1.10

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AUST'N on Twitter
AUST'N on Twitter
Chipp Zansei Rouga full meter combo... in match :)Cancel the animation by RCing when you're under the opponent at the end before Chipp touches down. Then just do your typical loop and send him thru the wall!How's it feel Potemkin?! So much damage 🥲#GGST #GGST_CH pic.twitter.com/2U4NAbfQcJ— AUST'N (@austn_wav) November 3, 2021
mario050987·twitter.com·
AUST'N on Twitter
XIII.PHANTOM on Twitter
XIII.PHANTOM on Twitter
Blocked p alpha idea. Use jH on smalls and micro delay AD. Can do double k alpha route too after confirm. #GGST #GGST_CH pic.twitter.com/JHK8shl8Es— XIII.PHANTOM (@XIIIPHANTOMXIII) November 3, 2021
mario050987·twitter.com·
XIII.PHANTOM on Twitter
BxG_Iza on Twitter
BxG_Iza on Twitter
#PS5Share, #GuiltyGearStrive A very useless And unoptimal Chipp Combo lol #GGST_CH pic.twitter.com/uls6hHu1V3— BxG_Iza (@IzanamiNO_504) November 2, 2021
mario050987·twitter.com·
BxG_Iza on Twitter
Elodad on Twitter
Elodad on Twitter
Corner mix from 2D counterhit. Just never really thought to do this before a couple days ago but you can get into it rom 0,1,2 5k distance away. c.s/2s will splat early here. #GGST_CH pic.twitter.com/SS985jsW7K— Elodad (@FGC_Elodad) November 1, 2021
mario050987·twitter.com·
Elodad on Twitter
Monterto's Chipp Lab Notes [1.10]
Monterto's Chipp Lab Notes [1.10]
Sheet1 This doc is a collection of combos I've tested and nothing more. This isn't a combo guide! Starter,Start,End,Combo Notation,Damage,Meter Gain,Works on,Notes,Practical?,Video c.S,B2C,Corner,c.S > 2S > 236K > dl j.S ▷ 66 > c.S > 2S > 2H > 236K > j.D,154,>25,Leo,corner carry loop combo 2S,Mi...
mario050987·docs.google.com·
Monterto's Chipp Lab Notes [1.10]