[GGST] Anji Mito Butterfly Okizeme Explained | Theory, Setups, Frame Traps, and More
I haven't really seen a breakdown of how Shitsu works, which is why I made this video. This guide explains why Shitsu okizeme is so powerful, the theory behind its usage, and provides practical setups and frame traps to help develop an understanding of how to take advantage of its properties to mix up the opponent. Up to date as of Patch v1.1.
Introduction - 00:00
Breaking Down Shitsu - 00:56
The First Gap: Wakeup - 02:26
The Second Gap: Between Shitsu's Two Hits - 05:53
The Third Gap: After Shitsu's Second Hit - 08:58
Looping Okizeme with Throws and Frame Traps -10:30
Overheads - 15:58
Recap - 18:28
Outro - 19:19
Corrections:
1. It is possible to create a small combo with Dash 5D where the 2nd hit of Shitsu connects slightly after 5D does. In that case, Anji can perform a 5K into 236H and possibly more follow-ups if near the wall. This however only works by dashing in a decent distance with 5D (enough to get CH by a Sol c.S), and does not work with the true 5D block string timing. The entire sequence looks like this: Shitsu 1st hit (blocked), Dash 5D (hit), Shitsu 2nd hit (hit), 5K 236H (hit).
Attributions:
Funky Empire (Loopable) by chilledmusic
Link: https://filmmusic.io/song/7830-funky-empire-loopable-
License: https://filmmusic.io/standard-license