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らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
ソル詐欺飛び&パニッシュ詰め合わせ4種①セメタリ ノーゲージ暗転返しw②ヴォルカ 高火力パニッシュ③5K 潰しパニッシュ④バクステパニッシュ①は詐欺飛びしてないですが、やると発生潰せることを知りましたwこれは強いなぁ・・・#GGST_In pic.twitter.com/oVmgQQcNVB— らすかる@イノディスコ (@MorganHeartland) January 6, 2022
mario050987·twitter.com·
らすかる@イノディスコ on Twitter
Chip Damage Kiefer on Twitter
Chip Damage Kiefer on Twitter
I always thought that I-No's low options lost to backdashes inherently, but you can actually input 2K 6P 6D 236S to punish most character's backdashes in the corner. Not Millia's though, the total frames are too low. The setup is super consistent! #GGST_IN pic.twitter.com/6pAlPO8lQ0— Chip Damage Kiefer (@ChpDmg_Kiefer) January 2, 2022
mario050987·twitter.com·
Chip Damage Kiefer on Twitter
I-NO - Combo Showcase (Guilty Gear Strive)
I-NO - Combo Showcase (Guilty Gear Strive)
Some I-no combos. Not the most optimal ones, but at least they are pratical. For true optimal (and harder) I-no combos check Diaphone_ and Daru_I-no channels. Notations bellow: (Most combos were not discovered by me) 00:00 Intro 00:37 corner c.s starter c.s, 5h, 236h, RRC, j.h, c.s, f.s, 2h, 236s, WS 00:50 midscreen c.s starter c.s, 6h/5h, 236h, RRC, c.s, j.s, j.236h, h, j.h, WS 1:17 midscreen c.s, f.s starter c.s, f.s, 2h, 236s, RRC, j.d, j.236h, h, j.h, WS 1:29 2s midscreen CH 2s CH, 236h, 6h, 236h, RRC, j.d, j.236h, h, j.h, WS 1:43 air mixup hit confirm j.s, j.d, j.236s, RRC, c.s, j.s, j.236h, h, j.h, WS 1:55 air mixup corner hit confirm j.s, j.d, j.236h, h, j.s, 632146s, WB The following combos seems to work only on smaller characters 2:04 5h CH 5h CH, 236h, 2s, 236s, RRC, c.s, j.s, j.236h, h, j.h, WS 2:19 corner c.s starter heavy damage combo c.s, 6h, 236h, 6h, 236h, RRC, c.s, j.h, WS 2:33 same as the last combo but with oki after WB and 4 less damage c.s, 6h, 236h, (1) 6h, 632146s, WB
mario050987·youtube.com·
I-NO - Combo Showcase (Guilty Gear Strive)
YourselfAU on Twitter
YourselfAU on Twitter
GGST I-No corner-to-corner carry with safe-jump oki at the other corner!(credit to @Daru_ino for the starter idea)KDive-j.K-HDive-Hop-Fast Forward Drift PRC-j.D-jC-j.S-j.H-SDive-Hoverdash-j.S#GGST_IN pic.twitter.com/wyAgSKUczN— YourselfAU (@YourselfAU) January 1, 2022
mario050987·twitter.com·
YourselfAU on Twitter
larry inna cage on Twitter
larry inna cage on Twitter
more twitter tech #GGST_IN they have to mash before the PRC comes out to interrupt, meaning they have to preemptively mash on j.D and risk exploding https://t.co/pZXm8lm89g pic.twitter.com/HYVdr5UMdA— larry inna cage (@cherry_cage) December 29, 2021
mario050987·twitter.com·
larry inna cage on Twitter
larry inna cage on Twitter
larry inna cage on Twitter
i got some twitter tech for you #GGST_IN -3 frames buttons beat throw, trade with j.D and lose to 2K- 4 frame buttons beat throw and lose to j.D and 2K - 5 frame loses to all options pic.twitter.com/IpHorRWAuI— larry inna cage (@cherry_cage) December 29, 2021
mario050987·twitter.com·
larry inna cage on Twitter
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
状況判断ムズイですよね・・・f^^;でも答えがわかってれば楽になることも多いと思うのでライドザライトニング☆パニッシュお送りしておきますw#GGST_In pic.twitter.com/icm4H7FxHw— らすかる@イノディスコ (@MorganHeartland) December 29, 2021
mario050987·twitter.com·
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
練習してたらこんなの発見!6HSのこん棒がイノの足に重なる瞬間にHS押して大木出すと丁度拾えるとわかって密着じゃないと6P ケミがつながらないけど大体密着だしこんだけ減るなら狙っていいかも!#ggst_in pic.twitter.com/oeHjSLeG1U— らすかる@イノディスコ (@MorganHeartland) December 28, 2021
mario050987·twitter.com·
らすかる@イノディスコ on Twitter