7 Must Know Chipp Combos for Guilty Gear Strive
I though Chipp was out of a job as a top tier but here I stand in awe at how stable his combo are in Guilty Gear strive. With his solid grounded combos and aerial conversion he finally able to convert consistently without bar. Which was one of his many weaknesses before the patch. Now the Combo world is his and with a few neutral adjustments Chipp could easily become the meance he once was whether he's Guilty Gear strive PC or PS4. 🤘🏾🔥🤘🏾
BGM - Guilty Gear Xrd -SIGN- OST Flash Hider
Join this channel to get access to perks:
https://www.youtube.com/channel/UCFVJe2DzU_d_AXLDeRd-I_Q/join
Stick I use ► https://amzn.to/33JXaXe
Subscribe for more!! ► http://www.youtube.com/c/KairosIxI
Discord ► https://discord.gg/NCDfpKkF
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Jc=Jump Cancel
CH = Counter Hit
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward)
Combo Notation:
Midscreen Close/Crouch Slash combo
CS, 2HS, 236K, JS, FD, CS, 2HS, 236K,
-Dash Macro for the FD is key in getting this consistent.
-airdash
Midscreen Close/Crouch Slash PRC combo
CS, 2HS, 236K, JS, FD, CS, 2HS, 236K, 66PRC, JS, JHS, 5K, 6HS
- You can CS 6K at the end if their high enough and your execution is good enough.
Charged Dust Combo
Charged Dust while holding up, JD, JK, Jc.JD, JK, JD, JK, JD, JD (Finish Blow)
Counter Hit Js combo
CH.JS, CS, 2HS, 236K, 5K, 236S, 236K
Counter Hit 2D combo
2D, 23K, JS, CS, 6HS, 236K
- 2K, 2D naturally frame traps 4 frame jabs so its extremely effective when provoked with staggers
Near Corner 5HS
5HS, 236S, 236K, 2S, 2HS, 236K
- Stagger your 5HS in your block-strings before you special cancel to catch people mashing to counter your specials too soon.
Counter Hit 6HS Corner Combo
6HS, 2HS, 236K, 236K, 2HS, 236S, 236 236K
- CS, 6HS, beats anyone mashing anticipating a special cancel. Couple this Close slash into grab to condition them for this counter hit.
Join this channel to get access to perks:
https://www.youtube.com/channel/UCFVJe2DzU_d_AXLDeRd-I_Q/join
Stick I use ► https://amzn.to/33JXaXe
Subscribe for more!! ► http://www.youtube.com/c/KairosIxI
Discord ► https://discord.gg/NCDfpKkF
The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY
#GuiltyGear #GuiltyGearStrive #chippcombos