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らすかる@メガテン5待ち on Twitter
らすかる@メガテン5待ち on Twitter
修正っす!ホバーJSJD HS狂言派生JS JC JS JHSからの①着地2HS S大木→飛び暴れバクステ狩り②着地2Kガト溜めダスト→相手の小技届かない③着地ショートダッシュメガロ→いつもの④キャンセルS狂言スカ着地メガロ→ハメ※2K6P S大木壁ドン系の択も可能だが安い#ggst_in— らすかる@メガテン5待ち (@MorganHeartland) October 22, 2021
mario050987·twitter.com·
らすかる@メガテン5待ち on Twitter
SwimCheesy on Twitter
SwimCheesy on Twitter
I'VE DONE IT, I've found a way to build a bar of meter of the super wall-break double overhead frame trap. You're welcome :) #GGST_In Notes: you can also do jS 5P 6H, or jS 6H Chemical x2. I've just found 2K 6H to be the most consistent 🙃 pic.twitter.com/fy8lR6Egz1— SwimCheesy (@SwimCheesy) October 21, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
Guilty Gear -Strive- Beginner's Guide - How to Play I-No | PS CC
Guilty Gear -Strive- Beginner's Guide - How to Play I-No | PS CC
Play, Watch, Learn: https://compete.playstation.com/ Learn I-No's gameplan, hover dash cancels, Overdrive tips, Note pressure, and how to use Sultry Performance. #i-no #playstation #ps4 #ps5 #competitioncenter #chemicallove #ps4tournaments #playstationtournaments #guiltygearstrive #strokethebigtree #characterguide #esports #arcsystemworks #specialmoves #combos #sultryperformance
mario050987·youtube.com·
Guilty Gear -Strive- Beginner's Guide - How to Play I-No | PS CC
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_IN Flowchart to defend against corner oki. Reversal supers basically function as wakeup mash but have a 50% chance to beat the 50/50. DP RC can potentially beat both the high and low on the 50/50 if the I-No does anti-backdash OS instead of throw OS on the safejump. pic.twitter.com/vOZey3tz3Y— Unluckythirteen (@unlucky13irteen) October 21, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_IN Corner oki blocking flowchart. Reversal supers basically function as wakeup mash but have a 50% chance to beat the 50/50. DP RC can potentially beat every option if the I-No player doesn't go for throw OS on the safejump, which allows you to go for wakeup backdash. pic.twitter.com/j3lc99QBez— Unluckythirteen (@unlucky13irteen) October 21, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_IN A safer option to beat the delayed button is to guess on the 50/50 and keep blocking. But of course this puts throws back on the menu for the I No player.Remember to rotate your options on defense and don't just give us this for free! pic.twitter.com/ExCPpIKS0r— Unluckythirteen (@unlucky13irteen) October 21, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_IN Thread of counterplay to the wallsplat vortex options. Unless the I No player knows that this is an option and deliberately baits it, you never have to worry about throw or megalo if you guess on the 50/50 and then delay a jump after. This is called a fuzzy jump. pic.twitter.com/aHspQSq73L— Unluckythirteen (@unlucky13irteen) October 21, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_IN autotimed meaty low setup concept off of jS/jH/2K>6H>H Stroke. Midscreen you need to be pretty close when hitting the starter or else you cannot convert into 6H after the low and the setup doesn't put you close enough to loop it if you go for the low. pic.twitter.com/98PMf5Pr8E— Unluckythirteen (@unlucky13irteen) October 20, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
Botbabe on Twitter
Botbabe on Twitter
universal (i think?) meterless dp punishes #GGST #GGST_IN tested against chipp, leo, soltheres more u can do w the soft kd i just had chipp set to dp on recovery and forgot lol pic.twitter.com/ZyQVuLtTNp— Botbabe (@No1Botbabe) October 20, 2021
mario050987·twitter.com·
Botbabe on Twitter
SwimCheesy on Twitter
SwimCheesy on Twitter
You can also go for double overhead either into corner oki or wall-break. So, mega dope that we got yet another option now. The wall-break might be able to be more optimized, but was struggling to find any other routes.#GGST_In pic.twitter.com/r43EDdm8ou— SwimCheesy (@SwimCheesy) October 20, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
SwimCheesy on Twitter
SwimCheesy on Twitter
I-no oki after hard-knockdown. I'm a big fan of this jP jS oki, because it can be really hard to react to the fake high, the high and low counter-hit, is a safe-jump, and throw and command-grab can beat a DP if properly timed.#GGST_In pic.twitter.com/YLKy59WxsK— SwimCheesy (@SwimCheesy) October 20, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
SwimCheesy on Twitter
SwimCheesy on Twitter
I-no corner counterhit thread. For all these, Sol is doing 5K, EXCEPT for the jS jD. That is a 3 frame gap, so Sol and Chipp's fastest normals trade. In this thread, I have cS,2S,5H,6H(first hit), 6H(second hit), and jS jD.#GGST_In 6H(First hit) pic.twitter.com/D1VgET0vEF— SwimCheesy (@SwimCheesy) October 20, 2021
mario050987·twitter.com·
SwimCheesy on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_IN Autotimed low off of S Stroke wall splat. Uses air throw's extra landing recovery to get the low. While not buffered necessarily, AT can be input at any time during the jump to get the landing recovery. Going to mess with it to try to find other oki setups. pic.twitter.com/WcQ8sCjHmx— Unluckythirteen (@unlucky13irteen) October 20, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter