1.09

266 bookmarks
Custom sorting
Fichael on Twitter
Fichael on Twitter
You can time cS to meaty on wakeup and OS a 5K if they backdash (bot set to block). Will not work on millia, have to be frame perfect vs jacko. #GGST_MA pic.twitter.com/0T13MCKpEF— Fichael (@FichaelOW) October 6, 2021
mario050987·twitter.com·
Fichael on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Fichael (Totsugeki UwU) — Today at 1:20 PM May Practical Combo Guide This is an index of go to combos for May on patch 1.09. These are the combos that I use the most based on 1) practicality 2) oki 3) burst safety 4) damage. commas denote a link, otherwise it's a chain/cancel ---Midscreen meterless--- 5P 5P 3K 2P 2P 3K 5D, 5H 5D 5K 5H 5D 5K 5K -5P 5P ender vs chipp and jacko jH, cS 2H 28H j2H, 5P 3K OHK, 5P 46S -leaves you +6 so cS beats everything but reversals / backdash. 5H (CH) 46S, 3K -do the 46S as early as possible. 5K ommitted due to consistency at further ranges cS 2H 46H -I default to having the hard knockdown off of 46H rather than do an air dash ender. Air dash ender is good if you want to setup a safejump with IAD jH cS 2H 28H, air dash jH -do this same combo on cS (CH) if you want to setup the safejump. doing an extra dash cS makes the combo way more inconsistent and harder to execute cS (CH), dash cS 2H 46H 46S (CH), dash throw -you have to really start dashing as soon as possible plus abuse the range of the throw. For something a little easier you can do 46S (CH) 3K 46H (CH), dash 5K 3K -I do this to setup 2K 46S oki. You can also just 46H (CH), dash throw. 2H (CH) 46S (whiff), cS, dash cS 2H 46H -have to wait on the 46S to make sure you get under them [1:20 PM] ---The One Midscreen Metered Combo You Really Should Learn--- starter^ 88RRC, dash cS, dash cS, dash cS^^, 2H 46H, dash 2S 2H^^^ ^ - you can start this off of 3K, 6K, 46S, button into 46S, uncharged 5D, 2D ^^ - third cS can be omitted for ease of execution. It's a good thing to do if you're able to because done properly it is burst safe. ^^^ - if you only did two cS you need a 46H at the end to get a wall splat Learn this combo. You can start it from nearly everything. It will wall break from midscreen. It is very burst safe. As long as the cS is keeping them above your head they can't hit you with burst. Also make sure to hold back when coming down from the 88RRC to block burst. [1:20 PM] ---Corner Meterless--- OHK, cS 2H 28H, 2S, 6H -will usually wall splat after the 2H -you can do the 28H immediately or delay a little to mess with the burst timing cS 2H 46H, 5H 46H, 5H, 6H 2H 46H, 5H 46H, 5H 46H, 6H 2K 6P 28H, 5H 46H, 5H, 6H 5H (CH) 46S, 3K cS (CH), dash cS 2H 46H, 5H 46H, 6H 6P (CH) 5H 46H, 5H 46H, 5H, 6H 6H (CH) 46H, 5H 46H, 5H 46H, 6H 2H (CH) 214K, dash cS 5H 46H, 5H 46H, 6H For all the 5H 46H dolphin loops it is best if you break the wall with 6H. With that said it's better to do the extra 46H and get the wall break than trying to squeeze out an extra five damage and drop the combo. Super on wall splat for hard knockdown then IAD jH after screen transition for a safejump vs Ram, Jacko, Nago, Ky, May, Zato, Ino, Faust, Axl, and Pot. [1:20 PM] ---Corner Mix with Meter--- You can do 88RRC conversions in the corner similar to midscreen. You can also end combos with Goshogawara. That being said I like to spend meter in the corner on mixups. OHK OS is super good. Other good option is the three way S dolphin mix. High 46S 88RRC fast cancel jH, cS 2H 46H, 5H 46H, 6H Low 46S 66RRC fast cancel 2K 6P 28H, 5H 46H, 5H, 6H Throw 46S (whiff) 66PRC fast cancel OHK
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
T.REX on Twitter
T.REX on Twitter
やり方はダッシュボタン押しっぱなしでレバー下を入れるレバー後ろは止まるある程度の距離を走らないと溜めが完成しない#GGST https://t.co/f5KkpRI6Kt— T.REX (@T_REX_32) October 2, 2021
mario050987·twitter.com·
T.REX on Twitter
FOUR-WAY mix-up off of a throw | Guilty Gear Strive May Guide
FOUR-WAY mix-up off of a throw | Guilty Gear Strive May Guide
CREDIT TO LAMENT FOR THIS DISCOVERY: https://twitter.com/Lament_03/status/1414982013753479174 Quick video showing you how to do the 4-way mix up as May in Guilty Gear. This has essentially been how I do meaty set-ups as May these days, I still do run up close slash but if I want to truly mix instead of getting strike/throw I go for this.
mario050987·youtube.com·
FOUR-WAY mix-up off of a throw | Guilty Gear Strive May Guide
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
メイのダブルアップについて研究。補正が重く壁割っても倒しきれない場合、中央で仕切り直すよりも端の読みあい継続した方がいい状況があるのでケースバイケースで端継続すると良いと、強いメイ使いの方から教わりました。感謝。。 #GGST_MA pic.twitter.com/WYuX65BMdR— のどごしダイナミック (@nodogoshi0811) September 28, 2021
mario050987·twitter.com·
のどごしダイナミック on Twitter
✘にゃす✘ -町の整備技師さん- on Twitter
✘にゃす✘ -町の整備技師さん- on Twitter
#GGST #GGST_MA とりあえず現在の状態ニャス…。RCの青赤慣性紫って何ぃぃ?わかんないわかんない!もうおにゃすオンラインいけないっ!https://t.co/dFnk0IQGus pic.twitter.com/AMHnWuXoyi— ✘にゃす✘ -町の整備技師さん- (@ASARI_Nyasu) September 28, 2021
mario050987·twitter.com·
✘にゃす✘ -町の整備技師さん- on Twitter
Guilty Gear Strive May Tutorial #GGST_MA
Guilty Gear Strive May Tutorial #GGST_MA
Charge Inputs: https://www.youtube.com/watch?v=oeVGCuwAHus DustLoop: https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- GGST Community Discord: https://discord.com/invite/Xfzd7mkamF Numpad Notation: http://www.dustloop.com/wiki/index.php/Notation This video is intended to showcase mostly May's options and provide their typical usage. From this I believe you should build a good understand of what May does well and figure out how to best apply everything. This is also my first time editing any sort of video so this will not be perfect. Any questions feel free to ask and I can say with great confidence that I did not cover EVERYTHING in this video.
mario050987·youtube.com·
Guilty Gear Strive May Tutorial #GGST_MA
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
後ろhjかその場hjか、ダッシュモーションあるかないかでもRC後の慣性が変化するっぽい。使い分ければ表裏ネタになるかも? #GGST_MA pic.twitter.com/uMtAljb5i8— のどごしダイナミック (@nodogoshi0811) September 24, 2021
mario050987·twitter.com·
のどごしダイナミック on Twitter