Sol Bandit Revolver RC mixups guide
NOTES:
- j.H will whiff better on smaller characters, but will always (?) work if you're close enough to them.
- People almost always block this stuff high (at least the first few times), so you should probably start with the lows.
- In the corner, the low option can grant a ton more damage by doing a 2K 6P gunflame route and it becomes really threatening at that point.
- 2K 2D is actually alright by itself, since hard knockdowns are a bit of a scarce commodity.
- The 623S ender will whiff like 70% of the time depending on spacing lol
- 623S ender is also completely obsoleted by OTG 6H. It does more damage, works in every situation, and doesn't need you to confirm 2K 2D. It leaves you a bit more minus on hit though.
- A single j.P should leave you at about neutral on block, just like j.H whiff.
yes the quality is bad. my game settings are very low. the video is 30fps. my computer is bad. sue me
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00:00 Intro
00:13 j.S overhead
00:34 j.H whiff
01:01 j.PP double overhead
01:08 j.P land overhead into low
01:13 how to do damage with a low
01:26 crouch confirming j.PP
01:33 j.P and j.PP into throw
01:49 fluff