1.11
Happy Chaos CrossUp Example
Just one of a few Crossups you can do
https://store.playstation.com/#!/tid=CUSA19210_00
Happy Chaos bait/punish concept
https://store.playstation.com/#!/tid=CUSA00572_00 #HappyChaos #GGST #GuiltyGearStrive
Happy Chaos meterless midscreen c.S route w/ reload and focus
Honestly not too bad once you get the perfect shot timing. Doesn't work on heavies.
OPTIMISED LOOPS! - Happy Chaos BnB Combos | Guilty Gear Strive
More damage less and resources returned - Optimised loops. This character = dope.
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Music by Streambeats Harris Hellar
Guilty Gear Strive Happy Chaos Combo Video
Song: https://www.youtube.com/watch?v=P_ob5PesZMA
https://www.youtube.com/watch?v=_OoShtF4_yQ
Mods: https://gamebanana.com/mods/340246
https://gamebanana.com/mods/340221
https://gamebanana.com/mods/340176
https://gamebanana.com/mods/340057
https://gamebanana.com/mods/339885
https://gamebanana.com/mods/339874
https://gamebanana.com/mods/339869
Probably my last strive video for the year if I have the motivation I’ll be making a tekken 7 lee video
Twitter: https://twitter.com/Iooking4gf
#GGST_HA
#GGST
#HappyChaos
"I don't take ownership of music displayed in this video. Ownership belongs to the respected owner(s). Used under fair use policy." Music used for entertainment purpose only.
Guilty Gear -Strive- Happy Chaos True overhead blockstring into wallsplat loop
Totally original happy chaos combo
https://store.playstation.com/#!/tid=CUSA19210_00
Happy Chaos Corner to Corner Combo
https://store.playstation.com/#!/tid=CUSA19210_00
Happy Chaos Blockstring Pressure Theory Staggered 236S(Combo notation/exlanation in the description)
Sorry for all the text but this requires some explanation.
Combo notations - all variations build 50 tension:
Combo 1: CH 236S, 214S, dl.-HS-, 22P, 66, CS, 236S, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Combo 2: CH 236S, 214S, dl.-HS-, 22P, 66, 236S, 66 CS, 6K, 214S, -HS-, WS!, 22P/214P, WB! (use DEM to regain all bullets)
Combo 3: CH CS, 2D, 2HS (cancel At the Ready if you are aiming), 236S, 66, 5K, 6K, 214S, dl.-HS-, 66, 5K, 6S, 214S, -HS-, WS!, 22P/214P, WB! (use 6S or DEM if you used 214P to get focus and all bullets back)
Not sure if people have posted in depth about this yet, but I just found something fairly interesting. On blockstring actions such as CS, 6K. CS, 2D. 5K, 6K. 2K, 2D. etc. you can obviously shoot to cover the gap but it uses bullets and concentration, but since 2HS stance cancel is instant and at the ready is 0 on block you can theoretically always work it into a combo instead of shooting to manage bullets/concentration.
If delayed it creates a frametrap which on counter hit or regular hit confirm gives massive damage up to 70% health because of the RISC build from the blockstring prior, it also builds 50 tension on all route variations i've found and gives wall carry whilst maintaining all of your resources because you can focus and DEM to wallbreak with the meter build.
Additionally if it's blocked in the corner you're technically 0 because 236S, 2HS lets you block immediately shown at the end of the clip, or in midscreen you reset to neutral so you can shoot first and pressure again or just block.
This is more of a demonstration of using 236S in your blockstring as a safe option to end it or extend pressure/frametrap as an alternative to shooting, you can absolutely mix thow as normal into your pressure with this as well so it's just more options for your opponent to consider mashing against and the reward is huge if they guess it wrong. You can choose to shoot after 236S instead of cancelling as well or if at point blank in the corner upon 2HS cancel you can sneak in throws.
Un-gunnin Happy Chaos Combo
Chaos is fun and fitting in as many at the ready's in as possible is def going to be his most optimal routes
https://store.playstation.com/#!/tid=CUSA19210_00
Happy Chaos corner bnb
Combo notation C.S 6s 236s 6s 214s hs hs 632146s
https://store.playstation.com/#!/tid=CUSA19210_00
GG Strive Silly Happy Chaos combos
https://store.playstation.com/#!/tid=CUSA00572_00
ギルティギア ストライヴ/GGST 初心者~中級者向け全キャラ解説第18弾 実戦向きハッピーケイオスの立ち回り+連携+コンボ GUILTY GEAR STRIVE
ギルティギアストライヴ全キャラ解説 ハッピーケイオス編
再生リスト→https://www.youtube.com/playlist?list=PLF3NCYKRizw73pIwY4PtYw8OHG5YydJJF
今後の動画で全キャラ解説していきます
塔の7~10階にいる初級~中級者の人達に向けた動画
実践向きのコンボ、立ち回り、考え方を紹介してます
動画の流れ
・解説してるキャラの特徴
・立ち回りの解説
・崩しや連携の紹介
・コンボ一覧
Part1は意識の配分を理解してもらうために長めになっております以降の動画は意識配分を理解している前提で進めていきます
キャラ解説の順番
①ソル
②カイ
③チップ
④メイ
⑤ミリア
⑥ザトーone
⑦残雪
⑧イノ
⑨アクセル
⑩ポチョムキン
⑪ファウスト
⑫ラムレザル
⑬レオ
⑭ジオバーナ
⑮アンジ
⑯ディキンソン
⑰ジャック・オー
⑱ハッピーケイオス ←今ここ
タイムスタンプ
0:00 OP~キャラの特徴
2:21 立ち回りの解説
7:21 連携&崩し
8:55 コンボ
10:48 実践
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ニコニコ動画→https://www.nicovideo.jp/series/233650?ref=pc_watch_description_series
Twitter→@belgo80579215
ギルティギアストライブ公式→https://www.guiltygear.com/ggst/jp/
GUILTY GEAR -STRIVE-
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Yesterday at 11:48 PM
steady shot cancelling: steady aim has 42 frames of blockstun; cancel blocked steady aim shots into your various utility specials to exit stance, recover resources, gain plus frames, set things up, start mix
214S H
22P for +19
236P for +13
214P for -4
214P214P for +31
236K for -1
214K for +7
Happy Chaos Wallbreak Off Reset
I was testing to see if he had any good set ups and accidentally broke the wall while testing PRC physics with scapegoat.