfPUW pic.twitter.com/O1SN1Snvka— ややっこ (@utatanekujira) September 17, 2021
mario050987·twitter.com·
ややっこ on Twitter
【Guilty Gear Strive】実戦向けコンボ&セットプレイ集 ジャック・オーを使いたい人向け動画
【Guilty Gear Strive】実戦向けコンボ&セットプレイ集 ジャック・オーを使いたい人向け動画
プロゲーマー直伝 サーヴァントを設置しながら戦う"ジャック・オー"の使い方講座!! これを覚えて相手を一気に倒しきれる様になりましょう...!! 格闘ゲームのプロゲーマーやってます。 ・Twitter https://twitter.com/kazunoko0215 ・Instagram https://www.instagram.com/bc_kazunoko/ ・所属チーム https://burning-core.com/ #GGStrive #ギルティギア #ジャック・オー
mario050987·youtube.com·
【Guilty Gear Strive】実戦向けコンボ&セットプレイ集 ジャック・オーを使いたい人向け動画
うづき遊人 on Twitter
うづき遊人 on Twitter
#GGST_JCザトー…というかリーチの長い相手や飛び道具持ちにジャックの鯖も鯖投げも全部負けるしかといって本体はサーヴァントシュートしか攻撃技持ってないから動きの幅ももたせられないしで詰んでる。いくら相手の攻撃読んでも鯖召喚>防御指令と2手必要になる分間に合わない事が多すぎ— うづき遊人 (@yuuto_46) September 17, 2021
mario050987·twitter.com·
うづき遊人 on Twitter
ややっこ on Twitter
ややっこ on Twitter
ジャックオー鯖投げからの簡単な連係低姿勢技などで割れる隙間がかなりあるので強くはないですが簡単な連係なので使いやすいかと思います#GGST #GGST_JC #PS4sharehttps://t.co/mTLl8JfPUW pic.twitter.com/DuWxNVtcQ9— ややっこ (@utatanekujira) September 17, 2021
mario050987·twitter.com·
ややっこ on Twitter
Ketchupkamisama on Twitter
Ketchupkamisama on Twitter
Might see if I can post a clip later, but FYI: on Jack-O, cS -> TK 236K is frame trap that leaves a 3 frame gap, and if you have a minion out, you can 214K afterwards for shmix. Slightly delay 214K for frame trap, and better high/low #GGST_JC— Ketchupkamisama (@ketchupkamisama) September 16, 2021
mario050987·twitter.com·
Ketchupkamisama on Twitter
ISR on Twitter
ISR on Twitter
#GGST_JO labbing 5D minion oki idea against backdash (f.S catches backdash if c.S doesn't hit) #PS4share pic.twitter.com/Y0XEyhZHFH— ISR (@isrgamingYT) September 17, 2021
mario050987·twitter.com·
ISR on Twitter
JACK-O' - Pick Up Servant Whiff Proof of Concept - Guilty Gear -STRIVE- [Patch 1.09]
JACK-O' - Pick Up Servant Whiff Proof of Concept - Guilty Gear -STRIVE- [Patch 1.09]
First of all sorry if this is old tech but here is a fun and NOT universally useful "tech" for Jack-O'. This might be a feature or a bug, but here we go. Jack-O' can whiff her Pick Up Servant move if the servant is too far to pick after initiating the move. Basically you immediately attempt to pick it up after hitting it with a cancellable move. If you are at the correct distance you can move as soon as she raises her arms up, effectively cancelling the a move with no costs to frames or servant/tension gauges. The servants bounce back in different ways depending on what move Jack-O' uses to hit the servant and if the servant hits or is blocked, making it difficult for the user to predict the outcome at close range - If the servant bounces back to soon you end up actually picking it up. Use this to recover faster from slower moves, when you lack resources or to surprise an unsuspecting foe with moves done in a weird order. If this is unintended have fun while it lasts!
mario050987·youtube.com·
JACK-O' - Pick Up Servant Whiff Proof of Concept - Guilty Gear -STRIVE- [Patch 1.09]
ISR on Twitter
ISR on Twitter
#GGST_JO just an idea to try to catch a jump or to cover both air and ground after knockdown #PS4share pic.twitter.com/zqXU5IDdUc— ISR (@isrgamingYT) September 16, 2021
mario050987·twitter.com·
ISR on Twitter
ISR on Twitter
ISR on Twitter
#GGST_JO finally getting a chance to lab jack-o, corner pressure idea using explosion #PS4share pic.twitter.com/rIg1RTN1lH— ISR (@isrgamingYT) September 16, 2021
mario050987·twitter.com·
ISR on Twitter
Midscreen Anti-DP barrier O/S after throw - Jack-O tech - Guilty Gear Strive - Read description
Midscreen Anti-DP barrier O/S after throw - Jack-O tech - Guilty Gear Strive - Read description
A common meaty setup after throw is 236[P], ws.5D, 5K, jump cancel IAD j.H/S. What about those DPs, though? Here's a decent O/S. After a midscreen throw, 236[P], ws.5D, 5K, jump cancel 214S. Jump cancel 5K immediately and slightly delay the 214S enough for the servant to hit meaty first. It'll catch anything invincible including jump frames and block. The 214S barrier will catch any invincible reversal except supers. It gives a situational corner walk block string, high/low mixup, and a KY SPECIFIC NOT RECORDED HERE left/right mixup. (Positioning the servant correctly pushes Ky toward you in a jumping guard break. You can walk under him.) Example followups except for Ky DP: - (every situation) 2K, 2D, 214K, c.S, tick throw - (on guard break with servant on the other side) c.S&, 236236H, c.S, 214K, (c.S&, 2K, 2D, 214K) - j.K/S/H, 214K, dash c.S etc. (changes depending on hit or block) - can also try activating 214H just before hitting the ground and following up with whatever. - (during guard break) just 632146P super. (Corner version: https://www.youtube.com/watch?v=tXNFRWTBF-g&ab_channel=SalamanderLights)
mario050987·youtube.com·
Midscreen Anti-DP barrier O/S after throw - Jack-O tech - Guilty Gear Strive - Read description
ゲキワ 兼 みよし りょー on Twitter
ゲキワ 兼 みよし りょー on Twitter
ジャックの強そうなネタ集〇ポイント・2D>設置>微後ろ歩き近S追撃~・後半のコンボはディレイかけたり時間かかるコンボでサバゲージ回収+ループ起き攻め#GGST_JC pic.twitter.com/EHu44ctCSw— ゲキワ 兼 みよし りょー (@gekiwa) September 15, 2021
mario050987·twitter.com·
ゲキワ 兼 みよし りょー on Twitter