1.10

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もえでん on Twitter
もえでん on Twitter
ストライヴの直ガがめちゃくちゃ楽しくなってきたw本当はガンフレ以外全部画面端交換から壁割までいけるんだけど判断むずすぎなんで妥協ブラッドゲージが溜まってる時はHS系でカウンター取れたりするからそっちを使う#GGST_NA #GGST pic.twitter.com/s2F0Ukb2Ga— もえでん (@k_moeden) December 7, 2021
mario050987·twitter.com·
もえでん on Twitter
[GGST 1.10] Nagoriyuki midscreen 2H optimal (near corner).
[GGST 1.10] Nagoriyuki midscreen 2H optimal (near corner).
(CH) AA 2H xx 236K, 5K jc j.K, j.D, c.S xx 623H xx 236K, c.S xx 6H (WS), 632146S The behind-the-back 5K doesn't always happen, I just kept it in because it looks cool :^) Only works near enough to corner to get the j.D wallbounce. There is VERY SPECIFIC spacing you can do 2K, c.5S xx 6H off the wallbounce but 99% of the time you're too close and the c.S will cause wallstick.
mario050987·youtube.com·
[GGST 1.10] Nagoriyuki midscreen 2H optimal (near corner).
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
I don't usually think about red roman cancels outside of fSSS blockstrings. But it occurred to me today that RRCs could convert certain buttons (eg non-CH 5H) into + bonus from midscreen. Here are two routes - one easy and cheap blood, one hard and expensive blood. #GGST_NA pic.twitter.com/otfO41JnUJ— BossBabyFan2021 (@qawmame) December 4, 2021
mario050987·twitter.com·
BossBabyFan2021 on Twitter