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DEBicoToday at 3:54 PM
so my opinion of sol from playing him is
[3:54 PM]
(i was in the process of writing this last night but i fell asleep lol)
[3:55 PM]
he seems really strong in offence situations but neutral is such a drag most of the time. a lot of the old elements maintained with like sol running under axl 5p, 2d beating may dolphin, etc, but a lot of his stuff is slower, including 2d, which makes a lot of his ability to disrespect people outside of 5k or dp pretty limited. seems you really have to stick to system mechanics rather than strength of his kit
[3:57 PM]
that's not super unusual for gear, just different from older sol in that you could force a lot of things with 2d
[3:58 PM]
i think his cS/fS are his god normals, with 5k being really good as well ofc. 2p/5p > 6s may be a strong frametrap that i'll check when the beta goes back on. the benefit of a lot of his moves are his late cancel windows with gunflame. also i'm sure most people know by now, but you can dash cancel either hit of 5k, which is really good for combos
VisionToday at 3:59 PM
i was testing 2p/5p 6s frame trap. pretty solid
[3:59 PM]
5p 6h
[3:59 PM]
is pretty funny
[4:00 PM]
more risky i think
[4:00 PM]
5k 6s can also frame trap when i tested on the bot mashing post block
DEBicoToday at 4:02 PM
im thinking dash cancel routes are gonna be essential for him
[4:02 PM]
i also think like
sanaeToday at 4:03 PM
2p 6s always got stuffed debut 5p/5k 6s were reliable frametraps lol
DEBicoToday at 4:03 PM
you're probably supposed to do 5k anti air > jDD > cS > ender for corner routes too
[4:04 PM]
word
[4:04 PM]
2p/5p aren't that strong in this game vs the older games too
[4:04 PM]
having 2ppp6h is nice but like
[4:04 PM]
it being -2 is doodoo
sanaeToday at 4:04 PM
yeah it feels like ass lol
DEBicoToday at 4:04 PM
not many reasons to go for p buttons over 5k for sol imo
VisionToday at 4:04 PM
hows jp?
sanaeToday at 4:04 PM
was so hoping 6h would still be special cancelable so you could do ppp6h delay gf
[4:05 PM]
but that'd def be too strong lol(edited)
DEBicoToday at 4:05 PM
jP seems ok but it pushes back a lot so it's hard to hit confirm off it, and they seem to sink faster than normal?
[4:05 PM]
prob bc of hitstun
[4:05 PM]
you could maybe do something like jP > airdash jSHD
[4:05 PM]
if they're above you at the start
[4:05 PM]
but jH is the god
sanaeToday at 4:06 PM
jh still goated
VisionToday at 4:06 PM
i was thinking of jp as an anti air bait
[4:06 PM]
jh air to air is odi actually just assumed jSHD didn't work
[4:06 PM]
but this is real good
[4:07 PM]
mame wrote a bit about sol earlier too and basically said like
[4:07 PM]
if you do a combo and you're not quite in the corner but close, you want to just adlib a jD to go into fafnir like in that video tooDEBicoToday at 4:25 PM
midscreen:
Sol 5k > 6s > 236K
5k > jK > airdash > jS > jH > cS > dash cancel > 5k(1) > 6s > 236K
close 2D CH > 236P > 214S > 5k > 6S > 236k
fafnir > 214S > 5k > 6s > 236k
corner: cS > 5h > 5h > 5h > gunflame > dash > 6p > slight delay 623H > wall splat > 5H or 63214H(edited)
[4:26 PM]
all i have atm