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LukeYesterday at 11:19 PM
I just linked ch 6h to cS on pot
[11:20 PM]
Also got an airborne wallbounce from it after hitting his back dash recovery, so there might be cool conversions that way
[11:23 PM]
Hmm
[11:23 PM]
Different moves you counter hit your opp off might have diff counter hit properies
[11:23 PM]
I got two different ones from 6h on pot
[11:23 PM]
One vs whatever and a big one vs slidehead
[11:27 PM]
Hmm. Rainwater dodges hammer fall when you're in the corner. Doesn't otherwise
NuttaconYesterday at 11:28 PM
grounded 2p? what do you mean
cocojam™™Yesterday at 11:29 PM
how are you doing 2p > 6k(edited)
NuttaconYesterday at 11:29 PM
it just combos naturally for me
cocojam™™Yesterday at 11:29 PM
i tried it round start and it didnt connect
NuttaconYesterday at 11:29 PM
i'm using sol as a dummy if that makes a diff
cocojam™™Yesterday at 11:29 PM
hmm
LukeYesterday at 11:30 PM
It combos on standing
[11:30 PM]
And close to you
[11:30 PM]
It's actually pretty good. But hard to do
[11:30 PM]
2p is a low i think
NuttaconYesterday at 11:30 PM
the range is more generous than it seems like it would be, which is why i thought it seemed not bad
LukeYesterday at 11:30 PM
So it makes sense
[11:30 PM]
It's pretty good if it does thos
NuttaconYesterday at 11:30 PM
yeah it's low
cocojam™™Yesterday at 11:32 PM
i did it roundstart on pot, but snail whiffed now
[11:32 PM]
onto floor 9
LukeYesterday at 11:34 PM
Getting that kinda conversion from 2p is not what I would've expected
NuttaconYesterday at 11:42 PM
i was about to say i don't think Axl has any frametraps in the standard sense. and that i think he's gonna be more about baiting people with rainwater... but i think i might have found an actual frametrap lol
[11:42 PM]
2K > 6k??
[11:44 PM]
and 2P > 6K
LukeYesterday at 11:44 PM
Delay gatling 2k or 5k into 2d still works i bet
NuttaconYesterday at 11:45 PM
oooooo it does
[11:45 PM]
well i got 2K > delay 2D to counterhit so far. 5K > 2D not sure
LukeYesterday at 11:46 PM
It should if it is like older games. That was the core of my frametrapping in +R lol
NuttaconYesterday at 11:46 PM
thank you so much @Luke this is very important. i'm going to do nothing but 2K > delay 2D, and 2K > command grab mixes now
LukeYesterday at 11:47 PM
Np
NuttaconYesterday at 11:47 PM
i'm done, my gameplan has been solidified shut down the beta
cocojam™™Yesterday at 11:47 PM
we've solved guilty gear next game
NuttaconYesterday at 11:56 PM
i've been dreading getting to corner stuff b/c it seems complicated, but i'm there now
[11:57 PM]
also i completely forgot rensen(2) existed b/c i haven't found a combo use for it yet
cocojam™™Yesterday at 11:57 PM
sol mu feels really weird without parry
LukeYesterday at 11:58 PM
I gotta clip a cool ioh jH rc combo i did
[11:58 PM]
I dunno if it's any good though lol
February 20, 2021
LukeToday at 12:09 AM
I'm starting to come around Axl
[12:09 AM]
I'm never going to have +R Axl back
[12:09 AM]
but
[12:09 AM]
he has some really cool stuff this time around
@Luke
I'm never going to have +R Axl back
FurbArtToday at 12:11 AM
what was +R Axl like?
LukeToday at 12:15 AM
he was much more aggressive
[12:16 AM]
with some meter he could erase lifebars off a single anti air
[12:16 AM]
and rensen FRC extended his pressure forever(edited)
cocojam™™Today at 12:16 AM
fb bomber i think will be the most fun thing hes ever had
LukeToday at 12:16 AM
yeah it's really good
cocojam™™Today at 12:16 AM
just for satisfaction
LukeToday at 12:16 AM
it's the combination of FB bomber and downwards bomber that is super cool
cocojam™™Today at 12:17 AM
yeah
LukeToday at 12:17 AM
and the fact that he can just do it off anything
[12:23 AM]
alright its not exactly an IOH, i didnt do it fast enough off the ground. And I could have probably done something much better off the RC. But the concept is probably the simplest application of jH IOH