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Guilty Gear Strive Millia Corner combo concept Beta
Guilty Gear Strive Millia Corner combo concept Beta
Guilty Gear Strive Millia Corner combo concept Beta A corner combo i found this morning, seems to be the most optimal one yet i have seen charged D is the best dmg ender and the slide is the coolest most tension gain ender :D timestamps below ---------------------------------------------------------------- 00:00 intro 00:03 corner combo concept 00:06 (in corner) close 5S ⟶ Delay 2HS ⟶ Delay 214 p ⟶ close 5S ⟶ 2HS ⟶ 214 p ⟶ 2HS (normal finish) 00:16 (in corner) close 5S ⟶ Delay 2HS ⟶ Delay 214 p ⟶ close 5S ⟶ 2HS ⟶ 214 p ⟶ charged D (optimal damage) 00:26 (in corner) close 5S ⟶ Delay 2HS ⟶ De...
mario050987·youtube.com·
Guilty Gear Strive Millia Corner combo concept Beta
修 on Twitter
修 on Twitter
小技増やす毎に起き上がり早くなるんか? pic.twitter.com/xxeZFt6P24— 修 (@shu180sx) February 20, 2021
mario050987·twitter.com·
修 on Twitter
修 on Twitter
修 on Twitter
小技経由して足払いに繋ぐとやっぱり起き上がった相手との硬直差変わるな。足払いの後に入れっぱでジャンプしたけど小技経由すると2回目のジャンプが空中に浮く前に地上食らいする。小技挟むと相手の起き上がりが早くなるとかかな。 pic.twitter.com/45fw2OEm7b— 修 (@shu180sx) February 20, 2021
mario050987·twitter.com·
修 on Twitter
NaxipTV on Twitter
NaxipTV on Twitter
#GGST_MI im sad cuz I can't play the guilty gear strive beta, just want to play some online matches because I've only gotten like 6 so far and I keep getting kicked off the online, anyway, here's a millia combo https://t.co/utAzvwjdRY— NaxipTV (@Naxip3) February 20, 2021
mario050987·twitter.com·
NaxipTV on Twitter
修 on Twitter
修 on Twitter
小技経由して足払いに繋ぐとやっぱり起き上がった相手との硬直差変わるな。足払いの後に入れっぱでジャンプしたけど小技経由すると2回目のジャンプが空中に浮く前に地上食らいする。小技挟むと相手の起き上がりが早くなるとかかな。 pic.twitter.com/45fw2OEm7b— 修 (@shu180sx) February 20, 2021
mario050987·twitter.com·
修 on Twitter
修 on Twitter
修 on Twitter
小技増やす毎に起き上がり早くなるんか? pic.twitter.com/xxeZFt6P24— 修 (@shu180sx) February 20, 2021
mario050987·twitter.com·
修 on Twitter
ISR on Twitter
ISR on Twitter
#GGST_MI #GuiltyGearStrive #PS4sharehttps://t.co/LZMA5Yltl2— ISR (@isrgamingYT) February 20, 2021
mario050987·twitter.com·
ISR on Twitter
SRM ennui enby @ _ on Twitter
SRM ennui enby @ _ on Twitter
Backdash safe jump os that gives bigger punish opportunity than blocking since disc stays #ggst_mi #ggst #PS4share pic.twitter.com/X37w3SL77W— SRM ennui enby @ _ (@AwexWane) February 20, 2021
mario050987·twitter.com·
SRM ennui enby @ _ on Twitter
TERESA on Twitter
TERESA on Twitter
#ggst_mi画面端ですかし下段するなら2S始動だとそこそこ減るね前作のカイやレオもそうだけど使い分けた方がよさそう pic.twitter.com/BXGnc1mVDx— TERESA (@jamtsukaware) February 20, 2021
mario050987·twitter.com·
TERESA on Twitter
SoSickNASHFAN on Twitter
SoSickNASHFAN on Twitter
Safe Jump throw tech 6H bait #GGST_MIhttps://t.co/J2jmKAyORF pic.twitter.com/IJeTpKxkJH— SoSickNASHFAN (@SoSickNashfan) February 20, 2021
mario050987·twitter.com·
SoSickNASHFAN on Twitter
rayplay on Twitter
rayplay on Twitter
#GGST_MI practicing her safe jumps with the anti DP throw OS pic.twitter.com/cxyRd5Ou9Y— rayplay (@RayOutland) February 20, 2021
mario050987·twitter.com·
rayplay on Twitter
rayplay on Twitter
rayplay on Twitter
#GGST_MI corner to corner with wall break, showing a universal or near universal route. pic.twitter.com/9BIA6PBguC— rayplay (@RayOutland) February 20, 2021
mario050987·twitter.com·
rayplay on Twitter
rayplay on Twitter
rayplay on Twitter
#GGST_MI corner to corner with wall break, heavy weight version. This route is likely universal. pic.twitter.com/DJfMhMbZ62— rayplay (@RayOutland) February 20, 2021
mario050987·twitter.com·
rayplay on Twitter