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Wizdumb on Twitter
Wizdumb on Twitter
ok not safe but better situation maybe. you can get last hit of super and wall break if you choose with J.s, J.D . pretty sure if they tech away you're good tho #GGST_NA pic.twitter.com/XcllB7oCtR— Wizdumb (@WizdumbWiz) November 12, 2021
mario050987·twitter.com·
Wizdumb on Twitter
BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
#GGST_NA My preferred CH 5H wall carry combo whiffs out of 2S frametraps on light bodies like May, so I came up with this alternative:This combo doesn't work against most heavies, who hit the ground before the close slash can juggle after the second 236S-236K. 5p 6p instead. pic.twitter.com/FTbq2KpMK3— BossBabyFan2021 (@qawmame) November 11, 2021
mario050987·twitter.com·
BossBabyFan2021 on Twitter
Young Lz on Twitter
Young Lz on Twitter
off the forward momentum of Fukyo super jump and you can either jK for which should cross up or BRC back and Jh if they like to press when you try to cross up. It's also a safe jump if done right. After BRC you can go for high low or throw #GGST_NA pic.twitter.com/puBdpjbLob— Young Lz (@Young_Lz_23) November 10, 2021
mario050987·twitter.com·
Young Lz on Twitter
Wizdumb on Twitter
Wizdumb on Twitter
Forbidden tech. honestly the input isn't that bad you just have to practice it a bit. it feels easier when canceling from another move. I.e. (C.S in the beginning) a waste of meter but there if you can open your opponent up. BE AWARE NAGO IS DRUGS DONT OD. #GGST_NA #GGST pic.twitter.com/G9RuwYe9Uo— Wizdumb (@WizdumbWiz) November 10, 2021
mario050987·twitter.com·
Wizdumb on Twitter