#GGST_GI Meterless option for this specific situation vs Anji 2P, might be the answer to other similar ones.If it doesn't win it'll trade for full combo pic.twitter.com/VegWYcjaTS— Smuggles (@SmugglesFGC) June 15, 2022
#GGST_GI Highest damage reaction punishFor this one you want to be careful that they have the normal fully extended so you don't 5H into active frames pic.twitter.com/2e2tJmkXeW— Smuggles (@SmugglesFGC) June 15, 2022
#GGST_GI Standing FD vs 236K in the corner causes a lot of pushback, and the spacing causes unique hitbox-hurtbox interactions. Being +4 on block means raw BRC is an unpunishable option that opens up reaction punishes on jabs and other quick normals. Easiest reaction punish pic.twitter.com/B9POYxa43H— Smuggles (@SmugglesFGC) June 15, 2022
so, step-dash characters retain momentum when dash-braking with the FD macro.#GGST_LE #GGST_GI pic.twitter.com/XULektCY00— dorothy 🏳️⚧️ (@crowdsurfing101) June 15, 2022
Gio combos you can do with a little bit of practice | Guilty Gear Strive
These combos might seem a little repetitive, but I tried to mix them up a bit to see how much damage I could do. These obviously are pretty situational, but since Gio can close in on opponents pretty fast, getting cS should be pretty easy.
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Most damaging 214S combo I've found. It doesn't use a Fast RC, so it might not be the best one to use though.#GGST_GI pic.twitter.com/ZX0qK3W3Ia— Second Saint (@second_saint) June 14, 2022
#GGST_GI 214K frame trap gets higher reward from much further outside the corner than before, not optimal yet either pic.twitter.com/2YSFwOngS0— Smuggles (@SmugglesFGC) June 14, 2022
#GGST_GI Even tho 6P beats delayed 214Ks, it's still possible to frame trap it if they are mashing it. Midscreen reward is slightly better now while setting up the same situation, due to fS buffs and DP start up nerfs. Old vs New(?) comparison (This might have been possible b4) pic.twitter.com/3p5rJc8nRc— Smuggles (@SmugglesFGC) June 14, 2022
#GGST_GI Had a random idea on combos for lights, one thing led to another, this makes sense to punish Ino trying to 6P our 214K I thinkUnique punish on IB S stroke pic.twitter.com/DCFcXy2FhK— Smuggles (@SmugglesFGC) June 14, 2022
#GGST_GI Importance of spacing. Reactionary whiff punishes vs standard 6Ps, possible to do dash cS but save that for east to punish 6PsHard to space: Ino, Nago, Faust, ChippEasy to punish: GL, Pot, Chipp, HC, AnjiMeterless and metered pic.twitter.com/53jqgammkP— Smuggles (@SmugglesFGC) June 14, 2022
#GGST_GIDash momentum cS micro dash 5K as a frame trap is much more rewarding now, also works vs FD. A strong option both midscreen and near corner. Midscreen confirm pic.twitter.com/TVH56zlfwt— Smuggles (@SmugglesFGC) June 14, 2022