1.09
"WAS THAT A CROSS UP?"
holy fk that's clean
Tourney held at:
https://www.twitch.tv/teamsp00ky
#GGST #GuiltyGearStrive
Chipp Super Bait
This is good to bait all supers.
Axl Low = Leaves you airborne to interrupt his second hit of the super with j2K or something.
Chipp Zanuff = Block as if you're facing left
Goldlewis Dickinson = If you're high enough you dodge, if not you can block.
I-No = Best one caz you dodge the kick but drop off just in time to air throw her out of the super on your way down.
May = Hold block for your life but leaves you at the advantage.
Millia Rage = Interesting interaction, you have to hold left to block because you're right in the middle of her when she flies up. When she lands she'll be to your left even though she should be on your right.
Nagoriyuki = This completely whiffs.
Potemkin = HPB goes wrong direction. Jump again to dodge giganter though.
Everything left out is an obvious dodge, shoutout to EloDad on discord for this setup.
ひろと on Twitter
Kα 持続当て? #ggst_ch pic.twitter.com/BDioTzwX8T— ひろと (@vswiki_gb) October 3, 2021
GGSTFlame on Twitter
Two touch from 80 percent health using TK Alpha blade and DP safe mixup #GGST_CHhttps://t.co/K91Q0Stm4G pic.twitter.com/czaTA2jOsI— GGSTFlame (@GGSTFlame) October 2, 2021
m4rk on Twitter
#GGST pic.twitter.com/k9JLo55RMM— m4rk (@m4rkgm) October 1, 2021
ひろと on Twitter
うまくフレーム消費できなかったけどまぁまぁ #ggst_ch pic.twitter.com/vg9cLNyHrh— ひろと (@vswiki_gb) September 28, 2021
BoSS| Sky @Rockman Exe Marathon on Twitter
Optimizing chipp pt 1 #GGST_CH #PS4sharehttps://t.co/xe77yGfTUj pic.twitter.com/NvNKyxaQs3— BoSS| Sky @Rockman Exe Marathon (@IcyStardust_) September 28, 2021
Medic_FGC on Twitter
Corner Command Grab RC Combo. Universal version, After the wall drop, you can land and do 5h for a rolling knockdown into c.s oki. You can also do c.s, 6h wallsplat instead for alittle more dmg. #GGST_CH #GuiltyGearStrive pic.twitter.com/ISy7ovfRDk— Medic_FGC (@MedicFgc) September 28, 2021
Chipp CH 2HS Corner Sky Route
For showing off after a practical hit confirm. 199 Damage--less optimal than the double 236K route, but cooler...
Leffen - Leffen wall stick options
Watch Leffen's clip titled "Leffen wall stick options"
GUILTY GEAR -STRIVE-_replay_2021.09.27-22.19
Watch "GUILTY GEAR -STRIVE-_replay_2021.09.27-22.19" on Streamable.
O.G. | Flare_g on Twitter
Higest damage on counter hit 6hs? #GGST_CH #PS4sharehttps://t.co/sZGRY77D4V pic.twitter.com/SqK5Xl1JFI— O.G. | Flare_g (@_Flare_G) September 26, 2021
30u9ekj
ひろと on Twitter
これでよかったぽい #ggst_ch pic.twitter.com/m7lt7dwc8b— ひろと (@vswiki_gb) September 25, 2021
ひろと on Twitter
フレーム消費を簡単にしたい #ggst_ch pic.twitter.com/S3ghC54bNA— ひろと (@vswiki_gb) September 25, 2021
ひろと on Twitter
近Sjc青キャンしたい #ggst_ch pic.twitter.com/MJycyby9zk— ひろと (@vswiki_gb) September 25, 2021
BoSS| Sky @Rockman Exe Marathon on Twitter
Lab monster #GGST_CH #PS4sharehttps://t.co/eWaRuIqsEH pic.twitter.com/YxodlVEA6s— BoSS| Sky @Rockman Exe Marathon (@IcyStardust_) September 24, 2021
BoSS| Sky @Rockman Exe Marathon on Twitter
We optimal now side swap wall break #GGST_CH #PS4sharehttps://t.co/eWaRuI8RN9 pic.twitter.com/C3Q7JhZJ2g— BoSS| Sky @Rockman Exe Marathon (@IcyStardust_) September 24, 2021
GGST - Chipp Resshou whiff counter-hit route
(2S) › 2H CH › (w) 236S › dl 236K › j.K(1) › 66 › j.K(2) › j.D › W! › 236236K
Counter hit off a 2S › 2H frame trap is a pretty common situation. This route works mid-screen too so this is a safe bet if you're unsure if you will reach the corner. Near the corner there are more optimal combos you can do. Running momentum is not required.
Cool Chipp 2HS (maybe optimal) meterless no counter hit corner combo | GGST
I was bored in training mode and I ended up making this. If anyone already did this combo then sry I didn't know lol. I would also like to know if there is a more damaging meterless not counter hit 2HS combo with Chipp.