Unluckythirteen on Twitter
#GGST_HA Continuing on from this. Never thought to double reload!Even without super focus, just doing it twice builds hella meter and cranks risc. If they get CH after the second one and you go for a route that conserves resources, they still die. https://t.co/EYe3582mQn pic.twitter.com/3UKUyzRQSG— Unluckythirteen (@unlucky13irteen) December 24, 2021
MynameisAya on Twitter
crazy , chaos steady aim clean hit >reload>normal hit cancel on block is like +17 upwithout clean hit >reload>normal hit on block is like -1#GGST_HA— MynameisAya (@MynamelsAya) December 11, 2021
あま on Twitter
Kengan Affiliated on Twitter
a quick pressure tip for Happy Chaos players who might be making this mistake! https://t.co/fmvOlkavVR#GGST_HC #happychaos #GuiltyGearStrive— Kengan Affiliated (@KenganAffiliat1) December 10, 2021
Long Huu on Twitter
after 236S in corner, if the opponent is crouch blocking 2k6k will connect and continue your turn. They can avoid this by stand blocking or jumping, but this lets us steal our turn back when we would otherwise lose it.#GGST_HA pic.twitter.com/3GPhlkUCP1— Long Huu (@ItsjustLong) December 5, 2021
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.