#PS5Share, #GuiltyGearStrive #GGST_MI here's a situation/punish more likely to happen (although they might recover too soon for cS to connect pic.twitter.com/jcJAfljfBx— Cherry Lullaby (@Cherry_Lullaby) June 13, 2022
#PS5Share, #GuiltyGearStrive #GGST_MI wall-to-wall bombo! (universal, but doesn't splat heavies from that distance) pic.twitter.com/XXNI6PN6bG— Cherry Lullaby (@Cherry_Lullaby) June 13, 2022
Highlights from the tournament! Watching this I def see some improvements in my Millia. I just really need to change how I mix people. I always go for the same mix even when I see people block it. I have so many options so I need to use them! I’ll win the next one. #GGST_MI pic.twitter.com/EocDvQ3nU3— BluprintGaming (@BluprintGaming) June 13, 2022
Idk if this has been found but been trying to see what to do off of dash cancels and BRCs. This is pretty interesting. (Also been practicing on FD IADs. Still pretty hard for me.)#GGST_MI pic.twitter.com/lvCERb0xC4— LilDinho ⚽️ (@BigTiddus21) June 13, 2022
Working on a combo with the j.D launcher. What do you think? @LordKnightBB #GGST pic.twitter.com/WCn6K27uNt— David Francis Vaughan (@david_francisv) June 12, 2022
Millia's 2k got a hidden hitbox buff! It now covers her entire foot instead of only going up to her ankles#GGST_MI pic.twitter.com/nnqSkOj7vi— 赤目 Akame | Lunatic Red Eyes (@AkameLRE) June 13, 2022
millia safejump post wallbreak. extremely hard to get consistent, but if someone finds a way to get it down I think its a pretty big deal for her; she never had a good safejump prior to the patch #GGST_MI pic.twitter.com/6C8Xh3Zbnd— Philip (@iiTheRavenii) June 13, 2022
Millia got a lot of new stuff in this patch (1.18), and I've made a small thread of some of the stuff I labbed out tonight. This setup is great bc it gets by a common option people might do to stop your fake pressure (6P), and sets you up for a double cross-up.#GGST_MI pic.twitter.com/OoWdfLYdyz— violet (@DinsFire01) June 13, 2022
#ggst_mi this is a lil finnicky cause u have to manually time the cS, but if you do it right its pretty ambiguous imo. bot set to throw ofc https://t.co/vTKs2uUlLS pic.twitter.com/ZBnQLKZ1Rt— Philip (@iiTheRavenii) June 13, 2022
This one makes use of the new dash cancel mechanic to hard punish someone trying to press a button during your 5K or c.S pressure. This isn't the only route of course, just the one that I use.#GGST_MI pic.twitter.com/VRiHrnTWfW— violet (@DinsFire01) June 13, 2022
#GGST_MIFast RRC Mix-up loop concept at 60 meter for rejump combos. Disc is meaty / hits earlier than 2k 2d. Combos can be adjusted for distance to the wall to add more or less hits. This example with dash cancel hair car keeps you really close. Seems really strong pic.twitter.com/q7Nqw0yAUI— Kazam (@Eric_Kazam) June 13, 2022
This one is just a route off an iAD j.H. You can hit confirm this from the j.H - j.D. If it hits you get this, if they block it you can just do pressure with kappel, turbofall, or iAD again. This combo is sensitive to more precise positioning and timing though.#GGST_MI pic.twitter.com/h6zjktLHjT— violet (@DinsFire01) June 13, 2022