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UNTESTED.WILL UPDATE SOON
BASIC BNB:
- K, 6K, 623HS (first hit special cancel into 236K teleport), K, S, 6HS
Midscreen version
- K, 6K, 623HS (first hit special cancel into 236K teleport), K, (close)S, down+HS, cancel into teleport, 6HS, 6HS
Bigger Version
- K, 6K, 623HS (first hit special cancel into 236K teleport), K, (close)S, 623HS, cancel first hit into teleport, K, (close)S, 6HS
- 2k, 2d
- 2k, 2d, 623HS, K, (first hit special cancel into 236K teleport), 6HS
Roman Cancel combo
- SSS, roman cancel(hit forward forward before RC for slide), K, (close)S, 2HS, teleport, 6HS You can also mash 5P after the 236K to get a better feeling of when the recovery is over and you can actually start inputs
[9:13 AM]
2P, 6P, 623H(1), 236K, 5K, c.S, 623H(1), 236K, c.S, 6H is what I use to train the timing(edited)
Enk3rToday at 9:17 AM
Oooh that’s not a bad idea. Thanks!(edited)
smaiibirdToday at 9:18 AM
I think Sol is the heaviest of the normal heavy ones. So you should be good vs anything but Leo/Nago/Pot. Dno if Faust's size fucks it up. Guess I'll try that
DaiAndOhToday at 9:19 AM
There's a 236K after each 623HS(1)?
smaiibirdToday at 9:19 AM
Yep, if you don't input 236K you get 623H(2) and combo is done
[9:20 AM]
Faust seems to be no issues
[9:21 AM]
2P, 5K, f.S starter all ok
[9:22 AM]
Weird starters like 2K fucks things up. I can't hit anything after 236K and have to adjust combo instead. But good to know about i you are wondering why you are missing all your 2K combos
DaiAndOhToday at 9:22 AM
Yeah should probably indicate that in your listings to be safe
[9:23 AM]
Remember plenty of new players will be reading so gotta make sure they know 236K is there
smaiibirdToday at 9:24 AM
Ah shit. Yeah now I see i missed it. Plenty type-o's
[9:24 AM]
So much new infos, overload
[9:26 AM]
For 2K starter I use;
2K, 2D, 623H(1), 214H, 623H(1), 236K, c.S, 6H
HushpuppyToday at 9:26 AM
How much meter does that burn though?
smaiibirdToday at 9:26 AM
Burn in terms of what? You only gain blood
HushpuppyToday at 9:26 AM
Thats what I mean
[9:26 AM]
You are using a lot of the blood
[9:27 AM]
Or gaining
smaiibirdToday at 9:27 AM
Not much you can do about it, he's built this way. Can't get around it really
HushpuppyToday at 9:27 AM
For 2k I tend to take 2k, 2d, 214hs to take a knockdown and mix from there so I can save some for a bigger confirm
smaiibirdToday at 9:28 AM
If you are worried about ending up in blood rage save 50% tension for quick 6321456H or use command grab
[9:28 AM]
I mean that combo is 138 dmg, twice your dmg.
HushpuppyToday at 9:28 AM
I also like to go 2K, 2D, 623HS(2), 236K to be on their wake up
[9:29 AM]
I am still learning how many cancels I can do before I go too high with the meter
[9:30 AM]
Most of the people I have fought don't want to block so I tend to run into rage since I can't get the grab and poking with sword to try to stay out of it
smaiibirdToday at 9:30 AM
Each to his own. My focus is always to get my combos down so I get good dmg from my hits. Then I work on everything else
[9:31 AM]
I'd probably just save tension and immediately do 6321456H when I get into blood xD
HushpuppyToday at 9:31 AM
I have tried that but still get hit for it so I just try not to enter it if possible
[9:32 AM]
Weirdly enough I like that it forces people back when they block the hit from ripping off the mask
DaiToday at 9:34 AM
what does “(1)” mean
smaiibirdToday at 9:34 AM
First hit only
[9:34 AM]
Since 623H is a 2 hit move the (X) signifies how many hits should land
DaiToday at 9:36 AM
i see
Enk3rToday at 9:37 AM
In my match experience so far you don’t gotta be too scared of your blood meter cuz you really need your special cancels for neutral, and you can go pretty ham if you get a cmd grab off
[9:37 AM]
Blood management is gonna be so interesting as the meta develops though
JustDylanToday at 9:39 AM
each special uses 1/2 a segment of blood
HushpuppyToday at 9:39 AM
The hardest thing about it is since you can't dash when in rage, your opponent can just run and let you lose the HP from being in it
JustDylanToday at 9:40 AM
fS, fSS, fSSS, 2S, and jS all restore 1/4 of the blood gauge on hit, and 1/8 of the blood hauge on block
5H, 2H, 6H, and jH all restore 1/2 the blood gauge on hit, and 1/4 of the blood gauge on block
smaiibirdToday at 9:41 AM
2K, 2D, 623H(1), 214H, 623H(1), c.S, 623H(2), 236K - 100% blood
[9:41 AM]
Your new favorite combo @Hushpuppy
smaiibirdToday at 9:50 AM
Even better, end with 214K and you're full screen away and can start mashing HS and pray that the enemy doesn't sit in the corner waiting for you to die