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Corax — Yesterday at 8:55 AM
Hmm sure, though I have to say I'm not a c.S oki person myself
On block, unconditioned:
c.S > 2S... normal pressure
c.S > 9 > (watch out for jump back and airthrow, if not empty jump low or grab).
c.S > 9 > j.H/throw 50/50 (control the option by delaying j.H slightly)
c.S > 7 > IAD FDC crossup j.S
On block, conditioned to mash:
c.S > 6h frametrap into 214k stuff
c.S > 2h frametrap
On block, conditioned to keep blocking:
c.S > dash c.S/5k
c.S > dash throw
c.S > 6K
On hit (no CH) without dash momentum:
c.S > 5h > DE
On hit (no CH) with dash momentum:
c.S > 2S > 5h > SD
On hit (CH):
c.S > 5D > 2s...
the ones with ellipses you can find the continuation in dustloop (or I can't remember)
and there might be much better stuff than this, but this is what I'd try at my current level of knowledge