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JoeToday at 7:26 PM
true. I've seen some RC follow-ups but dang. Maybe the apparent eddie recharge from DF is worth while sometimes
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JesnaToday at 7:30 PM
You also cant tech it, which is nice. Im actually not sure if the range is much better on it than a regular grab.
GrimFlashToday at 7:30 PM
I just do RC > 2H > 236S > c.S > 2H > ender
Does require you to be close enough to carry them to corner(edited)
[7:31 PM]
Or if your back is closer
[7:31 PM]
22 RC > run under > same thing
NarNarToday at 7:31 PM
you can get about half health off damned fang but you need 50 meter
JoeToday at 7:32 PM
Not bad. Does teching throws seem like something people will do on purpose, or is it still 1-2frames and mostly exists to settle simultaneous throws?
NarNarToday at 7:33 PM
chances are people will be able to tech throws normally at high level play.
GrimFlashToday at 7:34 PM
Tech window is 5f
[7:35 PM]
So, still smaller than what’s average in most FGs
[7:35 PM]
But enough to make delay tech viable
JoeToday at 7:35 PM
interesting
GrimFlashToday at 7:35 PM
(Timing tech input with when you’d expect to block an attack, usually a run up jab or the like)
NarNarToday at 7:42 PM
see people attempting to tech throws as a good reason zato 6H exists
JoeToday at 7:47 PM
maybe 5D won't be useless, too
JesnaToday at 7:47 PM
The reward on a counterhit dust is so high that its worth investigating ways to make it a legit mixup