1.11
GGST Happy Chaos Basic counter combo ver 1.11
Basic and simple
https://store.playstation.com/#!/tid=CUSA19210_00
ez happy chaos corner combos that are kinda cool ig
i tried to use the least amount of ammo possible while still retaining damage. im sure there are better routes so if it looks like i fucked up just lemme know
Guilty Gear Strive Happy Chaos full tension (Double super) combo
https://store.playstation.com/#!/tid=CUSA25325_00
Happy Chaos clowning and concepts 0.5
forgot to record some stuff; there's a lot more BS this character can do, like corner to corner into super wall break, then mixup into death after the break
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
DISCLAIMER: The character hasn’t been out for a week so a lot of these routes are likely to get optimized later down the line.
This video is aimed towards players who want to learn and understand Happy Chaos’ combo theory and get an idea on what they look like with different combo starters. Resources, notations, OST, and social media will be linked below. #GGST_HA #GGST #guiltygear #guiltygearstrive #strive
EXTRA NOTE: in the 5D Starter combos I forgot to include dl. 5]H[ in the routes, apologies for any confusion!
- Music: A Fool or a Clown? Adachi’s Theme) - Persona 4 Arena Ultimax OST
Resources: https://www.dustloop.com/wiki/index.php?title=GGST/Happy_Chaos
- Notation:
P = Punch
K = Kick
S = Slash
c. = Close
f. = Far
H = Heavy Slash
D = Dust
(2H) = buffer this input in order to cancel gun stance
(Sequence)xN = Repeat sequence N amount of times
RRC = Red Roman Cancel
~ = Cancel the previous special into a follow-up special
dl. = delay the following move
↖️⬆️↗️ = 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ = 1 2 3
- Timestamps:
0:00 Intro
0:14 Combo Notes
1:00 P Starters
1:26 K Starters
2:39 S Starters
3:47 D Starters
4:02 Throw Starter
4:15 5[D] Combo
4:27 Ending
- Social Media:
twitter.com/RebirthOfKira
Happy Chaos 242 DMG COMBO 50% meter
Heres another chaos combo i made up whilst being ill
Tags: #guiltygear #GUILTYGEAR #FGC #Fightinggame #happychaos #chaos
GGST Happy Chaos Pistol Reholster Combo Concept
I haven't seen much in terms of labbing gun stance cancel into relaunch, so I tried to put something together as a proof of concept. I really like how this feels, and it only uses about half a bar of concentration and 2 bullets, so it's pretty economical for a corner bnb.
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
Notation further down the description.
Here are the BnBs I've gravitated towards over the past several days of playing and labbing Chaos. I figure it's good to use a low number of bullets for most combos, and to have combos in case you're out of bullets. Using more than 1 bullet per combo seems to reach a point of diminishing returns, unless you need to add another bullet for a specific confirm (like from 2S) or need to force a wallstick for Deus Ex.
No corner-specific stuff here. If you're close to the wall, you can end one of the juggle combos with 6S into a Steady Aim shot, which will almost always wallstick (gunshots do a TON of wall damage). From there, you can get a super from any range.
Note: Many of these routes will still work if you substitute a c.S for a 5K. 5K is a frame faster than c.S, doesn't have a range requirement, and doesn't lose too much damage, so if you're having trouble, feel free to use 5K for consistency's sake.
Notation:
Point-blank Single Normal Bulletless BnB (Works for all normals except 2S)
5P 236S 66 5K 6S
Ranged Single Normal 1 Bullet HKD BnB:
5P HS 66 5K 2D
2K====
0 Bullet
HKD: 2K 2D
Damage: 2K 6K 236S 66 5K 6S
1 Bullet
HKD: 2K 6K HS 66 c.S/5K 2D
Damage: 2K 6K 236S 66 5K 6K 214S [HS] 214K 66 c.S 6S (End with 632146S, reload, focus, etc.)
Salvage: 2K 6K 236S 66 5K 6K 214S HS 214K 5K 6S (No Super here)
2K/5P/2P Without 6K
No Bullet:
2K 6S
2Px2 6S
5Px3 6S
1 Bullet:
Damage: 5P 5P HS 66 c.S 2HS36S 66 5K 6S
c.S====
0 Bullet
c.S 236S 66 c.S 6K 5K 6S
c.S 236S 66 c.S 2HS236S 6S
1 Bullet
HKD: c.S 6K HS 66 c.S 2D
c.S (jump) HS j.S c.S 2D
Damage: c.S 236S 66 c.S 6K 214S [HS] 214K c.S 6S (Can sideswap with this c.S combo due to incredible height)
c.S 6K 236S 66 5K 6K 214S [HS] 214K c.S 6S
5D====
0 Bullet
lol
1 Bullet
HKD:5D HS 66 c.S 2D
Damage: 5D HS 66 c.S 6K 2HS36S 66 5K 6S
(can substitute c.S for 5K for ease of use)
5[D]====
5[D] j.S j.K 9 j.S j.S j.S j.K~K
2D====
0 Bullet
2D 236S 66 5K 6S
1 Bullet
2D 236S 66 5K 6K 214S [HS] 214K c.S 6S
j.D====
0 Bullet
j.D 5D 2D (distance and height specific)
1 Bullet
HKD: j.D HS 66 c.S 2D
Damage: j.D HS 66 c.S 2HS36S 66 5K 6S
A2A j.K/j.S====
1 Bullet: j.K 66 j.S HS 66 c.S 6S
2 Bullet: j.K 66 j.S HS 66 c.S 6K 214S [HS] 214K c.S 6S
AA 5P====
High/Close: 5P 6K 214S [HS] 214K c.S 6S (1 Bullet)
Far/Low: 5P HS 66 5K 6K 214S [HS] 214K 5K 6S (Takes 2 Bullets)
2S====
2 Bullet HKD: 2S HS 66 HS 5K 2D
Bullet Start====
0 More Bullets==
HKD: HS 66 c.S 2D
Damage: HS 66 c.S 6K 2HS36S 66 5K 6S
1 More Bullet==
HKD: HS 66 c.S 6K HS 66 5K 2D
Damage: HS 66 c.S 2HS36S 66 5K 6K 214S [HS] 214K c.S 6S
2D HKD Notes:
If cancelled into reload/focus, can get meaty c.S from most distances
Can get crossup j.D from reload
Can do 2D 22P OTG 2D 22P for slightly more damage at cost of oki
For CH starters, just confirm into 236S and go from there, usually.
The added height will usually give you c.S 6K instead of 5K 6K juggle, and potentially a sideswap.
Notable CHs:
2D: link 6K after
2S: get a HKD using only 1 bullet
Thanks for watching, more tech or whatever coming soon or something.
Guilty Gear Strive Happy Chaos corner swap combo
https://store.playstation.com/#!/tid=CUSA25325_00
Happy Chaos tests
Hi, this is mostly references for myself instead of guides. If you liked this please subscribe
A Happy, Wacky, Zany Counter Hit Combo
This game sucks.
Watch this guy too: https://youtu.be/nEer4J9Jy3I
Guilty Gear -Strive awesome Happy Chaos Combo 3
https://store.playstation.com/#!/tid=CUSA25325_00
Guilty Gear -Strive Happy Chaos is fun
https://store.playstation.com/#!/tid=CUSA25325_00
Guilty Gear -Strive awesome Happy Chaos Combo 2
https://store.playstation.com/#!/tid=CUSA25325_00
Happy Chaos Reload Cancel Combo
https://store.playstation.com/#!/tid=CUSA25325_00
ギルティギアストライブ GGST ハッピーケイオス 短編 浮かせないよ?! 地上コンボその1
5K or 2Kからの地上コンボ
味気ないので途中で空中からのコンボに移行
相手壁張り付き後、フォーカスして集中力を回復してからマキナで壁割り
集中力も玉も補充状態で ステージを移行