Guilty Gear Strive Potemkin: Season 2 Optimal Combos
A updated video of Potemkin's optimal combos in patch 1.19 (battle patch v2.0) along with some routing theory. You can see my major writeup on Potemkin's combo theory on the Dustloop wiki: https://www.dustloop.com/wiki/index.php?title=GGST/Potemkin/Combos#Combo_Theory.
GLOSSARY:
"DSbro, what the hell is a just frame, or whatever you call a JFkBMF?" It's a unique version of kBMF and is needed in specific combos vs lights to continue the combo. Watch this video to see the difference between a standard kBMF and JFkBMF: https://youtu.be/Ne8iUPcCD_8. It also has the benefit of being guaranteed to not wallsplat which is used in multiple optimal routes. This also applies to c.S too, and is denoted JFc.S.
TIMESTAMPS:
0:00 - Intro
0:20 - Midscreen Combos (Easy)
0:58 - Midscreen Combos (Intermediate)
1:46 - Midscreen Combos (Advanced)
3:05 - Sideswitch Combos (Intermediate)
3:28 - Sideswitch Combos (Advanced)
4:13 - Roundstart Combos (Intermediate)
5:36 - Roundstart Combos (Advanced)
6:44 - Corner Combos (Intermediate)
7:55 - Corner Combos (Advanced)
10:49 - Backdash Catches
12:06 - Burst Bait Punishes
Check pinned comment for exact timestamps for each combo + Combo Maker ID (PC ONLY)
MUSIC:
Nightrain (S.S.H)
Thunderbolt for Main Theme (Gundam Thunderbolt)
Sento-kaishi Yo (Gundam Thunderbolt)
#GGST #GGST_PO