[Guilty Gear Strive] Anji Mito Beginner Combo Theory
Up to date as of Patch 1.1. A guide to help you understand why Anji combos are constructed the way they are, and some basics to help you figure out how to combo with the character.
00:00 Introduction
01:03 Anji's Gameplan
02:03 Hard Knockdowns
04:58 236S, Kou
08:58 Red Roman Cancel and Combo Extension
11:32 Kou Loops
13:42 Recap
14:20 Outro
Attributions:
The Setting Sun(Loopable) by chilledmusic
Link: https://filmmusic.io/song/7391-the-setting-sun-loopable-
License: https://filmmusic.io/standard-license
Guilty Gear Strive - Full Screen Shenanigans! (Full-Screen Wall Splat Combos With Anji Mito, Dood!)
Anji is so much fun to lab with! His moves and combo flow are so straightforward, it feels like the sky is the limit when it comes to the biz he can do, Dood! ╹‿╹)~★
All combos done as 1p. Combos listed as Damage midscreen are done on 2p from round start position going towards 2p corner. Combos listed as Carry midscreen are done on 2p from round start position going towards 1p corner. Combos with no label work for both. All damage numbers listed as done on...
#GGST_AN Finally, this one will work on everyone but Ky's heavy DP. It's WAY easier to do than the others, but I have one question. With max risk on chipp, will it kill? pic.twitter.com/tCnAkrJZZe— Fia (@Mielfia) November 28, 2021
#GGST_AN For Chipp, you can do the easy route with j.s wall break. Still REALLY good damage pic.twitter.com/7CmFfvBYUm— Fia (@Mielfia) November 28, 2021
#GGST_AN For Ky, he is a bit different. You can get some swaggy stuff off him, but you'll need to read his heavy DP since it goes through butterfly. This only works on Ky. pic.twitter.com/abijUgsx9Z— Fia (@Mielfia) November 28, 2021
Some near-optimal Anji midscreen combos.
All combos done as 1P with dummy in 2P starting position.
Google doc with notations below:
https://docs.google.com/document/d/1SLLf8Hf_qseon3tzAbvbpwOjjuWxe2Im4YRD-3MDlDo/edit?usp=sharing
Music:
GGXX#R Korean Anji theme - Ride the Clouds.
S.S.H - Fuuga.
GG x BB Music Live - The Cat Attached to the Rust.
(v1.10) This guide covers Anji's combo theory and gatling theory in order to understand how to use these strings effectively. Whether the situation calls for extending pressure or maximizing damage, this video will give players (and opponents!) the knowledge and skillset to use Anji effectively.
VODs used in this video:
- Anji-Lewis Mito-Son | Guilty Gear Strive Long Set vs. Kid Viper (Goldlewis/Anji)
https://www.youtube.com/watch?v=xXmF7Z2MqjE
- 【ver1.10】ぷれあ/Purea(ソル/Sol) vs ジロー/Jiro(闇慈/Anji) Guilty Gear Strive 天上階対戦【GGST】60fps
https://www.youtube.com/watch?v=KFjM_cg3QTI
- Basic Sol Badguy Unburstable Sidewinder Loop
https://www.youtube.com/watch?v=7Mk26ZbOAJ4
0:00 Table of Contents
0:10 Introduction
1:00 Natural Delayed Gatlings (Frame Traps)
2:09 Reviewing Attack Level
2:48 Manual Delayed Gatlings
3:51 Gatling Advice
4:20 Reviewing XRC and f.XRC Scaling
6:29 Optimizing Damage - The Kou Loop
8:14 Optimizing Damage - Jump Normals
10:09 Throw Roman Cancel
10:48 Closing Thoughts