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Anji Mito fully charged fuujin wallbreak combo from midscreen
Anji Mito fully charged fuujin wallbreak combo from midscreen
Sorry for the terrible quality. Notations: 236[H]K, c.S, 2H, 236{H}H, f.S, 236;H; [] = Fully charged {} = Half charged ; = Mash Works on all characters, but you need to adjust the second fuujin's charge against: Light weights: use half charged Fuujin, Mid weights: use any version of Fuujin except the uncharged and fully charged ones, Heavy weights: the less charged Fuujin is the better, use uncharged fuujin for maximum consistency.
mario050987·youtube.com·
Anji Mito fully charged fuujin wallbreak combo from midscreen
Jack-O Enthusiast on Twitter
Jack-O Enthusiast on Twitter
Anji's buffed Ichishiki is 10x better than his old one. +7 on normal hit. Can be used to create strike/throw off Kou. Even catches backdash!#GGST_AN pic.twitter.com/oNdMaYGg4C— Jack-O Enthusiast (@raynexpress) August 28, 2021
mario050987·twitter.com·
Jack-O Enthusiast on Twitter
Midai on Twitter
Midai on Twitter
If you Fuujin and double tap HS into any of the following options for Fuujin, it reduces the time needed to get into the other options while waiting for the spin to come out.Similarly, it works like Guy or El Fuerte's Run stops, for a point of reference. #GGST_AN pic.twitter.com/0TV4z8E5vD— Midai (@TheRealSeanpai) August 28, 2021
mario050987·twitter.com·
Midai on Twitter
Hybris on Twitter
Hybris on Twitter
Kara shin can be used to reset pressure. But using it too close puts you in throw range.On crouch block, c.S 5H kara shin auto spaces it to be in c.S range but outside of throw range. On stand block, partial charge the fuujin to space it.#GGST_AN pic.twitter.com/U8pX6tIU2g— Hybris (@hybriiss) August 28, 2021
mario050987·twitter.com·
Hybris on Twitter