BAIKEN - IN DEPTH Combo Guide (Guilty Gear Strive)
Showcasing many of Baiken combos for diverse situations. This guide is longer than normal beacuse it covers a lot of combo options and, in a way, shows some of her combo theory. Baiken is a really fun character that is focused on playing neutral with her amazing pokes and tools. After CH she can make good conversions and can output respectable damage on her enemies. With her, you should prioritize getting an hard knockdow with 2d/41236h or breaking the wall to mantain the pressure. Combo notations bellow:
(Anji is set to 5p out of pressure)
(Most combos were not discovered by me)
00:00 Intro
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Midscreen combos
00:37 c.s midscreen starter
c.s, 2h, 236k, 2s, 41236h, h (setup for safejump)
00:46 5k midscreen starter
5k, 2d, 236k, 2s, 41236h, h (setup for safejump)
00:54 j.s midscreen starter
j.s, 236s, c.s, 2d (you can follow up after the c.s with low reward, so I think its better to hard knockdown)
1:01 c.s wallbreak midscreen starter 1
c.s, 2h, 236k, 5k, j.d, airdash, j.h, j.d, WS
1:19 c.s wallbreak midscreen starter 2 (similar damage to 1, choose the one you prefer)
c.s, 2h, 236k, 5k, j.d, airdash, j.236k, c.s, 5h, WS
1:32 Tatami Gaeshi midscreen CH
236k CH, 5k, j.s, j.d, airdash, j.236k, c.s, 5h, 41236h, h, WS
1:47 c.s wallbreak super midscreen
c.s, 2h, 236k, 236236s, WB
Oki grab situation
2:01 oki if the opponent is mashing on wakeup
6d/4d, backdash 236k, 41236h, h
2:11 oki if the opponent is respecting
6d/4d, backdash 236k, 41236h, 6d/4d (reset the situation)
2:21 tethered midscreen combo
c.s, 2h, 236k, c.s, [5d], c.s, 6h, 236236s/41236h, h
2:35 hiragi follow up
236p, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h
2:45 c.s 50% gauge midscreen starter
c.s, 2h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h WS
2:59 c.s gatling 50% gauge midscreen starter
c.s, f.s, 5h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h, WS
3:14 5k 50% gauge midscreen starter
5k, 2d, 236k, 2s, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h WS
3:29 Tatami Gaeshi 50% gauge midscreen starter
236k, c.s, 6h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h, WS
3:45 6k midscreen CH
6k CH, c.s, 2h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h WS
4:01 6h midscreen CH WB
6h CH, 236k, 2s, 41236h, h, 66RRC, jump airdash 236k, c.s, 5h, 41236h, h WS
More optimal version that I found while writing this description lol:
6h CH, 41236s, c.s, [5d], c.s, 6h, 41236h, h, 66RRC, jump airdash j.236k, c.s, 5h, 41236h, h, WS
4:18 6h midscreen CH (no WB)
6h CH, 41236s, c.s, [5d], c.s, 2s, 236k, 236236s
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Corner combos
4:33 j.s corner starter
j.s, j.236s, c.s, 2h, 236k, 5k, 6k, WS
4:46 corner c.s starter
c.s, 2h, 236k, f.s, 5h, 41236h, h, WS
5:04 5k corner starter
5k, 2d, 236k, 5k, 6h, 41236h, h, WB
5:15 5k 50% Gauge corner starter
5k, 2d, 236k, 2s, 236236s, WB
5:31 5h corner CH
5h CH, 41236s, c.s, 2h, 236k, c.s, 6h, WS
5:43 6h corner CH
6h CH, 41236s, c.s, [5d], c.s, 2h, 236k, c.s, WS
5:57 2h corner CH WB
2h CH, 41236h, 5k, j.s, j.d, airdash j.s, j.d, j.236s, WS
6:11 far 2h corner CH 50% gauge
2h CH, 41236s, c.s, 5h, c.s, 6h, 236236s, WB
6:29 close 2h corner CH 50% gauge
2h CH, 41236s, c.s, [5d], c.s, 6h, 236236s