Also crouch throw box is a pixel bigger than standing & It affects one of Nago's tick throws >:( #GGST #GGST_NA pic.twitter.com/cJdK3mruKf— QCFP|Badoor waiting on 💉 #2 (@BadoorSNK) June 24, 2021
I guess Nagoriyuki's bloodrage activation is a projectile, because Giovanna's 236K negates it and allows for a super easy punish. I panicked with jabs because I was not expecting to end up next to him like that. Watch that blood bar! #PS5Share #GuiltyGearStrive #GGST_GI #GGST_NA pic.twitter.com/D5O5VWO2Gg— Stephen Tchaou (@bubbaex) June 9, 2021
Punishing Nago's "0 on block" 214H with Air IB > throw #PS4share #GGST pic.twitter.com/4EJaWDQkvd— QCFP|Badoor waiting on 💉 #2 (@BadoorSNK) June 27, 2021
#GGST Never EVER let Nagoriyuki players get away with this. Pretty much everyone can just run up and punish him, even Nagoriyuki himself. The only people who have trouble with this from my limited character combo knowledge is Leo, Pot, and I-No. pic.twitter.com/GJi46RqiTG— Vermillion (@Ver1Mil) June 22, 2021
After blocking Nago 214H, he can mix you up with command grab or delay dp. Backdash might be a good option to escape and punish pic.twitter.com/zWZivSNTyj— HiFight(ハイファイト) (@HiFightTH) June 12, 2021
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Nuttacon — Today at 1:37 PM
save a life, tell your fellow Axl to instant FD the 2nd hit of Nagoriyuki's f.S > S target combo. because holy hell, the throw mixup he gets off of that sucks a lot