[GGST] Suigetsu no Hakobi: Demystified | Breakdown, Strategy, and Punishment
Suigetsu no Hakobi (236K), also known as spin, is perhaps the most difficult move to use effectively as an Anji player. It’s an unorthodox, high-risk high-reward tool, and using it optimally requires both the ability to make great reads on the opponent and intimate knowledge of active frame and recovery frame data for autoguard punishment - information that is generally not used for other characters.
In this guide, we’ll break down how the move works, misconceptions about its use, the ways we can both condition opponents to swing into it, or use it to pressure opponents into being thrown, uses in neutral and setups, and practical methods and guidelines for punishing on successful guard. Up to date as of Patch 1.14.
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Introduction - 00:00
Breakdown - 00:45
Misconceptions - 03:30
Basic Mixup - 05:14
Suigetsu no Hakobi as a Strategy - 06:03
Usage in Neutral - 11:52
Corner Throw OTG Setups - 13:05
Practical Punishment - 13:29
Outro - 17:29
Apologies for the minor audio issues this time. I'll try to figure that out for the next one.
Klaige’s Corner Throw 2H OTG Okizeme Explanation: https://www.youtube.com/watch?v=bLTnS0NWTQA
Attributions
On The Moon Cooking Pasta by E-240
Vision by T-120
Insight by whilefalse
Star Eater by Daniel Deluxe
Hold by HOME
ETSY - Six Lights (DreamStation1986 Remix) Synthwave
Intro 09 by TaigaSoundProd
Link: https://filmmusic.io/song/8527-synthwave-intro-09
License: https://filmmusic.io/standard-license