#GGST_ZA Command Grab combo + Overdrive and wall break #GuiltyGearStrive pic.twitter.com/m0zKjp3Ndz— Michel de M. Alvares (@mmalvares) February 20, 2021
Switch sides with grab and delay the second 6HS if you want mix instead of wall splat #GGST_ZA #GuiltyGearStrivebeta pic.twitter.com/5hkUAhZCpa— Zero (@Goose_895) February 20, 2021
Crossup protection also works with FD #GGST #GGST_ZA #PS4share@novriltatakihttps://t.co/VRN8gMHZq2 pic.twitter.com/uBJTcTI60e— Silent Shadow (@NBSilentShadow) February 20, 2021
It seems to also work with IB and IFD but I'm not consistent enough to upload non edited footage of it.Something peculiar though: I couldn't get regular IB with left block in this setup. Not even once.I managed to get IFD both ways though.#GGST #GGST_ZA@novriltataki https://t.co/y6hDETq363— Silent Shadow (@NBSilentShadow) February 20, 2021
https://t.co/L0z2caWrQUAnytime you combo into Leap at the wall you can end with 2H 214S (walk eddie back) -K- to force a reset on a hard knockdown instead of breaking the wall. This leads to more overall damage but risks the opponent blocking it out.— Bashe (@blusanoo) February 20, 2021
Zato drunkard shade granting infinite Eddie usage can be used in versus modehttps://t.co/aUHunyrrE7 pic.twitter.com/IzTXopfWLv— Richard Nguyen (@RichardWinz) February 20, 2021
Zato midscreen infinite drill blockstring. Only a gap after drunkard shade but cannot jab, throw, or jump out pic.twitter.com/TtKZ5Hcb9p— Richard Nguyen (@RichardWinz) February 20, 2021
2K 2D 236H6PRC is very multifaceted and strong. Beats jump, block, DP, and 5P mash for very high reward. #GGST_ZA https://t.co/2QY453X2HT— Bashe (@blusanoo) February 20, 2021
Zato pressure -P- is weak vs 2p. Clap into 236H gives bad reward but clap into 236K w. good spacing can win #GGST_ZA pic.twitter.com/Ywnn1KN6dv— Shinjin is シンジン (@shinjinbaiken) February 20, 2021