1.10

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[Faust] AA 5K - hold 5D - 5P - 6P - 236P
[Faust] AA 5K - hold 5D - 5P - 6P - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Good in corner wakeup 50/50 situations if the opponent jumps due to your grab potential + free item. This combo can be used anywhere if you dash after the 5D, but it's not very useful when compared to other options.
mario050987·youtube.com·
[Faust] AA 5K - hold 5D - 5P - 6P - 236P
[Faust] AA 5K - 6H - 236P
[Faust] AA 5K - 6H - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Basic Anti Air 5K confirm. 6H can whiff if 5K hits the opponent too low in the air. Can link two 5K's if close enough. 2K(1) can also start.
mario050987·youtube.com·
[Faust] AA 5K - 6H - 236P
[Faust] 5P - 6P - 66RRC - c.S - 2S - 236S - 236P
[Faust] 5P - 6P - 66RRC - c.S - 2S - 236S - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Item oki rc route. Can be done from 5Px2/5P 2P but for that route below is more dmg.
mario050987·youtube.com·
[Faust] 5P - 6P - 66RRC - c.S - 2S - 236S - 236P
[Faust] AA 5K - j.K - j.2K
[Faust] AA 5K - j.K - j.2K
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Sets up perfect Thrust meaties, and midscreen sets up into wallbreak with meter. Can whiff the j.2K by performing it early to mix up the timing of Thrust, or to trick the opponent into thinking you whiffed. If choosing to connect the j.2K, you must delay Thrust in order for it to meaty the opponent. Be warned that this setup is particularly weak against reversals and 6P.
mario050987·youtube.com·
[Faust] AA 5K - j.K - j.2K
[Faust] Throw - PRC - j.S - j.H - 5K - 6H - 41236K - 6H
[Faust] Throw - PRC - j.S - j.H - 5K - 6H - 41236K - 6H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Harder conversion that doesn't work a lot of the characters. This used to do more damage, but it doesn't seem to do more after the 1.10 patch.
mario050987·youtube.com·
[Faust] Throw - PRC - j.S - j.H - 5K - 6H - 41236K - 6H
[Faust] AA 5P - delay 2S - 5H - 236S [3]~1 - 236P
[Faust] AA 5P - delay 2S - 5H - 236S [3]~1 - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Easy combo than above that sets up items in corner. In some cases, the trajectory of the item may be unfavorable.
mario050987·youtube.com·
[Faust] AA 5P - delay 2S - 5H - 236S [3]~1 - 236P
[Faust] CH c.S - 2H - 41236K - 66RRC - dash c.S - j.H - j.H - c.S - 2S - 236P - 6H
[Faust] CH c.S - 2H - 41236K - 66RRC - dash c.S - j.H - j.H - c.S - 2S - 236P - 6H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Midscreen wallbreak using meter on c.S counter hit.
mario050987·youtube.com·
[Faust] CH c.S - 2H - 41236K - 66RRC - dash c.S - j.H - j.H - c.S - 2S - 236P - 6H
[Faust] AA 5P - delay 5K, 5K - j.H - j.D - j.236P
[Faust] AA 5P - delay 5K, 5K - j.H - j.D - j.236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Good for applying pressure with Love. They don't get hit by it if they jump, but you have fantastic options to cover this (such as j.H or j.D) as you're still actionable after using Love.
mario050987·youtube.com·
[Faust] AA 5P - delay 5K, 5K - j.H - j.D - j.236P
[Faust] AA 5K - 6H - whiff 214K - PRC - delay 5K - j.S - j.H - c.S - 6H - 41236K - 6H
[Faust] AA 5K - 6H - whiff 214K - PRC - delay 5K - j.S - j.H - c.S - 6H - 41236K - 6H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Move after PRC to reposition if needed. PRC 214K as soon as the camera moves. Delay 5K until opponent passes overhead. 5K instead of c.S for easier combo.
mario050987·youtube.com·
[Faust] AA 5K - 6H - whiff 214K - PRC - delay 5K - j.S - j.H - c.S - 6H - 41236K - 6H
[Faust] CH f.S - (5H) - 41236K [4] - H
[Faust] CH f.S - (5H) - 41236K [4] - H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ 5H can land with dash momentum, otherwise just start with f.S - 41236K
mario050987·youtube.com·
[Faust] CH f.S - (5H) - 41236K [4] - H
[Faust] AA 5P - delay c.S - j.Px5
[Faust] AA 5P - delay c.S - j.Px5
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Meme combo that makes people laugh. :) In all seriousness, this is quite good for creating wallbreak pressure, leads into basically any mixup you'd like, and can be used easily with j.236P to create a situation where you're plus on block (or get a free combo). To take advantage of Love more effectively, you may need to decrease the amount of j.5Ps.
mario050987·youtube.com·
[Faust] AA 5P - delay c.S - j.Px5
[Faust] AA 5K , 5K - 6H - whiff 214K - PRC - delay c.S - 6H - 41236K
[Faust] AA 5K , 5K - 6H - whiff 214K - PRC - delay c.S - 6H - 41236K
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Wall carry potential. PRC 214K as soon as the camera moves. Delay c.S until opponent passes overhead. 5K instead of c.S for easier combo. *(Delay 41236K slightly or microwalk after PRC if using 5K and far from the wall). If you don't reach the wall, you can go for Scarecrow oki afterwards.
mario050987·youtube.com·
[Faust] AA 5K , 5K - 6H - whiff 214K - PRC - delay c.S - 6H - 41236K
[Faust] AA 5P - delay c.S - j.S - delay j.H - c.S - 6H - 236S [6] - walk [4] 6H
[Faust] AA 5P - delay c.S - j.S - delay j.H - c.S - 6H - 236S [6] - walk [4] 6H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Anti air 5P starter into meterless wallbreak. May be useful quickly on reaction after seeing someone mess up their forward jump out of corner, or for someone expecting a grab and they jump in place to avoid it. 6H will whiff after the wallsplat if you don't walk back for just the right amount of time. Depending on certain factors, the MMM may wallbreak before the 6H.
mario050987·youtube.com·
[Faust] AA 5P - delay c.S - j.S - delay j.H - c.S - 6H - 236S [6] - walk [4] 6H
[Faust] CH 2H - 6P - 236P
[Faust] CH 2H - 6P - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ The timing on the 6P is a little difficult, but not too crazy. Useful for getting people off of you after landing a stray hit.
mario050987·youtube.com·
[Faust] CH 2H - 6P - 236P
@USF4rosecom on Twitter
@USF4rosecom on Twitter
ファウスト ダウン追い討ちからめくりネッカ詐欺飛びの対 一部キャラのバクステ狩りにも対応ギルティ コンボ#GGST #GGST_FA faustcrossup mixmixmix combos & anti backdash pic.twitter.com/PyS3NPlrQN— @USF4rosecom (@USF4rosecom) October 17, 2021
mario050987·twitter.com·
@USF4rosecom on Twitter
にばんめ on Twitter
にばんめ on Twitter
一時期流行った端端運び突きますのコンボ JHSが空中ダッシュキャンセル可になって簡単にできるようになった #GGST_FA pic.twitter.com/hgtwIcckZ1— にばんめ (@WeakJohnny) October 17, 2021
mario050987·twitter.com·
にばんめ on Twitter
海苔 on Twitter
海苔 on Twitter
画面端でゲージが余ってる時はこれでもいいかも#GGST_FA #PS4share pic.twitter.com/T2YlO50692— 海苔 (@smasanori1987) October 17, 2021
mario050987·twitter.com·
海苔 on Twitter
Lija Esela on Twitter
Lija Esela on Twitter
Midscreen CH j.H combo into bag oki. By far the best thing to come out of my labbing session today. #GGST_FA pic.twitter.com/Ztsak532L3— Lija Esela (@EselaLija) October 17, 2021
mario050987·twitter.com·
Lija Esela on Twitter
Lija Esela on Twitter
Lija Esela on Twitter
#GGST_FA not new patch stuff but y'all gotta do this when you land MMM anywhere past 50% stage and have meter pic.twitter.com/fkZr8vw2cX— Lija Esela (@EselaLija) October 17, 2021
mario050987·twitter.com·
Lija Esela on Twitter
ElvenShadow on Twitter
ElvenShadow on Twitter
This is pretty huge. Due to 6P changes, Faust can now get a wall break off 2K starter from mid screen. He can also combo into super from it, get the safe jump and get another wall break on punish. I love this patch.#GGST_FA pic.twitter.com/ar2Of1Vdcm— ElvenShadow (@elvenshadowmike) October 17, 2021
mario050987·twitter.com·
ElvenShadow on Twitter