Any character vs I-no

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Why Ino Will Never Ever Win Anything Again
Why Ino Will Never Ever Win Anything Again
Do you think Ino is as bad as they make her out to be? let us know in the comment section below! Lord Knight http://www.twitter.com/LordKnightBB http://www.twitch.tv/lordknight http://www.youtube.com/user/DukeKnight Jonathan Tene http://www.twitter.com/jonathan_tene http://www.twitch.tv/jonathantene #fightinggames #guiltygear #guiltygearstrive #lordknight #Ino
mario050987·youtube.com·
Why Ino Will Never Ever Win Anything Again
Aurorious on Twitter
Aurorious on Twitter
Apparently very few people know about this punish on a blocked I-no reversal super. Takes a bit of labbing but surprisingly lenient once you know the timing. I BELIEVE works with the entire cast. #ggst_in pic.twitter.com/7JgYzNs71w— Aurorious (@RoriMasters) May 15, 2022
mario050987·t.co·
Aurorious on Twitter
SQ on Twitter
SQ on Twitter
I have been doing some labbing with backdash BRC and it seems VERY strong to me. Very safe and rewarding in a lot of situations. Here is an example after blocking I-No's H Stroke #GGSTNeed to find more situations to use this tech 🧐 pic.twitter.com/SbONbRRynk— SQ (@SQuirrel147) March 31, 2022
mario050987·t.co·
SQ on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Don't let I-No get away with her Ultimate Fortissimo.On block, this super is heavily plus, but you can still punish her by interrupting the second hit.Make sure to practice this punish.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/6EtYKffmqS— Mixbox | Applay (@fgcApplay) March 26, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Quick beginner tip on how to deal with Stroke The Big Tree:The "S" version is punishable, but the "HS" one is plus. I-No players will abuse this if you don't know how to deal. Make sure to interrupt them with a grab#GuiltyGearLibrary @mixboxarcade #GGST pic.twitter.com/krmIEKY8Gn— Mixbox | Applay (@fgcApplay) February 17, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
How to punish Megalomania - Guilty Gear Strive
How to punish Megalomania - Guilty Gear Strive
I-NO has trouble opening people up so they gave her command grab super... and if somehow you jumped out of that, she still shoots barrage of projectiles to make it so difficult to punish her anyway. Let's learn how to punish this properly! #GuiltyGearStrive #GGST Thank you for watching! You can follow and support me at Follow: https://www.twitter.com/HiFightTH Support: https://www.patreon.com/HiFight
mario050987·youtube.com·
How to punish Megalomania - Guilty Gear Strive
Ino Stroke Counter Play
Ino Stroke Counter Play
Memorize the instant block timing and throwin heavy stroke on reaction becomes easy. 5k- TKB won't punish at max spacing even with IB. Instead do 5k/2k- 2D-Snail. If you don't get the IB on a spaced S. Stroke, 5p-snail punishes at most ranges. https://store.playstation.com/#!/tid=CUSA19210_00
mario050987·youtube.com·
Ino Stroke Counter Play
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
1.The first mixup you gotta just hold and guess right on it, unless it's a safejump which you can backdash (unless the I-No player is actually fucking nice at the game and does the backdash OS that noone labs ever) 2. If you get hit it is what it is, but if you block you have a bit of breathing room. Mashing smokes rehovers and walk up throw, but mashing gets smoked by I-No's 6HS/2HS. If you block low her frame trap options are limited since she can only do 2D to catch mashing. 3.If you block her frametrap, you're in a pretty good spot. At this point, either she does nothing and you go back to neutral, or she does s stroke and be -7 in your face or h stroke which you can just lab against free (it's a reaction check, really). Any other of her cancel options are not that useful in this situation so they dont see use. If you block all of this that's the end of your guessing. So to break it down, her layer 1 mix looks like this: high/low/throw, if blocked then frame trap/rehover, if frame trap blocked, pressure ends/take risk or knowledge check to get back in
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Defensive options against I-No (in the corner at least)
Defensive options against I-No (in the corner at least)
Defensive options against I-No (in the corner at least) jS -> jD: Gets CH by 623S or Punish hit by 6P for big reward. Has to be a read. This read will lose to jS -> cS/6H/2K for big damage (if CH cS/6H), or reset (if 2K). If you block jD, it's safe to go into crouch block. jS -> jD -> divekick...
mario050987·docs.google.com·
Defensive options against I-No (in the corner at least)
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Unluckythirteen — Today at 4:40 PM Did some labbing about what options beat both dash in and H stroke across the entire cast. Not complete but should illustrate who has really strong options. Sol: cS, 2S, 6H Ky: 5K, cS, 6H, DE May: cS, 2S, 5H, 2H Axl: cS, 2H (a little inconsistent), Rensen Chipp: cS, 2S, 2H, 6H, rekka spam Pot: 5K, cS, 2D Faust: 2K, cS, 2S Millia: cS, 2S (a little inconsistent), hair car Zato: cS, 2S, 5H idk ab eddie Ram: 2S (a little inconsistent), 2H, 6H, 214H Leo: 5H, 214S Nagoriyuki: 6K, 6H, just press the special button Gio: 2D, 214K Anji: 2S, 5H, 2H, 6H, fuujin I-No: cS, 2S, 2H, 5H, S Stroke GL: 5K, cS, 2S, 5H maybe some BTs idk Jack O': cS, 2H, 236K HC: cS, 6K, and Steady aim Some of these options on here are just bad even if they technically work. I don't think that cS is really that great of an option because you risk getting fS and getting owned I think that for Sol, Chipp and Leo you could technically beat both with dp but like... why? Beating run only requires I-No to have to block the option
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
KaioKen on Twitter
KaioKen on Twitter
Frames on air blocking I-No's super? #GGST_INO #GGST_NA #Nagoriyuki pic.twitter.com/nCNmjMT2SF— KaioKen (@KaioKen_T7) December 17, 2021
mario050987·twitter.com·
KaioKen on Twitter
Ramlethal Ino Counters [Patch 1.10]
Ramlethal Ino Counters [Patch 1.10]
🙏🙏🙏 Thank you for watching and happy playing!!! 🙏🙏🙏 🙏🙏🙏 https://www.twitch.tv/yakuosan 🙏🙏🙏 🧿🌀♾️💙♾️🙏 👌🥶👍
mario050987·youtube.com·
Ramlethal Ino Counters [Patch 1.10]
Kadaj on Twitter
Kadaj on Twitter
Some anti I-no tech, in most cases when she does STBT to end her strings you can fuzzy mash 2K to 2D to punish. If it's S-STBT up close you still block. If its H OR S-STBT from far you punish the startup #GGST_KY #GGST #ShareFactoryStudio #PS5Share pic.twitter.com/JgRzpmqa9Z— Kadaj (@IFCxKadaj) November 6, 2021
mario050987·twitter.com·
Kadaj on Twitter
How to lab against Mixup characters (Analysis)
How to lab against Mixup characters (Analysis)
This is my mindset on labbing defense against a character with very powerful offense or mixup, like I-No. Let me know if you have similar ideas, or go about it in a different way! I am always happy to learn. Watch me on Twitch! I stream in the afternoons on weekdays: http://twitch.tv/hotashi Follow me on Twitter! http://twitter.com/hotashis
mario050987·youtube.com·
How to lab against Mixup characters (Analysis)